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Perception

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Full-Text Articles in Art and Design

Collective Memory And Creative Subjectivity: A Living Conversation, Alexandra Katherine Goodall, Alba Torres Robinat Jan 2024

Collective Memory And Creative Subjectivity: A Living Conversation, Alexandra Katherine Goodall, Alba Torres Robinat

Artizein: Arts and Teaching Journal

This article is the record of a dialogue between two artists and Expressive Arts therapists, Alba Torres Robinat and Alexandra Katherine Goodall. They chose to undertake this conversation in the form of letters that were written back-and-forth over a period of time in a shared document, which places their correspondence in the tradition of epistolary writing. This decision to write the article as letters lends the conversation an immediacy, a warmth, a sense of time, distance and familiarity, and a feeling of intimacy.

The authors invite readers to witness the deepening of a relationship and the development of their conversational …


Ripe Spoils, Yan Cynthia Chen Jan 2024

Ripe Spoils, Yan Cynthia Chen

Theses and Dissertations

Chen’s practice primarily focus on sculptures and installation. She explores the interplay between the idea of nature and the constructed environment, by examining how language informs what we know. The central thesis, "Ripe Spoils", employs citrus fruits as symbols for bodily experiences and personal identity, investigating their cultural and historical significance. Her sculptures summon the qualities and embedded meanings in materials like paper pulp and clay, wax and citrus fruits, often resulting in abstracted forms evocative of the human body. This thesis paper and exhibition reflect on themes like mortality and the essence of self.

Chinese-English Dictionary Enable Select Search …


Out In Thin Air, Daiqing Zhang Jun 2023

Out In Thin Air, Daiqing Zhang

Masters Theses

My work often takes form in experience-charged installations underscored by phenomenology. The whys and hows behind the work mostly remain unspoken, since I would rather my work speak for itself. This writing project offered me the opportunity to comb through and tell the stories and thoughts that informed the work.

I have built a collection of documentation about the experience of having a sensitivity to moments of wonder in everyday life. These archives recorded sensuous imprints in life composed of mundane phenomena. In the collection there are images/footage of a glimpse of light leaking through cloud crevices; a brush of …


Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke May 2023

Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke

Honors Projects

Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …


Transforming Character Faces Based On Perceived Personality Traits, Kara Porter Dec 2022

Transforming Character Faces Based On Perceived Personality Traits, Kara Porter

All Theses

The ability to read other human's faces is a crucial part of everyday life. Subconsciously, the human brain analyzes someone's face within the first few seconds of seeing it, making a variety of conclusions ~\cite{FacePerp} such as gathering information about emotional state and assuming character traits this person might possess. The purpose of this thesis is to create a tool that allows a user to alter features of a character's three dimensional (3D) face mesh to look increasingly or decreasingly like the character possesses certain personality traits. Using a sample set of randomly generated faces, a survey is conducted to …


At Dusk, Michelle Paterok Aug 2022

At Dusk, Michelle Paterok

Electronic Thesis and Dissertation Repository

In supplement to my Master of Fine Arts thesis exhibition, this dossier is composed of an extended artist statement, photographic documentation of artwork, a transcribed interview with artist Ben Reeves, and a curriculum vitae. These components contextualize the motivation and research that inform my studio work in painting. The extended artist statement describes the personal and theoretical foundation of my Master’s thesis project—a series of paintings collectively titled At Dusk, which documents everyday interior space in order to explore the invocations of colour, light and atmosphere. The interview with Ben Reeves provides insight into his artistic practice in painting, …


Reframing Advanced Manufacturing Ontologies Through An Exploration Of Ductus, Lewis Urquhart, Andrew Wodehouse Jun 2022

Reframing Advanced Manufacturing Ontologies Through An Exploration Of Ductus, Lewis Urquhart, Andrew Wodehouse

DRS Biennial Conference Series

Ontologies of manufacturing and making have received closer attention in recent years thanks to a renewed interest in materiality and questions of form-emergence and form perception. This work argues that the hylomorphic ontologies dominant within advanced manufacturing can be challenged through the introduction of a “ductus” concept, which relates to the traces left by unique material interactions and energy transferences as artefacts are fabricated. Drawing on multiple strands of scholarship, this paper develops a new ontological model integrating material-process relationships and end user experiences with the ductus of the making process at its core. This model is illustrated and elucidated, …


Ambiguity Of Vision: Reimagining The Hypervisible Void, Kiwha Lee Blocman May 2022

Ambiguity Of Vision: Reimagining The Hypervisible Void, Kiwha Lee Blocman

Theses and Dissertations

Asking questions about what Painting is in the 21st century and the dominant narratives it can challenge, my paintings complicate the viewer’s reading of pictorial hierarchy and the projection of human relations in the world. I de-hierarchize and decentralize the compositional components that make up a painting by using patterns to create spatial depth, not European perspectival conventions. In dialogue with modernists such as Matisse who drew from the visual vocabulary of “The Orient”, my central forms derived from architecture and ornamental fragments possess a body-like presence. Further, I reinvent ancient Asian printmaking processes with oil paint. Observing the tenets …


The Art Of Nutrition, Kylanna Hardaway May 2022

The Art Of Nutrition, Kylanna Hardaway

Human Nutrition and Hospitality Management Undergraduate Honors Theses

Many colleges and universities offer students access to on-campus food pantries, yet very few students utilize these services despite reporting high rates of food insecurity. Considering the importance of a healthy diet on the developing minds of young adults, it is pertinent that colleges and universities find innovative ways to reach food insecure students. The purpose of this hybrid creative-research project was to creatively address commonly cited barriers of seeking food assistance (i.e., negative stigma, embarrassment, unknown location, awareness of resource, etc.) using public art. A mural was designed to encourage healthy eating behaviors and provide signage for the Jane …


Can You See It?: Providing Visual Arts Access To Audiences With Visual Impairment And Blindness, Rowan A. Puig Davis Jan 2020

Can You See It?: Providing Visual Arts Access To Audiences With Visual Impairment And Blindness, Rowan A. Puig Davis

Senior Projects Spring 2020

Senior Project submitted to The Division of Arts of Bard College.


Liable To Change, Jody Travis Thompson May 2019

Liable To Change, Jody Travis Thompson

Graduate Theses and Dissertations

Liable to Change is a body of paintings in which I explore diverse approaches to the representation of visual space. Depictions of space and movement change throughout the pictures by combining various artistic conventions, such as trompe l’oeil realism and non-objective, geometric abstraction. Oil paint, resin, beeswax, and other materials create built-up surfaces which contain the history of their making. Interaction between various finishes and light on these surfaces changes based on the viewers' proximity to the painting. Images of monkey bars, lattice, golden ratio and flower of life patterns provide a structure through which line, form, and space are …


Anywhere Out Of This World, Amanda C. Brown Feb 2019

Anywhere Out Of This World, Amanda C. Brown

Theses and Dissertations

This essay discusses my paintings alongside Merleau-Ponty's theories of perception and the history of form and color in painting. The relationship between perception and color is examined in the work of Paul Cézanne, Hans Hofmann, and Luis Barragán, along with Henri Matisse's Chapel of the Rosary.


Consumers’ Preference Leading Purchase Intention Toward Manipulation Of Form And Transparency For Juice Packaging Design, Swati Pal, Abhishek Yevalkar, Amrita Bhattacharjee, Shivani Holkar Jan 2019

Consumers’ Preference Leading Purchase Intention Toward Manipulation Of Form And Transparency For Juice Packaging Design, Swati Pal, Abhishek Yevalkar, Amrita Bhattacharjee, Shivani Holkar

Journal of Applied Packaging Research

Packaging plays a fundamental role on consumer’s intention to purchase, as it may be the first contact between the consumer and the product. The product packaging has a crucial role to attract consumer, force them to choose the product and act as a brand communication vehicle. The point of focus is how the elements of the package design affect consumer’s perceptions about products and brand. In this study, to understand the effect of package form and transparency on consumers’ pre-purchase preference of juice packaging, the participants (N=60) are asked to assess six designs against a 5-point Likert scale. The findings …


Narratives Of Place: Reasons To Look Up, Dean Justice Leeper, Dean J. Leeper Jan 2019

Narratives Of Place: Reasons To Look Up, Dean Justice Leeper, Dean J. Leeper

Graduate Student Theses, Dissertations, & Professional Papers

Narratives of Place: Reasons to Look Up, is and exploration and reflection of Dean Leeper's personal interaction and relationship to the landscape of Missoula Montana, while as a graduate student at the University of Montana. This paper explores his thoughts, definitions, influences, reflections and descriptions of his most recent work created for his Masters of Fine Art Thesis Exhibition. Leeper presents his work and ideas as a small part of a lager ongoing dialog of how humans understand ideas of place as they relate to finding a sense of self identity.


The Zone, Jordon W. Soper Jan 2019

The Zone, Jordon W. Soper

Senior Projects Spring 2019

There are places, soft spots, in our world where the membrane between realities and possibilities is thinner. Here the familiar constant fundamentals described by natural science to order our understanding of the world are inconsistent. Natural laws are stretched, warped, and refracted in chimeric distortions. To enter is to encounter the unreal and the unknowable, to comprehend the incomprehensible. The familiar and the unfamiliar intertwine and overlap. In the zone we see in circles, sensory experience expands, and minute details become revelations. At the fringes of consciousness and perception we meet with the shimmer of simultaneous wonder and terror.

Within …


Passing, Paul Kelley Dec 2017

Passing, Paul Kelley

The STEAM Journal

Passing is a Site-specific public installation assembled with plastic and an iPad. At its center, the iPad displays a video loop of a human image repeatedly walking in and out of the frame. The work maintains my foundational interest in having the viewer slow down to have a more thoughtful and absorptive experience with the work and surrounding space – continuing my practice of challenging viewer’s expectations and putting them in a position to stop and question.


A Normal Novel Collection, Xiaopeng Qi May 2017

A Normal Novel Collection, Xiaopeng Qi

Masters Theses

This thesis is a game novel collection.

Which is an experimental attempt that I use the playable texts as a way to document daily clues. While reading the thesis, the readers will have an experience of the game-like sense of substitution and view switching. Through the narrative of texts, I try to express that in the future, making games which under structural wraps is a living strategy way to self-expression and communicate to outside in this hyper-normal spectacular society.


How To Become Ocean?, Elaina Runge May 2017

How To Become Ocean?, Elaina Runge

Masters Theses

A shifting viewpoint transforms into multiple perspectives to explore surface and depth.

By compressing time into an instant, or expanding a moment out in infinite directions, patterns reveal and obscure themselves.

A process that is both rational and intuitive emerges through the use of different systems to approach the unknown.

The ocean operates as a metaphor. The beyond guides the search of one who is tethered to the shore.

Plastic, linen, silk, elastic, glass, cellulose, protein: fold, curve, bend, distort, resist to create forms that are neither unfamiliar nor named.

Blue, blue-grey, blue-green, blue violet, azure, cobalt, sapphire, lapis lazuli, …


Constructed Reality: A Study In Spatial Perception Through Virtual Reality, Jose P. Rodriguez May 2017

Constructed Reality: A Study In Spatial Perception Through Virtual Reality, Jose P. Rodriguez

Bachelor of Architecture Theses - 5th Year

Architecture often begins explorations that lead into various modes of end products. These modes of production and representation could often embed traces that shape the outcome of the design. In his book, “Architectural Representation and The Perspective Hinge.”, Alberto Perez Gomez says that “Architects do not produce Buildings but instead produce images of buildings.” These representational images are an expression of an idea or design. Historically, representation began in static two-dimensions. By bridging into digital environments, these representations become more dynamic. As computing power increases and software broadens, the use of virtual reality environments and immersion simulations are becoming more …


Open / Close: Assimilating Immersive Spaces In Visual Communication, Anika Sarin Jan 2017

Open / Close: Assimilating Immersive Spaces In Visual Communication, Anika Sarin

Theses and Dissertations

I am interested in two spaces obverse to each other: open and closed. An open space develops organically based on how people inhabit it. Interacting with an open space is a dynamic, sporadic, multisensory, immersive, and subjective experience. In such spaces, we are confronted with an alternative aesthetic, one that is in conflict with the seamlessness of a closed space. A closed space is anchored on definite variables like structure, use and boundaries. While interaction between people and space is important, the space is tightly controlled and interaction is designed. Through this thesis project, I present a method that metaphorically …


The Void Between Us, Hannah D. Blumer Dec 2016

The Void Between Us, Hannah D. Blumer

Bachelor of Fine Arts Senior Papers

My interactive thesis installation, The Void Between Us, addresses the topic of human connection in relationship to the body. The human body marks a physical barrier between one’s self and others. While we exist in the same physical sphere as one another, our minds are isolated in our own self-centered versions of reality. Our bodies allow us to perceive others and be perceived—including having verbal communications—and, therefore, could be seen as helpful or restrictive in the social world. However, our bodies also allow us to engage in physical interactions with others, such as sex, which is a means to …


Cold Hard Facts, Paul Kelley Nov 2016

Cold Hard Facts, Paul Kelley

The STEAM Journal

COLD HARD FACTS is an ephemeral installation composed of a projector, digital images and ice. The work continues my interest in having the viewer slow down to have a more thoughtful and absorptive experience with the work and surrounding space. With a short-lived duration, the piece considers the transitory nature of things and how truths can be misconstrued as facts, whereas truths are malleable and facts are not. They are cold, hard and indifferent.


Hovering, Benjamin J. Blatt Jul 2016

Hovering, Benjamin J. Blatt

Masters Theses

Hovering is an attempt to navigate the contemporary digital environment through traditional means. The imagery created function as paintings, photographs, prints, and drawings. They explore and raise questions about visual perception and sensory awareness, as well as highlighting the modular limitations of the pixelated image and the illusion of reality in the digital landscape.


Meta-Forms, Rickey P. Bump May 2016

Meta-Forms, Rickey P. Bump

Electronic Theses and Dissertations

The artist discusses his Master of Fine Arts exhibition, Meta-forms, held at the Tipton Gallery in downtown Johnson City. Exhibition dates are from March 14 through March 25, 2016. The artworks on display are a series of drawings made from carving wood panels and sheet metal and are accompanied with a large scaled site-specific installation. The exhibition culminates from research of historic and contemporary figures for non-objective art. The author gives insight to the artistic process while creating his exhibition, as well as their personal connection with the artwork.


The Effects Of Affective Arousal On Color Perception And Memory, Nicole Elizabeth Lang Jan 2016

The Effects Of Affective Arousal On Color Perception And Memory, Nicole Elizabeth Lang

Senior Projects Spring 2016

The link between affective arousal, color perception, and color memory was explored by inducing fear, sadness, or embarrassment in 158 participants who them completed a color perception and memory task. It was predicted that participants experiencing fear or embarrassment would more often correctly identify and remember red and green than a neutral condition whereas experiencing sadness would lead to less correct identification and memory for blue and yellow than neutral. There was only a marginally significant effect of fear on color memory for red. In the low arousal condition, there was an effect of fear on color memory for green …


Pressing: Where The Objective Meets The Subjective, Mariana Parisca May 2015

Pressing: Where The Objective Meets The Subjective, Mariana Parisca

Undergraduate Theses—Unrestricted

Through this essay I describe the theoretical and anthropological ideas that led to the creation of the Cushing Series. An interest in the obsession with photography in popular culture leads to an understanding of the permeation of structured reasoning beyond scientific research and into everyday life. Taking evidence from photography, and philosophy of science I establish the limitations of structured reasoning, both as a way of perceiving the world and as an understanding of identity, and define surface and frame as its physical representation. Using Sartre’s existential theory and phenomenological anthropology I then describe the infinite subjective existence of …


I Know You Are But What Am I?, David Kern Cahoon May 2015

I Know You Are But What Am I?, David Kern Cahoon

All Graduate Plan B and other Reports, Spring 1920 to Spring 2023

David Cahoon MFA Creative Project


Evidence That Viewers Prefer Higher Frame Rate Film, Laurie M. Wilcox, Robert S. Allison, John Helliker, Bert Dunk, Roy C. Anthony Jan 2015

Evidence That Viewers Prefer Higher Frame Rate Film, Laurie M. Wilcox, Robert S. Allison, John Helliker, Bert Dunk, Roy C. Anthony

Screen Industries Research and Training Centre Works

High frame rate (HFR) movie-making refers to the capture and projection of movies at frame rates several times higher than the traditional 24 frames per second. This higher frame rate theoretically improves the quality of motion portrayed in movies, and helps avoid motion blur, judder and other undesirable artefacts. However, there is considerable debate in the cinema industry regarding the acceptance of HFR content given anecdotal reports of hyper-realistic imagery that reveals too much set and costume detail. Despite the potential theoretical advantages, there has been little empirical investigation of the impact of high-frame rate techniques on the viewer experience. …


Perceptions And Realities: Contemporary Impressions Of Formative And Temporal Experiences, Holly Lee Brewer Nov 2014

Perceptions And Realities: Contemporary Impressions Of Formative And Temporal Experiences, Holly Lee Brewer

Theses

This thesis describes contemporary, non-traditional printmaking processes aimed at creating a metaphor for our perceptions of time and how the passage of time affects us both internally and externally in our attempt at constructing our self-identity. The language of this metaphor adopts the internal patterns of tree burls and altered pieces of manufactured wood in communicating the transience of time and mutability of memory. Texture is highlighted in many of the pieces for the exhibition, not only with that of irregular wood grain, but also in the series with skin-like handmade flax paper. In order to demonstrate how memory is …


Human Centered Design Applied To Perceptual Paradigms, Jonathan T. Fancher Aug 2014

Human Centered Design Applied To Perceptual Paradigms, Jonathan T. Fancher

All NMU Master's Theses

This thesis gives three examples of projects that apply knowledge from areas such as human centered design, computer science, and psychology to study sensation and perception. All three of these projects were created to gather information on how humans interact with their surrounding environment and the world. For instance the first area of discovery included the way humans interact within their perceptual and personal space through an interactive table. The second project looks at exploring the neural mechanisms that affect Haptic Hallucinations by creating a device that can give the feeling of bugs crawling on or below the surface of …