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Full-Text Articles in Art and Design

Nightmares And Hand Grenades: Dreams As A Storytelling Tool, Olivia Felber May 2023

Nightmares And Hand Grenades: Dreams As A Storytelling Tool, Olivia Felber

All Theses

Dreams and nightmares feature prominently in art, story, and religious practice and tradition throughout history. In this paper I will discuss their prominence throughout these facets in daily life, and the various ways that we, as humans, have tried to elucidate meaning from them. I will study the nature and definition of dreams and nightmares through a scientific, cultural, and historical approach. I will also discuss folklore and the interpretation of nightmarish imagery in the context of an otherworldly adventure through a nightmare. These topics and themes will be shown, explained, and discussed through the methodology of my project- a …


Classification Of Biological Phenomena To Aid In Search And Retrieval For Biomimicry, Kevin Murray May 2013

Classification Of Biological Phenomena To Aid In Search And Retrieval For Biomimicry, Kevin Murray

All Theses

Biomimetic design offers an avenue for designers to expand the solution realm by offering surface dissimilar analogies. However, a significant challenge within biomimetic design has been offering a suitable method for discovery and retrieval of inspiring biological phenomena to aid in conceptual design. This research proposes an approach for classifying both biological systems and engineering products into the type of problem being addressed. This allows designers to search for inspirational phenomena based on the type of problem that they are trying to solve. Initially this classification is performed with product-phenomenon pairings that have already been attributed to biomimetic design from …


Design And Implementation Of A Genre Hybrid Video Game That Integrates The Curriculum Of An Introductory Programming Course, Cory Buckley Dec 2012

Design And Implementation Of A Genre Hybrid Video Game That Integrates The Curriculum Of An Introductory Programming Course, Cory Buckley

All Theses

Video games have a history of being exploited for education. However, all too fre- quently, the resulting educational video game is either transparent in its hijacking of video game media, or the educational content is not intelligently placed within the context of the game. In this paper we analyze existing educational video games and observe popular commercial video game mechanics to form a more player oriented development mindset. Our approach involves mingling game mechanics that are not commonly used together to create a genre hybrid educational video game with a seamlessly integrated introductory programming curriculum. We use a machine architecture …