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Full-Text Articles in Art and Design

Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood Aug 2017

Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood

Presentations and other scholarship

Interaction in Industrial Design is expanding from tangible realms to intangible digital experiences. In this new environment, Interaction Design provides logical sequences and behaviors that allow users to easily navigate through complex workflows. This paper discusses a framework in which interaction design provides an innovative approach to traditional industrial design. This includes the concept of ‘statefulness’, where the dynamic changes of complex systems are broken down into states that can be defined and manipulated in order to achieve a desired user experience. This framework goes beyond having physical components of a product control digital interfaces and develops experiences that jump ...


Designing For Humanity's Growing Disconnect From Nature, Hadley Allen Aug 2017

Designing For Humanity's Growing Disconnect From Nature, Hadley Allen

Syracuse University Honors Program Capstone Projects

The Industrial & Interaction Design 5th year thesis project process began with an exploration of our personal passions. I started by researching mental health and outdoor activity. After realizing the fact that the two have been very closely connected in


Occupational Therapy And People Living With Scoliosis And Undermineralized Bones, Curran Smith, Ids, Katie Ramin, Ots Apr 2017

Occupational Therapy And People Living With Scoliosis And Undermineralized Bones, Curran Smith, Ids, Katie Ramin, Ots

Program of Industrial Design Posters

Poster highlights work with 7 year old boy Brendan. Created Prone Pillow which can be used as a back rest. It also features a handle for carrying and a removable cover.


Interlude: Pursuit Of The Present, Emily Bartlett Apr 2017

Interlude: Pursuit Of The Present, Emily Bartlett

WWU Honors Program Senior Projects

This 12-piece tea and coffee set is the pinnacle of my design education at Western.


Prototyping Learning And Congruence In New Realities, Peter Mcneil Evans Jan 2017

Prototyping Learning And Congruence In New Realities, Peter Mcneil Evans

Graduate Theses and Dissertations

The educational system in the industrialized 20th Century, a monolithic delivery model, prepared students for a hierarchical livelihood in either blue collar or white collar worlds. Today, a different landscape is predicted for the workforce. And it is rapidly changing and advancing. Will Richardson points out that by 2020 more than half the US workforce will be “freelancers, consultants and independent workers” (Richardson, 2012). While forecasts and predictions vary, continuing studies support this workforce evolution.

The continued revolution in digital technology is pervasive today with mobile devices and the Internet providing an abundance of information, knowledge and opportunity with the ...


Transitions In The Design Process, Monica Lynn Amman Jan 2017

Transitions In The Design Process, Monica Lynn Amman

Graduate Theses and Dissertations

The proposed research uses empirical methods to investigate designers’ use of research

throughout the design process with an emphasis on research and idea generation. The goal is to explore the factors which impact the various phases of the design process. The early phase of the design process is often referred to as the “fuzzy front end” where many variables are still in play and the design direction is not completely agreed upon. This is also when the designer is conducting user research. The connection between the user research and the design solutions that designers move forward is critical. This connection ...


Huckr, Stephanie Watson Jan 2017

Huckr, Stephanie Watson

Program of Industrial Design Capstones

Huckr is the first portable frisbee launcher of its kind. Nothing on the market like it exists allowing it to stand against no other brand in comparison.


Building Bugs: Fort Building Connectors, Jacob Brosius Jan 2017

Building Bugs: Fort Building Connectors, Jacob Brosius

Program of Industrial Design Capstones

Building Bugs are a set of indoor fort building connectors that promote a healthy development of creativity and cognitive problem solving.


Harmony: Better Stroller Handle, Evan Gasparini Jan 2017

Harmony: Better Stroller Handle, Evan Gasparini

Program of Industrial Design Capstones

The Harmony Better Stroller Handle is a stroller handle designed to increase comfort and control for caregivers with arthritis. The family dynamic and economy in China particularly create an opportunity to cater to the needs of a demographic that is both mainstream and completely underrepresented in a growing product segment. A licensable design integrated directly into the manufacturing of full size strollers is ideal for this scenario. This product was developed to improve the child caretaking experience for users with arthritis without sacrificing performance for those who do not.


V Sports: An Even Ground For Deaf Athletes, Charbel Houinato Jan 2017

V Sports: An Even Ground For Deaf Athletes, Charbel Houinato

Program of Industrial Design Capstones

This project explores the communication problems that hearing impaired athletes may face during a game. It will also identify an area of opportunity and propose a product solution to address these communication problems.


Ido Posture Chair, Justin Grambor Jan 2017

Ido Posture Chair, Justin Grambor

Program of Industrial Design Capstones

Through movement, Ido seeks to engage and support the development of young children’s healthy work habits.


Vila: A Stress Relieving Lighting Solution For The Workplace, Louise Sandstroem Jan 2017

Vila: A Stress Relieving Lighting Solution For The Workplace, Louise Sandstroem

Program of Industrial Design Capstones

The health of Americans is deteriorating because of the stress caused in the workplace. Designers experience this frequently because of fast work pace, constant revisions, and a lack of direct control over their work.

Vila is designed to relieve this stress by introducing warm lighting into their workspace. Warm light at 2200 to 3000 Kelvin has been proven to reduce stress. Lighting is also considered work appropriate as it is essentially non-disturbing to coworkers.


Meta, Andrew Saldutti Jan 2017

Meta, Andrew Saldutti

Program of Industrial Design Capstones

META strives provide an adaptable lacrosse pad system for children, to provide a safe and economical transition into the sport of Lacrosse.


Hera Stove, Matt Kleinman, Soren Sibbesen Jan 2017

Hera Stove, Matt Kleinman, Soren Sibbesen

Program of Industrial Design Capstones

An affordable and efficient, wood fueled stove for the people of India designed to simultaneously cook food while passively purifying water.


Polyplay, Nick Snyder Jan 2017

Polyplay, Nick Snyder

Program of Industrial Design Capstones

PolyPlay is a virtual reality gaming controller for first person shooters and role playing games. It’s modularity and versatility allows enhanced player immersion and game cohesion.


Psicobag, Shane Siever Jan 2017

Psicobag, Shane Siever

Program of Industrial Design Capstones

Psicobag is a waterproof, accessible, chalk dispersal system for the deep water solo climber. Psicobag uses a system of valves to spray chalk powder onto the hand when pumped, then seals instantly upon water submersion so the chalk remains dry and ready for the next ascent of the rock face.


Ökkla Shoe: A Basketball Shoe That Provides Comfort And Ankle Support, Carson Ash Miller Jan 2017

Ökkla Shoe: A Basketball Shoe That Provides Comfort And Ankle Support, Carson Ash Miller

Program of Industrial Design Capstones

Okkla Shoe is comfortable, lightweight, and has the potential to reduce the risk of ankle injuries in the sport of basketball.


Sens Vr System, Amin Shirazi Jan 2017

Sens Vr System, Amin Shirazi

Program of Industrial Design Capstones

A haptic feedback vest and controller set that enhances the virtual reality (VR) gaming experience. SENS utilizes an elastic strap on the back of the controller to keep it attached to your hand while capacative zones track your fingers. With SENS, you can reach out and grab objects in the virtual world. The second half of the SENS system, a haptic vest meant to make the user 'feel' virtual reality. The vest was developed along with the controllers, meant to work together to deliver a more immersive experience. As a system, they share similar form language, colors, and technology.