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2017

Interactive Arts

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Full-Text Articles in Art and Design

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb Dec 2017

Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb

Articles

The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.


Combining An Intuitive Art Workshop And Neuroscience Rituals To Make Us Happy, Audrey Gran Weinberg Dec 2017

Combining An Intuitive Art Workshop And Neuroscience Rituals To Make Us Happy, Audrey Gran Weinberg

The STEAM Journal

One might wonder how intuitive art can connect to neuroscience and how this could be accomplished. In this descriptive article, research connecting art therapy and neuroscience has been collected and a workshop on Intuitive Painting has been described in detail. The connection was made by the author based on an article by Barker (2017), ‘4 Rituals to be more Happy,’ who writes a popular science blog. The rituals: gratefulness, expressing negative emotions, decision making and human touch were combined with Dr. Pinkie Feinstein’s method of Intuitive Painting in a small group setting. Although subjective, it would seem that at least …


Evulation Of The Usability Of The Libraries Page With Bgsu Students, Rebecca Lord Dec 2017

Evulation Of The Usability Of The Libraries Page With Bgsu Students, Rebecca Lord

Honors Projects

This research project explores the usability and usefulness of the “Libraries” webpage located within students’ MyBGSU account through usability testing. Usability testing is a method in which participants are asked to complete tasks within a platform (e.g. webpage, mobile app, etc.) that mimic a typical user in order to understanding their behavior, challenges, and thoughts about it. Ten Bowling Green State University (BGSU) students of various majors and years were randomly selected and asked nine questions about their opinions regarding the “Libraries” page, such as what they like and don’t like, and what they find useful, as well as things …


Be Here Now, Katrina Luehrmann Rattermann Dec 2017

Be Here Now, Katrina Luehrmann Rattermann

Graduate Theses and Dissertations

Drawing from my religious upbringing and my identity as a millennial, Be Here Now investigates my personal conflicts with the Art object. The exhibition, comprised of two pink, celebratory installations made-on-site and displayed in adjacent spaces, is an exploration of superficiality. Displayed in spaces that are externally visible from the street, the installations invite audience participation. Through the use of placement, color, construction and material make up, the works provoke visceral reactions from the viewer. Though viewers are able to approach the installations from various vantage points, they are unable to physically enter the works and become immersed within the …


Material Forms: What Is Really Going On? Shaping Who We Are And What We Do, Vicky J. Grube Nov 2017

Material Forms: What Is Really Going On? Shaping Who We Are And What We Do, Vicky J. Grube

The Qualitative Report

Using visual and ethnographic methods the author forms a connection between materiality and the memories of childhood. The researcher begins by asking the question, “Can a studio environment create encounters between a researcher and preschool children that deepen understanding of culture?” To this end, the researcher engaged in sensory research practices through ethnographic methods in a preschool art studio. Through free choice art making, children were found expressing their emotions and demonstrating an awareness of adult culture. In particular, the researcher’s encounter with four-year old George was enriched through sensory participation and triggered embodied and empathetic knowing. As it happens, …


Graphic Activism: Lesbian Archival Library Display, Shawn(Ta) Smith-Cruz Nov 2017

Graphic Activism: Lesbian Archival Library Display, Shawn(Ta) Smith-Cruz

Publications and Research

This chapter outlines the implementation of Graphic Activism, an exhibition of archival material from the Lesbian Herstory Archives, the oldest and largest lesbian archive in the world, located inside the display cases of the Graduate Center library of the City University of New York. The two-semester-long display stems from an institutional need to showcase material inside of the main library display cases, and the interest of including visual representations of Women's Studies material from the collection as well as those which represent the collection. The chapter discusses collaborative relationships outside of the academic institution, pointing to select challenges when …


Virtual Archaeology, Virtual Longhouses And "Envisioning The Unseen" Within The Archaeological Record, William M. Carter Sep 2017

Virtual Archaeology, Virtual Longhouses And "Envisioning The Unseen" Within The Archaeological Record, William M. Carter

Electronic Thesis and Dissertation Repository

We are of an era in which digital technology now enhances the method and practice of archaeology. In our rush to embrace these technological advances however, Virtual Archaeology has become a practice to visualize the archaeological record, yet it is still searching for its methodological and theoretical base. I submit that Virtual Archaeology is the digital making and interrogating of the archaeological unknown. By wayfaring means, through the synergy of the maker, digital tools and material, archaeologists make meaning of the archaeological record by engaging the known archaeological data with the crafting of new knowledge by multimodal reflection and the …


Design And Planned Obsolescence. Theories And Approaches For Designing Enabling Technologies, Matteo Zallio, Damon Berry Sep 2017

Design And Planned Obsolescence. Theories And Approaches For Designing Enabling Technologies, Matteo Zallio, Damon Berry

Articles

We are currently living in a decade where smart objects and Internet of Things (IoT)-based devices are becoming part of daily life in different contexts. This research seeks to investigate and verify, by using a formal literature review methodology, the most visible aspects of technological development, within the Industry 4.0 and IoT scenario, in relation to the theories of the so called “Planned Obsolescence”.

This study covers a defined number of works on Design theories and practices on how to face the issue of built-in obsolescence of devices in the era of the Connected Devices. The majority of the works …


Cranes And Lamppost, Leah C. Nofsinger Aug 2017

Cranes And Lamppost, Leah C. Nofsinger

Sierpinski’s Square

No abstract provided.


Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood Aug 2017

Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood

Presentations and other scholarship

Interaction in Industrial Design is expanding from tangible realms to intangible digital experiences. In this new environment, Interaction Design provides logical sequences and behaviors that allow users to easily navigate through complex workflows. This paper discusses a framework in which interaction design provides an innovative approach to traditional industrial design. This includes the concept of ‘statefulness’, where the dynamic changes of complex systems are broken down into states that can be defined and manipulated in order to achieve a desired user experience. This framework goes beyond having physical components of a product control digital interfaces and develops experiences that jump …


Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon Aug 2017

Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon

Presentations and other scholarship

In this paper, we describe the design and technological methods of

our dynamic sprite system in Lost & Found, a table-top-to-mobile

card game designed to improve literacy regarding prosocial

aspects of religious legal systems, specifically, collaboration and

cooperation. Harnessing the capabilities of Unreal Engine’s

Paper2D system, we created a dynamic content creation pipeline

that empowered our game designers so that they could rapidly

iterate on the game’s systems and balance externally from the

engine. Utilizing the Unreal Blueprint component system we were

also able to modularize each actor during runtime as data may be

changed. The technological approach behind Lost …


Tipping Point, Pang Z. Vang May 2017

Tipping Point, Pang Z. Vang

Theses and Dissertations

What happens to a woman at the tipping point under oppression in a patriarchal society? How does she behave? Pulling from the vagina dentata mythologies, and personal and collective experiences of rape culture, I formed a body of work which problematize the stereotypical narrative of victim/perpetrator. As a visual and conceptual exploration, my work explores the themes of desire, agency/non-agency, and violence [as it manifests within and outside of the body]. Utilizing visual and conceptual quotations from film, pornography and sex toys, these works subvert the exoticized stereotype of the Asian woman as sexual plaything.


Untitled, Ting Tan May 2017

Untitled, Ting Tan

Masters Theses

This is a collection of things I am interested in. Through these things I attempt an understanding of myself. They are unpredictable and often difficult to capture like clouds, trees, water, winds. This book is my journey of self discovery.

I walk in my memories. I walk in the city. There, I capture and record fleeting moments of things I love. Through this process, I give myself a chance to understand the reasons for this attraction. It also gives me an opportunity to understand why I want to find myself, and why I always want an exact answer to this …


Hear Her Sing, Da Wei May 2017

Hear Her Sing, Da Wei

Masters Theses

Indeed, this is not an academic paper, nor really a novel or diary.

It is some words from a young soul.

“Hear Her Sing” is to explore a new aesthetic methodology of artist’s writing. Physically, it aims to approach an experimental experience between texts, images, sounds, materials, and paper form. The writing seeks for an aesthetic metaphorical printing representation of my embodied multimedia installations. The project looks for profound sensory impression of linking vision, hearing, touch and intuition, imagination; and asks the reader’s eye, ear, hand, and mind to constantly shift channels. While reading, imagination infinitely extends.


I Remembered I Am Happy, Emily Pan May 2017

I Remembered I Am Happy, Emily Pan

Masters Theses

This journal is a collection of thoughts on small actions and repetition and getting through getting places.


I / You / They, Yolanda Lam May 2017

I / You / They, Yolanda Lam

Masters Theses

This thesis is a journal of conversations.


Similarity In A Distance, Ran Zhuo May 2017

Similarity In A Distance, Ran Zhuo

Masters Theses

I grew up in an interesting yet contradictory environment. As both of my parents were busy with their jobs, I was raised by my grandparents and I believe that’s where the contradiction aspect of my personality came. My grandfather was a professor of physics in a university and my grandmother was a professor of violin. Unconsciously, I was influenced by them and developed a keen interest in cross-disciplinary and cross-media subjects. The two subjects of music and physics represented art and science, emotion and reason, abstraction and concreteness, and invisible and visible to me.

My work is primarily engaged with …


Habitually, Sunha Joo May 2017

Habitually, Sunha Joo

Masters Theses

This book is a journal of the conscious looking into my most unconscious behaviors. I documented and observed my unconscious habits, and tracked where they originally came from. Observing myself was both the process and the result of the work. I played a triple role throughout the process. I was an object, an observer, and a conduit. I wrote and became a subject of the writing. I used various forms, styles and voices in this book to align the work experience of these constantly changing roles with the writing experience and to embody different perspectives.

As a result, this book …


A Normal Novel Collection, Xiaopeng Qi May 2017

A Normal Novel Collection, Xiaopeng Qi

Masters Theses

This thesis is a game novel collection.

Which is an experimental attempt that I use the playable texts as a way to document daily clues. While reading the thesis, the readers will have an experience of the game-like sense of substitution and view switching. Through the narrative of texts, I try to express that in the future, making games which under structural wraps is a living strategy way to self-expression and communicate to outside in this hyper-normal spectacular society.


The Body Carrying Its Otherness, Rae Yuping Hsu May 2017

The Body Carrying Its Otherness, Rae Yuping Hsu

Masters Theses

Prosthesis points to an addition, a replacement, and also an extension, enhancement, transcendence.

Prosthesis points to subtraction, the creation of a void, a need, disability, deficiency.

This thesis explores the ways in which the body and technology come into contact with one another and are incorporated, integrated, fused and reciprocal. It seeks to negotiate the slippage space within these contrasting stand points and propose that the body and its otherness was always already one.


The Difference Between A Duck, Shelby D. Meier May 2017

The Difference Between A Duck, Shelby D. Meier

Art Theses and Dissertations

. In this paper I will address each work from my exhibition the difference between a duck individually to address concepts and references in each work to elucidate some of the connections I have made between the all the works. Concepts and references range from the irony of the 19th century arts and crafts movement, the possibilities of a blackholes, the subjective value of souvenirs, Tibetan prayer wheels and much more. And they all seem to add up to nothing, which for me is a respite in the comedy of trying to make sense of a world that doesn’t …


The Blue That Blew Bloo, Daniel Ray Martinez May 2017

The Blue That Blew Bloo, Daniel Ray Martinez

Art Theses and Dissertations

My work is a combination of videos, objects, and performances with a multidisciplinary practice that engages with the formal language of sculpture, photography, video/cinema, and drawing while being in dialogue with concepts and concerns about the image, the surface, and the space of representation. I am interested in the poetics and phenomenology of life; and the way one interacts in an environment; and the way digital/virtual media has shifted our experiences in life. Rethinking the way one finds boredom to get away from virtual capitalist spaces is a concern for me. I find inspiration in the wandering through spaces. I …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Artist Statement, Chaoyi Wu May 2017

Artist Statement, Chaoyi Wu

CGU MFA Theses

I make my work to create an experience for the viewer, so that they can have their own experience of their world. Their bodies interact with my pieces to re-recognize themselves and their lives. In this experience their body is independent of everything else but their awareness. Their sense of movement, their vision and their tactile sensations come together into my artwork for them to have their own experience. This is what I call self-body awareness.


"Hippie Acid Freak Drag Queens:" Situating The Cockettes Within An Art Historical Context, Scott Dow May 2017

"Hippie Acid Freak Drag Queens:" Situating The Cockettes Within An Art Historical Context, Scott Dow

Theses and Dissertations

This thesis situates the Cockettes – a performance group rarely referenced in art historical discourse - within Bay Area performance art, second-wave feminist art, and the Gay Liberation Movement. Contextualizing the Cockettes within their contemporary art movements provides a new understanding of the group and emphasizes their significance to art history.


Remembering Virtual Worlds: Painting And Video Games, Nathaniel M. St. Amour May 2017

Remembering Virtual Worlds: Painting And Video Games, Nathaniel M. St. Amour

Masters Theses, 2010-2019

Video games create the feeling of great achievement and place the player into a role that turns them into a great hero. These experiences feel significant because they require great time and emotional investment. The monumentality of these experiences, however, are at odds with the transience of the electrical virtual worlds. The medium of oil painting helps overcome the sense of transience because of oil painting’s durable permanent way of image making and stillness. Painting’s inherent nod to history also creates a dissonance between the newness of the video game medium and the antiquity of painting, a contrast exacerbated by …


The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328 May 2017

The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328

Theses and Dissertations

This paper is an examination of video games as an artistic medium, and of their current presentation in art museums like the Museum of Modern Art in New York, as well as an attempt to come up with better modes of presentation for them within a museum space. Using a general understanding of video game theory and aesthetics, it might be possible to begin to look at solutions to the issues posed by current methods of presentation and interpretation, and to examine whether video games’ complicated aesthetic and artistic importance can be better highlighted by a new mode of display …


Dinner, Daniel Reuben Baskin May 2017

Dinner, Daniel Reuben Baskin

Graduate Theses and Dissertations

Dinner is an interactive exhibition which presents appropriated works of art collected and hung in a clustered salon style, as well as a fully realized recreation based on a 16th century Dutch banquet still-life, which presents guests with meats, cheeses, fruits, vegetables, breads, and wine to share and imbibe. Dining ware is provided for guests at the entrance to the exhibit, as are suggested topics of conversation, which are presented on slips of paper for guests to carry with them throughout their time in the space. Within the collection of wall-mounted works are references to ancient Greek and Roman marble …


Making Sense Of Nonsense, Parker Boales May 2017

Making Sense Of Nonsense, Parker Boales

Graduate Theses and Dissertations

A paradox of simultaneous sincerity and humor, Making Sense of Nonsense attempts to identify deficient systems upon which we rely daily. Systems of logic, text, and visual language are all rife with flaws solely because their source--humankind--is irrevocably bound to error. This is not to say that these systems cannot be improved; on the contrary, a rigorous investigation of these systems allows one insight into their mechanics to the end that one endlessly questions the very foundation of the mode of communication being used. Materials and discarded objects such as vintage tools, automotive parts, spray paint, string, furniture, plastic, S&M …