Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Art and Design

Vr In Vr: Capture And Display Of Virtual Reality Photospheres In A Visual Resources Context, Alex Nichols Dec 2015

Vr In Vr: Capture And Display Of Virtual Reality Photospheres In A Visual Resources Context, Alex Nichols

VRA Bulletin

At Michigan State, we have begun investigating some possibilities for creating and displaying photospheres in art history courses. Virtual reality-style presentation is particularly appealing for teaching architecture, archaeological sites, and other large, complex works that benefit from a spatial understanding that is otherwise difficult to communicate effectively when actual travel is not an option. Our pedagogical experiments are at a very early stage at this point, but the following report seeks to summarize and recommend various technical approaches to the tasks of creating and displaying virtual reality content in the context of visual resources.


Adventures In Crowdsourcing: A Digital Odyssey From Lower Manhattan To Google Earth To Build A Museum Without Walls, Abby Suckle Faia, Anna Heineman Phd Dec 2015

Adventures In Crowdsourcing: A Digital Odyssey From Lower Manhattan To Google Earth To Build A Museum Without Walls, Abby Suckle Faia, Anna Heineman Phd

VRA Bulletin

cultureNOW has been developing a guidebook to the world outside thru smartphone technology to create a museum without walls. The exponentially growing digital collection currently contains about 18,000 sites, 52,000 images, 2550 podcasts, and 53 self-guided tours. 90 cities and arts organizations are partners to share their content. It is a collection that lives only in the cloud and can be accessed from everywhere, created by a group of ‘accidental librarians’ who are learning as they go about how to access and structure the content to reach its audience. It is very much a work in progress. These ...


The Half-Life & After-Life Of New Media, Nancy Austin Nov 2015

The Half-Life & After-Life Of New Media, Nancy Austin

Journal of Contemporary Archival Studies

It is fitting to think of the half-life of new media using the time-based metaphor of radioactive decay. As a metaphor, an object’s half-life can be a useful way to talk about the potent technological modernity of new media and, like Walter Benjamin’s well-known notion of the aura, call attention to an object’s performativity. However, Benjamin’s aura remains a constant reminder of irrevocable originality whereas remarking on half-life references a quality that changes over time. But what happens after the rhetorical impact of being new has run its course? What is the life expectancy of once-new ...


Screen Assault, Julie Orr Sep 2015

Screen Assault, Julie Orr

The STEAM Journal

My work is both a commentary on the pervasive societal ills of disposability and detachment in contemporary culture and an active participant in the same environment it criticizes. I demonstrate my simultaneous revulsion and fascination with disposable goods. I photograph myself with such chemically toxic substances as cosmetics, sodas and cleaning products, speaking to their harmful nature while also reveling in their shimmering color. Their clever design is no accident and I find myself giving into the marketing seduction. The same goes for such other harmful behaviors as obsessive use of cell phones and social media, and rabid consumption of ...


Wired! @ 5 (Years): Visualizing The Past At Duke University, The Wired! Group, Duke University May 2015

Wired! @ 5 (Years): Visualizing The Past At Duke University, The Wired! Group, Duke University

VRA Bulletin

Wired! is a learning community of faculty, staff, and students at Duke University committed to exploring how digital technologies prompt new approaches to teaching and research in the humanities. Wired! was founded to explore the potential of digital visualization tools for the study of art, architecture and urban space. Digital projects focus on communicating humanities research to a broad public through websites and digital applications.

Wired!’s special focus is the study of visual and material culture: art, architectural, and urban history. Research projects and teaching are based in the Wired! Lab at Duke University, where faculty, staff, and students ...