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Articles 1 - 14 of 14
Full-Text Articles in Art and Design
Beauty Consumed, Erika Galvin
Beauty Consumed, Erika Galvin
Honors Program Theses and Projects
No abstract provided.
Cruel To Be Unkind, Michelle Landry
Cruel To Be Unkind, Michelle Landry
Honors Program Theses and Projects
Overall, the goal of my campaign is to educate but I tried to put the focus on the facts rather than demanding anything from the viewers. Companies such as PETA often turn viewers away with their demanding and extreme media in hopes to guilt them into changing their ways. Rather than guilting people, I want to make people aware that this is still an issue in our country and educate them on the topic. With these intentions, I created my campaign known as Cruel to Be Unkind.
Everyday Trauma: Narrativizing The Self In Chris Ware’S Graphic Novels, Jacob Bibeault
Everyday Trauma: Narrativizing The Self In Chris Ware’S Graphic Novels, Jacob Bibeault
Honors Program Theses and Projects
The term “graphic novel”—that is, a book-length narrative that employs the comics medium to tell its story—has entered into the vocabulary of comics enthusiasts and readers alike. But, despite the popularity of contemporary graphic novels, many graphic novelists began their careers writing underground comics that garnered little mainstream attention.
An Aesthetic Of Authenticity: The Use Of Turquoise In American (Counter)Culture, Madison Staples
An Aesthetic Of Authenticity: The Use Of Turquoise In American (Counter)Culture, Madison Staples
Honors Program Theses and Projects
Turquoise is a distinctive part of the material culture of the Indigenous tribes of the American Southwest, including the Navajo, Hopi, Zuni, and Pueblo peoples. The stone, particularly its color, is situated within complex systems of culture and meaning for each tribe, but the physical nature of material culture makes such pieces accessible for outsiders to borrow, buy, or steal. The aesthetic of the southwestern Indigenous tribe, traced in this paper through the use of turquoise, has been drawn upon by non-Native Westerners pursuing authenticity in their American lives. My findings suggest that true authenticity is marked by authentic engagement, …
Gaming Art History: A Study Of Game-Based Pedagogy And Its Applications In Art History, David Desouto
Gaming Art History: A Study Of Game-Based Pedagogy And Its Applications In Art History, David Desouto
Honors Program Theses and Projects
Today, high school and college students are likely to be exposed to famous architecture through video games that feature historical settings before learning about it in an academic setting. Architecture plays a fundamental role in these games, and they often include sites that are relevant to art history. This paper investigates how video games can be used as pedagogical tools in art history. Accurately-replicated historical sites in video games are accessible to audiences who may not be interested otherwise, and scholars suggest that their use in the classroom can enhance students’ understanding and push more advanced material. Drawing from the …
Gaia Bioplastics: A Design Exploration Of Bioplastics Through A Brand Campaign, Kelsey Long
Gaia Bioplastics: A Design Exploration Of Bioplastics Through A Brand Campaign, Kelsey Long
Honors Program Theses and Projects
The world is drowning in petroleum-based plastics. Plastics and their byproducts have created an environmental crisis by polluting our oceans and negatively affecting human health and diverse ecosystems around the world. Alternative bioplastics sourced from plants, especially hemp, seaweed, and lignin (organic polymers in wood and bark), offer promising solutions. Still, bioplastics currently make up only one percent of the global plastics market. My undergraduate scholarship in Graphic Design aims to build a consumer awareness campaign of bioplastics and promote their viability through branding, logos, and advertising designs. Based on research into hemp, seaweed, and lignin-sourced bioplastics, I have developed …
Re/Vision: An Artistic Exploration Of The Fallacy Of Memory, Emma Johansen-Hewitt
Re/Vision: An Artistic Exploration Of The Fallacy Of Memory, Emma Johansen-Hewitt
Honors Program Theses and Projects
What does life look like? If you had to condense your life into a series of words, what would they say? What about objects; what would they be? What do we keep with us, and why do we keep it? What do we document and catalog throughout our lives? What does memory look like? How are our memories connected to this documentation, and what happens when we leave a space in which so many of our memories lived? Re/Vision is a body of work created over the span 10 months that explores the idea of memory, and the fallacy of …
Bauhausian Rhapsody 4.0: Mein Erbe, (My Heritage And Legacy) Design Thinking And Creativity In The Spirit Of The Bauhaus, Jill Lengel
Honors Program Theses and Projects
This honors thesis is a continued exploration of my Adrian Tinsley Program Summer Grant titled “Bauhausian Rhapsody, Uncle Chester went to Cambridge: An Adventure with Walter Gropius and The Architects Collaborative”. The Bauhaus was a school in Germany created in 1919, which for the first-time combined art education with applied arts and new technology. Today’s maker movement, and makerspaces, follow through with that idea and encourage creative problem solving, design thinking, craftsmanship, and technology. My ATP summer research focused on my great-uncle Chester Nagel, an architect who studied under Walter Gropius at Harvard from 1939-1940, and later became a professor …
Cultural Combinations In Japanese Art: The False Dichotomy Of Buddhism And Shintō, Danae Reaves-Bey Browne
Cultural Combinations In Japanese Art: The False Dichotomy Of Buddhism And Shintō, Danae Reaves-Bey Browne
Honors Program Theses and Projects
In the latter half of the nineteenth century, the Meiji regime (1868-1912) of Japan declared a mandatory separation of indigenous deities from Buddhist figures. The Meiji government sought to use indigenous rituals, instead of Buddhist rituals, to legitimize its power. It thus codified these beliefs as a national religion, today referred to as Shintō (神道), to emphasize their autonomy. Yet, in spite of its efforts to isolate these beliefs from all others, Japanese spirituality still bears traces of “extra-cultural” religious ideas. This is the result of a long history of religious syncretism (hybridity) in the region. An understanding of the …
Art Created By Women In Response To Social Change: A Study Of Women’S Identity From The Twentieth Century To The Present, Kathleen Carroll
Art Created By Women In Response To Social Change: A Study Of Women’S Identity From The Twentieth Century To The Present, Kathleen Carroll
Honors Program Theses and Projects
No abstract provided.
America's First Subway - History Of The Massachusetts Bay Transportation Authority, Kelsey Lynch
America's First Subway - History Of The Massachusetts Bay Transportation Authority, Kelsey Lynch
Honors Program Theses and Projects
No abstract provided.
Shaping The Future: Igniting Change In Fashion Advertising Through Graphic Design, Jessica Laudati
Shaping The Future: Igniting Change In Fashion Advertising Through Graphic Design, Jessica Laudati
Honors Program Theses and Projects
No abstract provided.
Inspiring Action Through Graphic Design: An Exploration & Creation Of Graphic Design To Bring About Change For Girl's Education Globally, Gabriella Diniz
Inspiring Action Through Graphic Design: An Exploration & Creation Of Graphic Design To Bring About Change For Girl's Education Globally, Gabriella Diniz
Honors Program Theses and Projects
No abstract provided.
Graphic Designers And Brain Surgeons, Both Highly Trained, Yet Not Interchangeable: The Creation Of Promotion Materials For Springfest 2014, Alanna Mehrtens
Graphic Designers And Brain Surgeons, Both Highly Trained, Yet Not Interchangeable: The Creation Of Promotion Materials For Springfest 2014, Alanna Mehrtens
Honors Program Theses and Projects
Graphic design and brain surgery. What do they have in common? Each person is trained in their profession. Each person is called upon for services that are needed for a specific reason. Common sense tells you to not perform brain surgery without the proper training. Why would that be any different for Graphic Design? Whereas most people would never attempt brain surgery, the average person seems more than willing to attempt creating Graphic Design, usually with poor results. Event branding is an example of where training in this profession is most beneficial. I was the Graphic Designer in charge of …