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Full-Text Articles in Art and Design

Creating Character, Alexa Tenney Apr 2023

Creating Character, Alexa Tenney

Honors Projects

This project explores the relationship between merchandise development and narrative development, with a specific focus on the creative development between dolls and animation. Through exploration of these creative mediums, I began to question: How does the creative process combining animation and merchandise develop, and what is the impact on the final product? This concept is broken down even further to focus specifically on characters, and how creative characters are developed for dolls. This project provides an overview of the history of animation and merchandising beginning with Felix the Cat in the 1920s. Felix represents an instance of an animated character …


Ideation And Iteration For Creatives, Sandee M. Chamberlain Apr 2023

Ideation And Iteration For Creatives, Sandee M. Chamberlain

KSU Distinguished Course Repository

This course addresses the development of visual literacy including concepting, initial approaches of creating an encompassing aesthetic, creating timelines for production, and exploring the refining aspects of creative production. Students will devise an advanced creative problem and provide a documented account of their creative journey to present as a process journal at the end of the course.


In A Small Sea, Thomas Giebler Jan 2023

In A Small Sea, Thomas Giebler

Master's Theses

A pool of water stands before you. It is nebulous and free flowing. As you peer in, you realize how vast and deep something initially so unassuming on the surface has become.

This is my small sea.

Within this sea that rests between my ears, I am a small ‘c’ creator. This body of water is filled with experiences, inspiration, and vision. In this place, I synthesize the world around me into my work, creating microcosms that are full of life, color, and story. The idea of microcosms is the cornerstone of my design.

Within each of my created worlds, …


Rabbit Hole, Olivia Wiebe Jan 2023

Rabbit Hole, Olivia Wiebe

Scripps Senior Theses

Rabbit Hole explores an alternate reality which erupts within moments of insomnia, and posits it as a place of self-discovery. Though this Rabbit Hole is a personal one, the work implies that these worlds can be found within any person when they are alone. Digital spaces have become tools of absolute availability and distraction, capitalized on by companies who profit when our eyeballs are stuck to our screens. However, cyberspace was once dreamed of as a place of self-discovery and experimentation. Rabbit Hole is an attempt to reclaim digital space, and turn towards ourselves within technology. These individual “Rabbit Holes” …


Confronting Contemporary Mythmaking: On Artists’ Engagements With Popular Culture, Jonathan Case Jun 2022

Confronting Contemporary Mythmaking: On Artists’ Engagements With Popular Culture, Jonathan Case

MFA in Visual Arts Theses

This paper begins by outlining an understanding of how the culture industry operates in American culture and explores ways to counter the transmission of modern mythmaking through art. As described in Roland Bathes’s Mythologies, mythmaking in the contemporary context serves to sever current systems of power and coercion from the historic processes of their creation; to naturalize the current neoliberal order and make it seem like the only way things could ever be. This sort of mythmaking is transmitted through popular culture, and many artists have responded to it through their practices. Herein I describe several different artists’ approaches, including …


Mrs. Florence Mante's Amazing Grace School, Daniel Keith Davis May 2022

Mrs. Florence Mante's Amazing Grace School, Daniel Keith Davis

LSU Master's Theses

Mrs. Florence Mante’s Amazing Grace School is the story of both Mama Florence and the children that she has dedicated her life to. Mrs. Florence Mante is the Ghanaian cofounder of the Amazing Grace Preparatory School. The West African school is committed to developing African leaders and ending the cycles of poverty in the village of Kodiekrom. My thesis focuses on using interview-driven artwork and collaborative storytelling to depict the unique challenges and triumphs of Mama Florence’s life in Ghana. Digital illustrations, a narration from Mama Florence, and music take the viewer on her deeply compelling journey, raising awareness for …


Seaglass: An Animated Rejection Of Narrative Permanence, Alejandra Louise Blackmore Jan 2022

Seaglass: An Animated Rejection Of Narrative Permanence, Alejandra Louise Blackmore

Scripps Senior Theses

This thesis explores how popular narrative structures imply that our reality should be stagnant, thereby leaving us as viewers unprepared for the notion of change. I introduce the term “narrative permanence” as a story structure that assumes the foundations of a narrative are absolute. These stories therefore consider structural change as a threat or abnormal. I analyzed examples such as The Simpsons and news coverage of the BP oil spill to demonstrate how popular media frames change as an unnatural occurrence that must be neutralized. My thesis then culminated in an animated short about a person living in a seaside …


Cloak Wood, Thomas Brett Jun 2021

Cloak Wood, Thomas Brett

Masters Theses

Over the last two years, I have been developing films and video games that hybridise techniques of live action and animation. This has primarily been done by reconstructing and modifying scenes from 3D photogrammetric scans that I make of objects, people, and places, allowing me to assemble new, imaginary spaces informed by the actual architecture and dimensions of my surroundings.

The film Cloak Wood was entirety is shot on 16mm Kodak stock. The physicality of this analogue technique confers the modified virtual space and its inhabitants with the aesthetic integrity of the actual. The virtual space, constructed from real objects …


Physically Based Rendering Techniques To Visualize Thin-Film Smoothed Particle Hydrodynamics Fluid Simulations, Aditya H. Prasad Jun 2021

Physically Based Rendering Techniques To Visualize Thin-Film Smoothed Particle Hydrodynamics Fluid Simulations, Aditya H. Prasad

Dartmouth College Undergraduate Theses

This thesis introduces a methodology and workflow I developed to visualize smoothed hydrodynamic particle based simulations for the research paper ’Thin-Film Smoothed Particle Hydrodynamics Fluid’ (2021), that I co-authored. I introduce a physically based rendering model which allows point cloud simulation data representing thin film fluids and bubbles to be rendered in a photorealistic manner. This includes simulating the optic phenomenon of thin-film interference and rendering the resulting iridescent patterns. The key to the model lies in the implementation of a physically based surface shader that accounts for the interference of infinitely many internally reflected rays in its bidirectional surface …


Dead Weightless, Isaiah Schwartz Jan 2021

Dead Weightless, Isaiah Schwartz

Senior Projects Spring 2021

There is more than convenience embedded into my attraction to the unrefined materials that I work with. Shopping cart (baby size), palette, cheesecloth, bucket, and window. Each is rich with an individual history that expands beyond the use it was intended for. Suspending them in the air is my observance of the sanctity of their mundane uses. To create something new, also out of these unrefined materials, and to refuse to polish it. To have resolution in a thing that is also ambiguous. I can find intrigue in a million different things as soon as I pay attention to them. …


Japan’S 2d Trauma Culture: Defining Crisis Cinema In Post-3/11 Japan, Matthew C. Hill Apr 2020

Japan’S 2d Trauma Culture: Defining Crisis Cinema In Post-3/11 Japan, Matthew C. Hill

Theses and Dissertations

This paper labors to expound the link between the socially mediated “trauma process,” or the creation of collective trauma through social discourse, and the proposed moniker of “crisis cinema” that has often been deployed by media scholars with no clear parameters. This paper, then, endeavors to evince the trauma process’ relevance to crises and disasters, explicitly define a paradigm by which crisis cinema can be understood, and subsequently utilized by a larger patronage, and showcase the pair’s reliance on one another. This is approached through the locus of the March 11, 2011 Fukushima Daiichi nuclear disaster and a selection of …


Race Book, Robert Dejesus Jan 2020

Race Book, Robert Dejesus

Theses

Race Book is a satiric animated short film about how social media influenced people during the 2020 presidential election.


Meatspace, Nicholas M. Criscuolo Oct 2019

Meatspace, Nicholas M. Criscuolo

Masters Theses

“MeatSpace” is a group of related bodies of work including podcasts, prints and videos produced by working with simulation technologies such as “weak A.I.”, virtual reality, and 3d scans. Collectively the works explore how people relate to these technologies and how they relate to us. They share thematic or process-oriented sensibilities involving a series of rule-based steps that alternate between the procedural and the intentional. “Uncanny” is defined as strangely familiar. Something which falls in the Uncanny Valley feels wrong, but the reasons may be difficult to articulate. “MeatSpace” is an ongoing experiment to see where our own digital reflections …


Existence Stories, Althea Keaton Aug 2019

Existence Stories, Althea Keaton

Masters Theses

Existence Stories is an interactive activist art project that gathers personal narratives from people about the ways in which their lives have been impacted by the current political climate in the United States, particularly surrounding the 2016 Presidential election and its aftermath. The project harnesses first-person narrative and audience participation as tools for humanizing the “Other” and building connections between people through the act of sharing stories. As the project has progressed over time, it has evolved in multiple directions and come to incorporate a variety of media, primarily comics, animation, printmaking, and zines. The roles that reproduction, distribution, and …


How To Be Okay, Isabel G. Van Den Heuvel Jan 2019

How To Be Okay, Isabel G. Van Den Heuvel

Senior Projects Spring 2019

I began this line of thought with the desire to understand human connection. I want to know how people operate both as individuals being perceived as well as how they connect to each other in small, casual ways. Acts like introducing yourself, or navigating in a crowded place seemed like skills that everyone had learned on the day I had skipped class. This began as a private venture, an intensifying of my day to day attempts of applied observation. My result, rather than gradual mastery of interpersonal relations, was deeper confusion and frustration. I wanted instruction, but the construction of …


The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis Jan 2019

The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis

Scripps Senior Theses

My project gg is a digitally rendered 360° animation of a tech-filled bedroom, accompanied by a joystick that can be used to navigate the 3D space. A visual comparison between multimedia games and modern dating culture, the bedroom scene draws parallels between the prioritization of male perspectives in fine art and digital media and the social prioritization of “masculine” qualities like logic over emotional vulnerability in the initialization of interpersonal relationships. My project investigates human motivations for playing games, both in the literal and idiomatic sense, using stereotypically feminized colors and symbols, to reclaim the patriarchal world of gaming for …


The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis Jan 2019

The Gamification Of Modern Dating: A Feminist Analysis, Hannah Travis

Scripps Senior Theses

My project gg is a digitally rendered 360° animation of a tech-filled bedroom, accompanied by a joystick that can be used to navigate the 3D space. A visual comparison between multimedia games and modern dating culture, the bedroom scene draws parallels between the prioritization of male perspectives in fine art and digital media and the social prioritization of “masculine” qualities like logic over emotional vulnerability in the initialization of interpersonal relationships. My project investigates human motivations for playing games, both in the literal and idiomatic sense, using stereotypically feminized colors and symbols, to reclaim the patriarchal world of gaming for …


Nirmal Raja Interview, Dalton Campbell Jun 2018

Nirmal Raja Interview, Dalton Campbell

Asian American Art Oral History Project

Artist Bio: Nirmal Raja is an interdisciplinary artist living and working in Milwaukee, WI. Born in India, she has lived and traveled in several countries. Raja received a Bachelor’s of Arts in English Literature in India, a Bachelor’s of Fine Arts in Painting at the Milwaukee Institute of Art & Design and a Master’s of Fine Arts at the University of Wisconsin, Milwaukee. Her work deals with concepts of displacement, cultural negotiation and memory. http://nirmalraja.com


The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott May 2018

The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott

Undergraduate Honors Theses

Through all of human history, artists and other creators have been able to access the extraordinary state of flow to achieve amazing feats. Whether it be for a divine purpose, or simply making someone’s day a little better, art has been used to lift the spirits and nourish humanity. In our attempt to cope with the world in which we live, we have found this great mental resource, that has allowed for achievements that not one person could not attain on their own. In my observation, I have seen this euphoric cycle of flow change the lives of so many …


“Lately, I’Ve Been Feeling Distraught” Self And Fear, Jelena Prljevic Jan 2018

“Lately, I’Ve Been Feeling Distraught” Self And Fear, Jelena Prljevic

MFA Statements

No abstract provided.


The Last Halloween, Aris Holmes Jan 2018

The Last Halloween, Aris Holmes

Williams Honors College, Honors Research Projects

An Exploration in the processes that make up an animation;

An exploration of the origins of Halloween.


Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell May 2016

Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell

Honors Thesis

Trailer: https://www.youtube.com/watch?v=kxjqjJNMSFQ

Website: http://www.visionsthegame.com

Development Blog: http://visionsthegame.tumblr.com

Facebook: https://www.facebook.com/visionsthegame/?fref=ts

Twitter: https://twitter.com/visionsthegame

Email: visionsthegame@gmail.com


The Art Of The Silent Story, Caitlin J. Walker May 2016

The Art Of The Silent Story, Caitlin J. Walker

Undergraduate Honors Theses

I created a one minute 2D, hand-drawn, frame-by-frame animation with an original music score utilizing Toon Boom to demonstrate my ability to convey an interesting story without the use of any dialogue.I relied instead on pantomime, expressions, and context clues to communicate the story to the viewer.


Cute As A Button, Marta R. Finkelstein Jan 2015

Cute As A Button, Marta R. Finkelstein

Theses and Dissertations

Cute As A Button explores powerlessness, vulnerability, illness and addiction all wrapped up in tender buttons and a cute, cuddly creature. Using animation, sculpture, sound and an intimate space, I surround the viewer in a saccharine nightmare, one that references the dark underbelly of the cute and the sweet. The visual and aural elements are representative of the psychological and emotional states of powerlessness, which are overcome by the act of making and exploring a medium over which I can have complete control.


Building And Using A Character In 3d Space, Shasta Bailey May 2014

Building And Using A Character In 3d Space, Shasta Bailey

Undergraduate Honors Theses

The goal of this thesis was to take a character from concept to creation and animation. A variety of skills in 2D and 3D computer graphics were used in order to design and build the character for a 3D space. The character was taken from flat concept to 3D model, and then rigged with a skeleton in the 3D program Maya so that the character could be animated. The focus of the animation is a walk cycle.


Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield Apr 2012

Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield

Department of Computer Graphics Technology Degree Theses

The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the …


Animation Project 2012, Linda Herritt Jan 2012

Animation Project 2012, Linda Herritt

Cornerstone 2 Reports : Community Outreach and Empowerment Through Service Learning and Volunteerism

No abstract provided.


Early Connections Between Film And Emerging Media As Evidenced In The Animated Worlds Of Adam Beckett, Pamela Turner Jan 2007

Early Connections Between Film And Emerging Media As Evidenced In The Animated Worlds Of Adam Beckett, Pamela Turner

Kinetic Imaging Publications and Presentations

Making a “film” today rarely involves a journey to the lab as images are more often recorded digitally and not on celluloid. Even video’s electromagnetic record is transformed to bits and bytes. There is no frame to splice. The visual material exists as a virtual reference only. As McLuhan points out, new media doesn’t replace the old, existing media, but changes it. Theorists often point to the photograph and its impact on the painting. A similar event was the emergence of video technology and its ensuing relationship with film, a relationship whose differences have become increasingly transparent.

Looking at the …


Persistence Of Vision: The Value Of Invention In Independent Art Animation, Pamela Turner Jan 2006

Persistence Of Vision: The Value Of Invention In Independent Art Animation, Pamela Turner

Kinetic Imaging Publications and Presentations

The focus of this investigation is in the realm of animation that straddles the ever-shrinking gulf between a screening and an exhibition, the theater and the art gallery. There is a subtle maturity and movement in the animation art world that not only continues but also extends the often-overlooked legacy of independent animation while engaging the conceptual dialogue of contemporary art. This tradition of an art aesthetic is passed from the early inventors who fashioned the necessary tools and images. The myriads of techniques and concepts evidenced throughout this history inform the current practitioner, just as digital technology and the …


Flash Animation Project: Written Report, Peter Dee May 2005

Flash Animation Project: Written Report, Peter Dee

Dissertations

A written report about a Flash animation project to include the 3 headings of Animation Techniques, Story Telling and Audio along with a critique and an appendix. The Flash animation project is based upon one of Aesop's fables entitled 'The King's Son & the Painted Lion'.