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Art and Design Commons

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Full-Text Articles in Art and Design

Adventures In Crowdsourcing: A Digital Odyssey From Lower Manhattan To Google Earth To Build A Museum Without Walls, Abby Suckle Faia, Anna Heineman Phd Dec 2015

Adventures In Crowdsourcing: A Digital Odyssey From Lower Manhattan To Google Earth To Build A Museum Without Walls, Abby Suckle Faia, Anna Heineman Phd

VRA Bulletin

cultureNOW has been developing a guidebook to the world outside thru smartphone technology to create a museum without walls. The exponentially growing digital collection currently contains about 18,000 sites, 52,000 images, 2550 podcasts, and 53 self-guided tours. 90 cities and arts organizations are partners to share their content. It is a collection that lives only in the cloud and can be accessed from everywhere, created by a group of ‘accidental librarians’ who are learning as they go about how to access and structure the content to reach its audience. It is very much a work in progress. These ...


The Half-Life & After-Life Of New Media, Nancy Austin Nov 2015

The Half-Life & After-Life Of New Media, Nancy Austin

Journal of Contemporary Archival Studies

It is fitting to think of the half-life of new media using the time-based metaphor of radioactive decay. As a metaphor, an object’s half-life can be a useful way to talk about the potent technological modernity of new media and, like Walter Benjamin’s well-known notion of the aura, call attention to an object’s performativity. However, Benjamin’s aura remains a constant reminder of irrevocable originality whereas remarking on half-life references a quality that changes over time. But what happens after the rhetorical impact of being new has run its course? What is the life expectancy of once-new ...


Wired! @ 5 (Years): Visualizing The Past At Duke University, The Wired! Group, Duke University May 2015

Wired! @ 5 (Years): Visualizing The Past At Duke University, The Wired! Group, Duke University

VRA Bulletin

Wired! is a learning community of faculty, staff, and students at Duke University committed to exploring how digital technologies prompt new approaches to teaching and research in the humanities. Wired! was founded to explore the potential of digital visualization tools for the study of art, architecture and urban space. Digital projects focus on communicating humanities research to a broad public through websites and digital applications.

Wired!’s special focus is the study of visual and material culture: art, architectural, and urban history. Research projects and teaching are based in the Wired! Lab at Duke University, where faculty, staff, and students ...