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Articles 1 - 8 of 8

Full-Text Articles in Art and Design

Adventures In Crowdsourcing: A Digital Odyssey From Lower Manhattan To Google Earth To Build A Museum Without Walls, Abby Suckle Faia, Anna Heineman Phd Dec 2015

Adventures In Crowdsourcing: A Digital Odyssey From Lower Manhattan To Google Earth To Build A Museum Without Walls, Abby Suckle Faia, Anna Heineman Phd

VRA Bulletin

cultureNOW has been developing a guidebook to the world outside thru smartphone technology to create a museum without walls. The exponentially growing digital collection currently contains about 18,000 sites, 52,000 images, 2550 podcasts, and 53 self-guided tours. 90 cities and arts organizations are partners to share their content. It is a collection that lives only in the cloud and can be accessed from everywhere, created by a group of ‘accidental librarians’ who are learning as they go about how to access and structure the content to reach its audience. It is very much a work in progress. These ...


The Half-Life & After-Life Of New Media, Nancy Austin Nov 2015

The Half-Life & After-Life Of New Media, Nancy Austin

Journal of Contemporary Archival Studies

It is fitting to think of the half-life of new media using the time-based metaphor of radioactive decay. As a metaphor, an object’s half-life can be a useful way to talk about the potent technological modernity of new media and, like Walter Benjamin’s well-known notion of the aura, call attention to an object’s performativity. However, Benjamin’s aura remains a constant reminder of irrevocable originality whereas remarking on half-life references a quality that changes over time. But what happens after the rhetorical impact of being new has run its course? What is the life expectancy of once-new ...


Visualizing Abolition: Two Graphic Novels And A Critical Approach To Mass Incarceration For The Composition Classroom, Michael Sutcliffe Sep 2015

Visualizing Abolition: Two Graphic Novels And A Critical Approach To Mass Incarceration For The Composition Classroom, Michael Sutcliffe

SANE journal: Sequential Art Narrative in Education

This article outlines two graphic novels and an accompanying activity designed to unpack complicated intersections between racism, poverty, and (d)evolving criminal-legal policy. Over 2 million adults are held in U.S. prison facilities, and several million more are under custodial supervision, and it has become clearly unsustainable. In the last decade, there has been a shift in media conversations about criminality, yet only a few suggest decreasing our reliance upon incarceration. In meaningfully different ways, the two novels trace the development of incarceration from its roots in slavery to its contemporary anti-democratic iteration and offer an underpublicized alternative.

Critical ...


Engaging Many Minds: Nurturing Collaboration In A Steam Context, Mark Dzula Sep 2015

Engaging Many Minds: Nurturing Collaboration In A Steam Context, Mark Dzula

The STEAM Journal

This field note describes a recent interdisciplinary project facilitated by Jeremy Gercke, an art teacher at the Bishop's School in La Jolla, California. The project creates ceramic tile markers for flora around the Bishop's School campus. The markers feature QR codes linking to websites populated with student content, including: drawings, information, and oral histories. In this project, Mr. Gercke synthesizes his interests as an artist; maximizes his social connections to mentors, peers and students; and bridges disciplines to create opportunities for interdisciplinary (STEAM) inquiry.


Wired! @ 5 (Years): Visualizing The Past At Duke University, The Wired! Group, Duke University May 2015

Wired! @ 5 (Years): Visualizing The Past At Duke University, The Wired! Group, Duke University

VRA Bulletin

Wired! is a learning community of faculty, staff, and students at Duke University committed to exploring how digital technologies prompt new approaches to teaching and research in the humanities. Wired! was founded to explore the potential of digital visualization tools for the study of art, architecture and urban space. Digital projects focus on communicating humanities research to a broad public through websites and digital applications.

Wired!’s special focus is the study of visual and material culture: art, architectural, and urban history. Research projects and teaching are based in the Wired! Lab at Duke University, where faculty, staff, and students ...


Digital Expressionism And Christopher Wheeldon’S Alice’S Adventures In Wonderland: What Contemporary Choreographers Can Learn From Early Twentieth-Century Modernism, Kelly Oden Apr 2015

Digital Expressionism And Christopher Wheeldon’S Alice’S Adventures In Wonderland: What Contemporary Choreographers Can Learn From Early Twentieth-Century Modernism, Kelly Oden

Butler Journal of Undergraduate Research

How can classical ballet adapt to a world that is in an ever more rapid state of flux? By uncovering an example of the kind of interdisciplinary artistic collaboration that contributed to the thriving artistic environment of the early twentieth century, a model for artistic success emerges. By examining modernism and Sergei Diaghilev’s Ballets Russes in relation to Christopher Wheeldon’s groundbreaking 2011 ballet Alice’s Adventures in Wonderland, a correlation between the success of the Ballets Russes and the success of Wheeldon is exposed. I argue that by applying the modernist practice of interdisciplinary interaction to his own ...


The Knights Of The Front: Medieval History’S Influence On Great War Propaganda, Haley E. Claxton Mar 2015

The Knights Of The Front: Medieval History’S Influence On Great War Propaganda, Haley E. Claxton

Crossing Borders: A Multidisciplinary Journal of Undergraduate Scholarship

Spanning a number of academic areas, “Knights of the Front: Medieval History’s Influence on Great War Propaganda” focuses on the emergence of medieval imagery in the First World War propaganda. Examining several specific uses of medieval symbolism in propaganda posters from both Central and Allied powers, the article provides insight into the narrative of war, both politically and culturally constructed. The paper begins with an overview of the psychology behind visual persuasion and the history behind Europe’s cultural affinity for “chivalry,” then continues into specific case studies of period propaganda posters that hold not only themes of military ...


3d Scan Data Of Caddo Burial Vessels From The Mcspadden Site Near Frankston, Texas, Robert Z. Selden Jr. Jan 2015

3d Scan Data Of Caddo Burial Vessels From The Mcspadden Site Near Frankston, Texas, Robert Z. Selden Jr.

CRHR Research Reports

In the spring of 2013, three Caddo burial vessels from an unrecorded site near Frankston, Texas were documented at the McSpadden residence in College Station, Texas. All three vessels are intact and are not reconstructed. Scan data was collected using a ZScanner 700CX running VXElements 2.0 via the scanner direct control function in Geomagic Design X. Post-processing of these data occurred in Design X, and quality control for missing data leveraged both Design X and Verify. These data will be used in a study aimed at the 3D geometric morphometric analysis of Caddo vessels. In addition to the study ...