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Full-Text Articles in Art and Design
I Am Becoming., Dai Asano
I Am Becoming., Dai Asano
Masters Theses
This is a collection of essays documenting my grappling with the idea that time is always in motion. When you say now, it is not now anymore, but we are still in now, a new now. How can I stay in the now without being swept away by the current of time? Describing a film by Ozu Yasujiro, Deleuze writes, “The vase in Late Spring is interposed between the daughter’s half smile and the beginning of her tears. There is becoming, change, passage. But the form of what changes does not itself change does not pass on. This is time, …
Half Dawn, Catherine Ashley
Half Dawn, Catherine Ashley
Masters Theses
By presenting these words on paper, I have given entry into a microcosm of recent research, questions, and creative explorations. There is potential for disconnection when trying to turn your head inside out and present it in a way that feels beautiful for other people. I’m trusting the moments of authenticity I’ve found in my wandering. Segue. Relationship. Gesture. Illusion. My musings all stem from notions of temporality. Time dances on the farthest ends of both immensity and desolation. I’ve spent stretches of time asking the people, texts, and experiments around me to define time in a way that I …
Snowstorm, Caleb Shafer
Snowstorm, Caleb Shafer
Masters Theses
This thesis explores the connection between memory and place-building, focusing on how personal narratives and physical models compress details to reveal their core essence. Memories serve as a bridge between time and space, allowing for a non-linear experience of time and offering a unique perspective on the existence and transformation of places. Although this compression involves some loss, it generates new narratives and insights into life while examining the power structures and cultural systems inherent in representation.
Superbland, Dougal Henken
Superbland, Dougal Henken
Masters Theses
"A thin wafer is placed in the mouth of a kneeling woman and becomes flesh. A man masturbates quietly in a darkened room to a 3D model of a popular film actress. A car drives through an abandoned town and decelerates as it approaches a sign reading “Slow Children Playing.” A man fastidiously mows an artificial lawn while watching the sun dip low over a vast desert horizon. Superbland opens up new paths in understanding graphic design within the realm of the hyperreal. It begins with a study of simulation in graphic design contexts, building upon established forms of meaning-making …