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Full-Text Articles in Art and Design

1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert May 2019

1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert

Capstone Projects and Master's Theses

This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.


Experience Bobo Experience, Sara Smith May 2018

Experience Bobo Experience, Sara Smith

Capstone Projects and Master's Theses

Experience Bobo Experience -by Sara Marie Smith (Artist Statements and Images of work)

Spring 2018-CSUMB Undergraduate Capstone Project/ Visual Public Arts Department

My Senior Capstone is about using inspirational wisdom from acknowledged sources to address the quandaries of our human experiences. I have chosen a cognitive clown, named Bobo, to investigate Henry David Thoreau, Jack Kerouac, and Allen Watts. Bobo, my character, goes on a journey of learning. Bobo is a line drawing, rendered in marker, with a circular head, two dot eyes, three puffs of hair with a clown smile and clown clothing. Experience Bobo Experience speaks to …