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Full-Text Articles in Art and Design
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert
Capstone Projects and Master's Theses
This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.
Experience Bobo Experience, Sara Smith
Experience Bobo Experience, Sara Smith
Capstone Projects and Master's Theses
Experience Bobo Experience -by Sara Marie Smith (Artist Statements and Images of work)
Spring 2018-CSUMB Undergraduate Capstone Project/ Visual Public Arts Department
My Senior Capstone is about using inspirational wisdom from acknowledged sources to address the quandaries of our human experiences. I have chosen a cognitive clown, named Bobo, to investigate Henry David Thoreau, Jack Kerouac, and Allen Watts. Bobo, my character, goes on a journey of learning. Bobo is a line drawing, rendered in marker, with a circular head, two dot eyes, three puffs of hair with a clown smile and clown clothing. Experience Bobo Experience speaks to …