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Articles 1 - 7 of 7
Full-Text Articles in Art and Design
Alpha, Beta, Launch: A Newbie's Guide To Educational Video Game Development, Colleen Krahulik, Lori Goszczynski
Alpha, Beta, Launch: A Newbie's Guide To Educational Video Game Development, Colleen Krahulik, Lori Goszczynski
Journal of Interactive Humanities
This paper details the process we went through to develop an educational video game, which includes: research on implementing video games into the classroom, vendor selection, video game design, and curriculum development. Throughout the video game development process, we faced challenges such as budget, time constraint, and varying areas of expertise. This paper serves as a guideline for similar organizations interested in educational video game development.
Play game on desktop or tablet: www.avma.org/videogame
Play within browser: https://www.avma.org/KB/K12/videogame/index.html
E-Volving Information Literacy Tutorials With E-Maginative And E-Ngaging Design, Damecia Donahue, Axa Liauw, Rebeca Peacock, Jill Wurm
E-Volving Information Literacy Tutorials With E-Maginative And E-Ngaging Design, Damecia Donahue, Axa Liauw, Rebeca Peacock, Jill Wurm
Library Scholarly Publications
Presentation on May 22nd, 2014, at The Workshop for Instruction in Library Use (WILU), at Western University, Ontario, Canada.
Review: Arts, Media And Justice: Multimodal Explorations With Youth (2013), Kelsey Greene
Review: Arts, Media And Justice: Multimodal Explorations With Youth (2013), Kelsey Greene
Journal of Media Literacy Education
No abstract provided.
K-12 Students See Steam Everyday, Meghan Reilly Michaud
K-12 Students See Steam Everyday, Meghan Reilly Michaud
The STEAM Journal
Today’s students exist in a visual world. A new semiotic language has emerged in the digital age. It consists of an ever-evolving vocabulary of signs and symbols that one can rapidly decipher. Icons represent applications and functions on a plethora of modern devices. Sounds indicate changes and the start and end of activity. The exposure of new audio and visual media are part of everyday communication, now more than ever. The Arts teach our students to better perceive these cues and the information that they deliver.
Two Bit Circus, Elise Lemle
Two Bit Circus, Elise Lemle
The STEAM Journal
Two Bit Circus collaborated with the Girl Scouts of the Greater Los Angeles Area to explore the exciting world of wearable electronics. Over the course of the program, the students explored concepts of introductory electronics while designing and creating their own illuminated fashion piece. The program was held in Montrose, CA in Fall 2013. The students were approximately 10 girls ages seven to 14. The program was held over seven sessions with each session lasting 80 minutes.
Session B-1: Geometry In Art & Architecture, Julie Dowling
Session B-1: Geometry In Art & Architecture, Julie Dowling
Professional Learning Day
Math is all around us! Discover how to implement geometry lessons using art and architecture that the students see around them every day.
Laboratory: Where Science Becomes Art, Amy Norton, Madeline Carpenter, Colton Weeks, Jae Lim
Laboratory: Where Science Becomes Art, Amy Norton, Madeline Carpenter, Colton Weeks, Jae Lim
P-12 Lesson Plans
This is group of lessons for K-12 art classroom is connected to the artists in the ZMA exhibition Laboratory, on view November 14, 2014 - February 21, 2015. The exhibition worked to demystify artistic practice by revealing parallels between art and scientific research and methodology. These associated lessons include scientific concepts and principles paired with art.