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Full-Text Articles in Arts and Humanities
"A Crash Of Worlds": How Red Dead Redemption Ii Creates A World Where Players Experience Empathy Through Character Performance, Heather Rose Moser
"A Crash Of Worlds": How Red Dead Redemption Ii Creates A World Where Players Experience Empathy Through Character Performance, Heather Rose Moser
Theses and Dissertations
Players of an open-world video game are more than merely audience members watching a narrative play out--they actively participate and perform in the world. Drawing from scholars like Edmund Husserl, Konstantin Stanislavski, Ossy Wulansari, and PJ Manney, this paper explores principles of performance, phenomenology, and empathy to examine how open-world role-playing games, specifically Red Dead Redemption II, help players experience empathy. Constructing this experience through character attachment, length of play, and identification in a safe experimental space, these games become a bridge leading to greater empathy for people who are different from the player. The immersive nature of these games …
“What We Ought To Say”: Debating The Morality Of Dishonesty And Equivocation In King Lear, Markelle Jensen
“What We Ought To Say”: Debating The Morality Of Dishonesty And Equivocation In King Lear, Markelle Jensen
Criterion: A Journal of Literary Criticism
King Lear does not reveal the nature of honesty but provides a stage on which the morality of honesty can be debated. The play questions whether honesty is inherently moral at all, or if there are ways in which honesty can be considered harmful and even immoral. Other scholars have noted this as well in characters such as Edgar and Kent, but missing from the critical conversation are the ways in which Cordelia is the pillar of moral goodness in the play, and how her own paradoxical honesty and dishonesty were what enabled Lear to “see better” and ultimately, to …