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Existing Competencies In The Teaching Of Ethics In Computer Science Faculties, Ethics4eu Consortium Jan 2021

Existing Competencies In The Teaching Of Ethics In Computer Science Faculties, Ethics4eu Consortium

Reports

This report is one of the deliverables for the Ethics4EU project. It presents results obtained from a survey conducted in early 2020 that polled faculty from Computer Science and related disciplines on teaching practices in Computer Ethics in Computer Science across Europe. The survey was completed by respondents from 61 universities across 23 European countries. Participants were surveyed on whether or not Computer Ethics is taught to Computer Science students at each institution, the reasons why Computer Ethics is or is not taught, how Computer Ethics is taught (for example, as a standalone course or embedded within other courses), the …


European Values For Ethics In Digital Technology, Ethics4eu Consortium Jan 2021

European Values For Ethics In Digital Technology, Ethics4eu Consortium

Reports

Digital Ethics deals with the impact of digital Information and Communication Technologies (ICT) on our societies and the environment at large. It covers a wide spectrum of societal and ethical impacts including issues such as data governance, privacy and personal data, Artificial Intelligence (AI), algorithmic decision-making and pervasive technologies. Importantly, it is not only about hardware and software, but it also concerns systems, how people and organizations and society and technology interact. In addition, with Digital Ethics comes the added variable of assessing the ethical implications of artefacts which may not yet exist, or artefacts which may have impacts we …


Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley Jun 2020

Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley

Conference papers

The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, and people choose to interact with them in new and distinct ways, the resultant interactions are more novel and less easy to categorise using traditional ethical frameworks. It is vitally important that the developers of these technologies do not live in an ethical vacuum; that they think about the uses and abuses of their creations, and take some measures to prevent others being harmed by their work.

To equip these developers to rise to this challenge and to create a positive future for the use …


Usage And Effects Of Video Games In Education, Kevin Sagara May 2020

Usage And Effects Of Video Games In Education, Kevin Sagara

ART 108: Introduction to Games Studies

In modern society, the act of playing games entices certain prejudices towards those who decide to participate in such activities. Those prejudices normally revolve around negative stereotypes where games are meant for non-social adults and are seen as something akin to addiction if gone too far. But how much gaming is needed to be considered as an addiction and what actual effects does it have on mental growth, social capabilities and academics? As a community revolving around technology as much as we are, understanding how video games play a role in our social space is an important aspect to growth. …


Engagement And Computational Thinking Through Creative Coding, Dana Hoppe Apr 2020

Engagement And Computational Thinking Through Creative Coding, Dana Hoppe

Honors Theses

Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …


“Distance Learning” In The Ninth Century?: Micro-Cluster Analysis Of The Epistolary Network Of Alcuin After 796, William James Mattingly Jan 2020

“Distance Learning” In The Ninth Century?: Micro-Cluster Analysis Of The Epistolary Network Of Alcuin After 796, William James Mattingly

Theses and Dissertations--History

Scholars of eighth- and ninth-century education have assumed that intellectuals did not write works of Scriptural interpretation until that intellectual had a firm foundation in the seven liberal arts.This ensured that anyone who embarked on work of Scriptural interpretation would have the required knowledge and methods to read and interpret Scripture correctly. The potential for theological error and the transmission of those errors was too great unless the interpreter had the requisite training. This dissertation employs computistical methods, specifically the techniques of social network mapping and cluster analysis, to study closely the correspondence of Alcuin, a late-eighth- and early-ninth-century scholar …


A Critical Review Of Current Approaches And Practices In Computing Ethics Education, Sophia Farquhar Jan 2019

A Critical Review Of Current Approaches And Practices In Computing Ethics Education, Sophia Farquhar

Dissertations, Master's Theses and Master's Reports

Recent scandals caused by the results of negligent, malicious, or shortsighted software development practices highlight the need for software developers to consider the ethical implications of their work. Computing ethics has historically been a marginalized area within computing disciplines, so educators in these disciplines do not have a common background for teaching the topic. Computing ethics education, although often a required part of coursework, can vary widely in the method of implementation from university to university.

In this report I summarize the insights I gained from interviewing four educators from three different institutions on their pedagogical approaches to computing ethics. …


Playful Ai Education, Todd W. Neller Feb 2017

Playful Ai Education, Todd W. Neller

Computer Science Faculty Publications

In this talk, Neller shared how games can serve as a fun means of teaching not only game-tree search in Artificial Intelligence (AI), but also such diverse topics as constraint satisfaction, logical reasoning, planning, uncertain reasoning, machine learning, and robotics. He observed that teachers teach best when they enjoy what they share and encouraged AI educators present to teach to their unique strengths and enthusiasms.


Lightcraft Previzion In Distance Education, Perry L. Cox Dec 2016

Lightcraft Previzion In Distance Education, Perry L. Cox

Open Access Theses

Visual Effects has continued to progress at an astonishing rate and green screen technology can be seen in all aspects of the video industry from Hollywood blockbusters down to training videos and distance education.

As video technology has increased, so has the quality and capability of distance education. Purdue University has set itself to be at the forefront of distance education. This study looked to evaluate Purdue's investment in the Lightcraft Technology's Previzion system and its impact on distance education at Purdue. There were 65 initial participants and this study compared the impact of two separate videos on their learning. …


Enhancing The Campus Experience: Helping International Students To Adapt To North American Campus Life, Qiaoying Wang Apr 2016

Enhancing The Campus Experience: Helping International Students To Adapt To North American Campus Life, Qiaoying Wang

Open Access Theses

This thesis investigates how culture adaption topic can be applied to a design solution by enhancing international students experience on North American campus. Each year more than half a million international students enroll in American colleges and universities. Many will spend several years on a campus working toward their degree. Most of them arrive with clear academic goals, but they may have no clue what their social lives will be like. In that case, a common phenomenon that most of the international students need to get along with is called “Culture Shock”, which involves culture and academic adapting difficulties, limited …


Use Of Student Created Video Podcasts To Promote Foreign Language Grammar Acquisition In Middle School, Sergio Parra Jan 2016

Use Of Student Created Video Podcasts To Promote Foreign Language Grammar Acquisition In Middle School, Sergio Parra

CCE Theses and Dissertations

The use of video podcasts in education has emerged as a phenomenon that has gained a considerable amount of attention over the last few years. Although video podcasting is becoming a well-established technology in higher education, new multimedia instructional strategies such as student-created video podcasts in grades K-12 are under-researched.

The study investigated the effects of video podcasts created by students to promote foreign language grammar acquisition at the middle school level and find how students described such experience. The current investigation was conducted by using the explanatory sequential design, which is a mixed methods research design that occurs in …


Computing Language And Thinking: Analysis, Design, And Assessment Of Introductory Computer Science Workshops In The Liberal Arts Experience, Kathleen Teresa Burke Jan 2016

Computing Language And Thinking: Analysis, Design, And Assessment Of Introductory Computer Science Workshops In The Liberal Arts Experience, Kathleen Teresa Burke

Senior Projects Spring 2016

This project seeks to assess and improve upon a new required introductory computer science workshop for first year students at Bard College. It addresses the design and implementation of the course itself, along with the improvements needed in order to continue the program. Many students are not offered computer science courses prior to college; this program has been designed to remedy that by requiring all students to learn key concepts in computer science as a part of their orientation. The program consists of a 90 minute lesson taught by professors with expertise in fields outside of computer science, in addition …


Computer-Supported Peer Review In A Law School Context, Kevin D. Ashley, Ilya Goldin Jan 2012

Computer-Supported Peer Review In A Law School Context, Kevin D. Ashley, Ilya Goldin

Articles

Legal instructors have been urged to incorporate peer reviewing into law school courses as a way to provide students much needed feedback. Peer review can benefit legal education, but only if law school instructors adopt peer review on a large scale, and for that, computer-supported peer review systems are crucial. These web-based systems orchestrate the mechanics of students submitting written assignments on-line and distributing them to other students for anonymous review, making it considerably easier for instructors to manage.

Beyond the problem of orchestrating mechanics, however, a deeper obstacle to widespread acceptance of peer review in legal education is the …