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Full-Text Articles in Arts and Humanities
Combining An Intuitive Art Workshop And Neuroscience Rituals To Make Us Happy, Audrey Gran Weinberg
Combining An Intuitive Art Workshop And Neuroscience Rituals To Make Us Happy, Audrey Gran Weinberg
The STEAM Journal
One might wonder how intuitive art can connect to neuroscience and how this could be accomplished. In this descriptive article, research connecting art therapy and neuroscience has been collected and a workshop on Intuitive Painting has been described in detail. The connection was made by the author based on an article by Barker (2017), ‘4 Rituals to be more Happy,’ who writes a popular science blog. The rituals: gratefulness, expressing negative emotions, decision making and human touch were combined with Dr. Pinkie Feinstein’s method of Intuitive Painting in a small group setting. Although subjective, it would seem that at least …
Artist Statement, Chaoyi Wu
Artist Statement, Chaoyi Wu
CGU MFA Theses
I make my work to create an experience for the viewer, so that they can have their own experience of their world. Their bodies interact with my pieces to re-recognize themselves and their lives. In this experience their body is independent of everything else but their awareness. Their sense of movement, their vision and their tactile sensations come together into my artwork for them to have their own experience. This is what I call self-body awareness.
Disruptions Of Normalcy: Subverting Discomfort And Expanding Social Perceptions Of Art Through Process-Based Experiences, Ariana Steiner
Disruptions Of Normalcy: Subverting Discomfort And Expanding Social Perceptions Of Art Through Process-Based Experiences, Ariana Steiner
Scripps Senior Theses
This paper explores the artistic theories of social practice and examines the artwork of Michael Rakowitz, Carmen Loch and Ernesto Neto to observe the ways artists can expand traditional understandings of art. Looking at art therapy and the ways that participation in art can make art more accessible and functional, this paper also outlines a project which functions to bring comfort to participants and expand boundaries of art through individually shaped personal experiences.
The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson
The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson
The STEAM Journal
This paper reports on an ongoing web-based project devoted to the study of deviant art and creative crime called the Art / Crime Archive: www.artcrimearchive.org. The Art / Crime Archive (ACA) is a collaborative laboratory, teaching center, and web-based platform devoted to the study of this space. The ACA is organized by an artist, a criminologist, and a computer engineer. The working process of the ACA involves locating, archiving, and discussing visual, audio, and text artifacts that support this shadow space. The work product is a dynamic archive which can be configured for a multiplicity of contexts—art exhibitions, academic …
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …
The Unstable Ground Of Low Hierarchies, Joshua Dinsmore
The Unstable Ground Of Low Hierarchies, Joshua Dinsmore
The STEAM Journal
Broad Vision is a collaborative project between the Sciences and Arts. It involves students and lecturers from six different departments, across three schools at the University of Westminster, London, UK. In the first year of the project we worked with the microscope as the locus for our interconnections.
Women And Video Games: Pigeonholing The Past, Allison Perry
Women And Video Games: Pigeonholing The Past, Allison Perry
Scripps Senior Theses
Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.