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Full-Text Articles in Arts and Humanities

Take Note: An Investigation Of The Impact Of Human Computer Interaction On The Line Note Taking Process In Theatre, Rene Borr Apr 2019

Take Note: An Investigation Of The Impact Of Human Computer Interaction On The Line Note Taking Process In Theatre, Rene Borr

Computer Science

Most technology used in the theatre was not originally designed for use in a theatrical setting. A majority of technology that we see on the state has been adapted from another field -- be it music, lighting, or construction -- to fit the production's specifics needs. The very nature of the theatre is that every performance is unique, which established one of the main challenges when creating technology to be used in the theatrical setting. This paper discusses the design, creation, and testing of a program to help stage managers take line notes during rehearsal for a theatrical production. We …


Trends In Women’S Participation In Computer Industry Subfields, Tristyn Maalouf Feb 2019

Trends In Women’S Participation In Computer Industry Subfields, Tristyn Maalouf

The Kabod

The participation of women in specific subfields of computer science (CS) and information technology (IT) will be investigated to determine the existence of any trends that may exist indicating special interest amongst women. Specifically, the subfield of database administration will be considered to determine if women tend to enter this subfield more frequently than other subfields. Research will also acknowledge statistics regarding male participation in database administration and other relevant subfields to determine if any trends in women’s participation are unique to women or if they exist across the board. Conclusions will be drawn based on the data and any …


Application Of Retrograde Analysis To Fighting Games, Kristen Yu Jan 2019

Application Of Retrograde Analysis To Fighting Games, Kristen Yu

Electronic Theses and Dissertations

With the advent of the fighting game AI competition, there has been recent interest in two-player fighting games. Monte-Carlo Tree-Search approaches currently dominate the competition, but it is unclear if this is the best approach for all fighting games. In this thesis we study the design of two-player fighting games and the consequences of the game design on the types of AI that should be used for playing the game, as well as formally define the state space that fighting games are based on. Additionally, we also characterize how AI can solve the game given a simultaneous action game model, …