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2013

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Design education

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The Creative Citizen: Understanding The Value Of Design Education Programs In The Knowledge Economy, Natalie Wright, Rebekah Davis, Sam Bucolo Oct 2013

The Creative Citizen: Understanding The Value Of Design Education Programs In The Knowledge Economy, Natalie Wright, Rebekah Davis, Sam Bucolo

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The knowledge economy relies on the diffusion and use of knowledge as well as its creation (Houghton and Sheenan, 2000). The future success of economic activity will depend on the capacity of organisations to transform by increasing their flexibility. In particular, this transformation is dependant on a decentralised, networked and multi-skilled workforce. To help organisations transition, new strategies and structures for education are required. Education systems need to concentrate less on specialist skills and more on the development of people with broad-based problem solving skills that are adaptable, with social and inter-personal communication skills necessary for networking and communication. This …


Low-Tech Skills In High-Tech Solutions Era: The Cognitive Benefits Of Basic Craft Techniques In Formal Design Education, Gordana Vrencoska Oct 2013

Low-Tech Skills In High-Tech Solutions Era: The Cognitive Benefits Of Basic Craft Techniques In Formal Design Education, Gordana Vrencoska

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The formal design education in the 21st century is confronted with an expanding list of challenges: knowledge availability on the Internet; handicraft vs. computer skills; amateurism; specialist vs. multidisciplinary curriculums; national vs. international agendas, etc. In a multifaceted design education where everything is accessible and the disciplines’ borders are blurred, there is a rising necessity for structured and intelligent design process, to reflect the need for smart and sustainable design solutions in the complex high-tech Era. Equipped with computers and internet resources, students are allowed instant access to infinite repositories of visual material and ready-for-digital-recycling creative solutions. This may accelerate …


Liminal Moments: Designing, Thinking And Learning, Manuela Taboada, Gretchen Coombs Oct 2013

Liminal Moments: Designing, Thinking And Learning, Manuela Taboada, Gretchen Coombs

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This paper provides a contextual reflection for understanding best practice teaching to first year design students. The outcome (job) focussed approach to higher education has lead to some unanticipated collateral damage for students, and in the case we discuss, has altered the students’ expectations of course delivery with specific implications and challenges for design educators. This tendency in educational delivery systems is further compounded by the distinct characteristics of Generation Y students within a classroom context. It is our belief that foundational design education must focus more on process than outcomes, and through this research with first year design students …


Design For A City State: An Overview Of Design Education In Singapore, Peer M. Sathikh Sep 2013

Design For A City State: An Overview Of Design Education In Singapore, Peer M. Sathikh

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Singapore, which started its modern life as a trading port under the British rule in 1819, became a sovereign nation in 1965, breaking away from the federation of Malaya just a few years after independence. Since 1965, the leaders of Singapore have transformed Singapore many times, starting from its trading roots, to being a manufacturing centre, to financial centre, to a service economy till its present state as R&D centre for science & technology. This paper presents an overview of the development of design education in Singapore, starting with vocational schools that taught design as a skills, through the polytechnic …


Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey Sep 2013

Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey

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Many students in the United States have limited exposure to design thinking, formal techniques or creative experimentation. For many, a design education begins in college, as one selects their major. Unfortunately, many high school art programs have been eliminated or dramatically reduced, resulting in students receiving less creative exposure and limiting their design preparation before college. Creative problem solving skills are in demand. Sir Ken Robinson, a recognized leader in the development of creativity and innovation, believes our schools are educating students out of their creativity. He argues that we train students to become good workers instead of creative problem …


Programming Sketches: A Bricolage Approach To Teaching Computer Programming In Design Education, Juhong Park Aug 2013

Programming Sketches: A Bricolage Approach To Teaching Computer Programming In Design Education, Juhong Park

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Many architecture schools have started to teach computer programming as part of their design education. Their main pedagogies follow a conventional computer science approach, which has a high failure rate and is less effective for novice learners. This paper describes a novel approach to developing a curriculum, "Programming Sketches", to teach computer programming to architecture students in the context of design education. A bricolage-based approach with an atelier learning environment was explored. Instead of focusing on learning the knowledge of computer programming language, students were prompted to develop their own ways of transforming design thinking into a programming structure with …


The Scholarship Of Teaching: Threshold Concepts And Research Informed Design Education, Jane Osmond Aug 2013

The Scholarship Of Teaching: Threshold Concepts And Research Informed Design Education, Jane Osmond

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This paper considers the growing body of established scholarly research culture in the creative arts: which, it is argued, is in the process of ‘catching up’ with more established disciplines such as science, history and economics. This slow growth is linked to the need for practitioner-focused lecturers within the discipline, some of whom have little engagement with scholarly theory before entering the academy. The paper then goes onto consider the introduction of a particular theory - the threshold concept framework - to a cohort of industrial design staff at Coventry University and outlines some of the main impacts on both …


Visualising Ideas: A Camera Is Not Enough, Liv Merete Nielsen Aug 2013

Visualising Ideas: A Camera Is Not Enough, Liv Merete Nielsen

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When photography was widely introduced as a tool for documentation, the art of mimetic drawing was challenged as a main activity in art education. This raised the question: Why bother with mimetic drawing in art classes when any object, person or event can be documented with a camera? The question of mimesis in painting and drawing existed long before the introduction of cameras, and it raised philosophical questions in relation to the ideals of pictorial representations. This paper problematises some issues that have constructed a counterproductive contradiction when it comes to training mimetic drawing in general art and design education. …


City Reflections: Design Collaborations For Cross-Cultural Learning, Kelly M. Murdoch-Kitt, Denielle Emans Aug 2013

City Reflections: Design Collaborations For Cross-Cultural Learning, Kelly M. Murdoch-Kitt, Denielle Emans

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Design educators must learn to develop and lead successful intercultural projects and exchanges for students entering into a globally connected and diverse profession. Teaching students to approach problems by using collaborative and interpersonal skills provides them with durable assets to better understand international audiences, colleagues, and perspectives. The proliferation and integration of first-hand cross-cultural experiences into design curricula can result in innovation and knowledge sharing, indicating synergistic properties in which the whole is greater than the sum of the parts. This research explores how collaborations between geographically separate design students in San Francisco, California, USA and Dubai, UAE—mediated by virtual …


Design Knowledge From Practice(S), Helen Mcallister Aug 2013

Design Knowledge From Practice(S), Helen Mcallister

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The main premise of this paper is to centralize the experiential mode as a fundamental to Design Research whether by practice–based or by practice-led knowledge. This paper will map the process of different ‘knowings’ of practice, how they manifest themselves into critical knowledge for Design. Through this researcher’s engagement with the experiential, came an understanding that could not otherwise have surfaced without the practice–based inquiry and methodologies. ‘Practice’ is a central imperative of Design, yet the nature of these activities we call ‘practices’ is never the less complex in its critical edification and defining how it contributes and shapes ‘culture …


Energy And Emotions: Transdisciplinary Design Education For Resource Conservation, Tatu Marttila, Karthikeya Archarya, Lutz Gegner, Till Bovermann Aug 2013

Energy And Emotions: Transdisciplinary Design Education For Resource Conservation, Tatu Marttila, Karthikeya Archarya, Lutz Gegner, Till Bovermann

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In our contemporary world we are using resources extensively to the point of their depletion. The call for more sustainable ways of living is louder than ever before, asking for a better awareness of the flows of resources and energy. This paper looks into existing design perspectives towards energy use in our daily living. By exploring relevant literature in social sciences and in design, and earlier research related to energy use, we identify a need to connect the design for conservation more strongly with human emotions and their relations in the social realm, and thus iterate the systems collaboratively in …


Digital Gardens With Real Toads In Them: The Place Of Heritage Media In A Digital Art And Design Education, Iain Macdonald Aug 2013

Digital Gardens With Real Toads In Them: The Place Of Heritage Media In A Digital Art And Design Education, Iain Macdonald

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At a time when digital media is regarded as orthodoxy in education, in advanced global economies there is a pressing argument to review the lessons of the past and reflect on whether they are still applicable. This paper will enquire into today’s issues with digital practices in art and design education using relevant, historical examples from the main changes in approach of the last century. It will also explain how the changes of approach to art and design education has affected the choice of materials, the stress on different skills and the values of different creative arts within the subject. …


Normal Creativity: What 1,038 T-Shirts Can Tell You About Design Education, Peter Lloyd, Derek Jones Aug 2013

Normal Creativity: What 1,038 T-Shirts Can Tell You About Design Education, Peter Lloyd, Derek Jones

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The study of creativity in design has tended to emphasise its value, scarcity, and location in the individual designer rather than in choices made by a consuming public in the context of a wider culture. This paper, in presenting and developing a view of creativity in design as a normal concept, will present initial results from a study of 1038 student design assignments obtained from a distance-learning course in Design Thinking from The Open University in the UK. We show how ‘normal’ distributions of design outputs can be contived from a structured design process and argue that the creativity that …


Designing Teaching—Teaching Designing: Teacher’S Guidance In A Virtual Design Studio, Henna Lahti, Pirita Seitamaa-Hakkarainen Aug 2013

Designing Teaching—Teaching Designing: Teacher’S Guidance In A Virtual Design Studio, Henna Lahti, Pirita Seitamaa-Hakkarainen

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This study examined pedagogical aspects of virtual designing. It focused on how an industrial design teacher organized a plastic product design course and how the teacher guided student teams’ design processes in a virtual design studio. The model of Learning by Collaborative Designing was used as a pedagogical and analytical framework. The study employed qualitative content analysis of the teacher’s notes posted to the Moodle database. The results indicated that teaching exhibited three characteristic emphases: problem driven, solution driven and procedural driven. The main part of the teacher’s notes was solution driven statements, including new information, design ideas and evaluating …


Which Way Is Up? Space And Place In Virtual Learning Environments For Design, Derek Jones, Peter Lloyd Jul 2013

Which Way Is Up? Space And Place In Virtual Learning Environments For Design, Derek Jones, Peter Lloyd

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The role of ‘place’ in design education is essential in providing a structured learning experience that can be trusted and which allows dynamic social connections to emerge in the development of reflective practice. With increasing demand for distance and online learning resources, this paper considers how such a sense of place can be arrived at using ‘virtual architecture’. Analogies with physical architectural space – for example ‘homes’, ‘forums’, ‘studios’, ‘libraries’ can be useful, but in many ways the opportunities for design learning in virtual architecture go far beyond what is possible with physical architecture. We describe how the virtual architecture …


Social Network As A Tool To Develop Personas For User Research: An Exercise From Design Education, Koray Gelmez, Humanur Bagli Jul 2013

Social Network As A Tool To Develop Personas For User Research: An Exercise From Design Education, Koray Gelmez, Humanur Bagli

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This study focuses on a brand new type of user research as a part of a design project conducted in 2012 Summer School Project Studio in the Department of Industrial Product Design at Istanbul Technical University (ITU), Turkey. Students are required to get information from an open Facebook profile by concentrating on its demographics (age, gender, and nationality), descriptive attributes, mottos, likes, dislikes, hates, beliefs, activities, work attitudes, holiday attitudes, socializations and favourite objects etc. They are expected to propose some keywords and concepts to describe the persona after learning from the Facebook profile. By depending on these keywords, they …


Teaching The Design Of Narrative Visualization: Using Metaphor For Financial Literacy And Decision Making, Aaron Fry, Jennifer Wilson, Carol Overby Jul 2013

Teaching The Design Of Narrative Visualization: Using Metaphor For Financial Literacy And Decision Making, Aaron Fry, Jennifer Wilson, Carol Overby

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The authors provide a scholarly definition for metaphor-rich, story-driven “narrative visualization,” and assert the importance of this methodology in contemporary design education. They propose “narrative visualization” as especially useful in promoting financial literacy: a context in which design can both facilitate understanding and possibly influence behavior. This emotionally-engaging means has the potential to affect the “System 1” intuitive decision-making processes that Kahneman and others have identified as the primary drivers of financial behavior.The case study here presents a recent design course that was customized to teach “narrative visualization” in a financial-literacy context. Student work from that course is examined through …


Social Networking As A Mentoring And Engagement Tool Between Design Alumni And Early Design Students, Lisa Fontaine Jun 2013

Social Networking As A Mentoring And Engagement Tool Between Design Alumni And Early Design Students, Lisa Fontaine

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In graphic design education, there is an increased need to integrate design thinking, with less focus on the designed ‘object’ and more focus on its message. Realities of the contemporary profession mandate the development of broad thinking skills; students need to begin viewing themselves as problem-solvers first, imagemakers second. The Alumni Mentor Initiative was devised to introduce beginning graphic design students to design thinking as it manifests itself in practice. Using the LinkedIn website, 80 alumni from the university’s graphic design program were identified and asked to participate in an online mentoring program. Each was matched with one beginning student, …


Design As A Second Language. Design As A Multicultural-Multidisciplinary Space Of Integration: Challenges And Advantages Of Introducing Design To Non-Design Students, In A Second Language, In A New Cultural Context, Carlos A. Fiorentino, Andrew Van Der Ree, Lyubava Fartushenko Jun 2013

Design As A Second Language. Design As A Multicultural-Multidisciplinary Space Of Integration: Challenges And Advantages Of Introducing Design To Non-Design Students, In A Second Language, In A New Cultural Context, Carlos A. Fiorentino, Andrew Van Der Ree, Lyubava Fartushenko

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Teaching design to design-illiterate students is usually a common case for every first year class instructor at any design program. In addition to this, a particular combination of extra challenges makes Design Fundamentals at -the University of Alberta- a very special spot to learn and teach design. Most sections of this class are open to students from many other fields and levels, from psychology to engineering, and from first year students to senior students. Masters students, who usually come from various countries, are often appointed as teaching assistants as part of the graduate program experience. Some of them choose to …


Learning Problems And Resources Usage Of Undergraduate Industrial Design Students In Studio Courses, Wenzhi Chen, Hsien-Hui Tang Jun 2013

Learning Problems And Resources Usage Of Undergraduate Industrial Design Students In Studio Courses, Wenzhi Chen, Hsien-Hui Tang

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Design students face certain learning problems and difficulties as they explore the design problems space. The purpose of this study is to understand those learning problems and the resources that undergraduate industrial design students need in studio courses. To collect the data, a questionnaire was designed according to the preliminary studies. A total of 334 students from 4 Taiwanese universities participated in the survey. The results demonstrated that the most difficult design tasks for students included concept generation, design presentation and design decision. The main problems that the students experienced included the cost issue in design presentation, time pressure in …


Another Future For Designers In America, Kate Catterall Jun 2013

Another Future For Designers In America, Kate Catterall

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The rationale behind mass-industrialization, now normalized, is embodied uncritically in the practice of many new designers. What if the industrial past could be explored and experienced as a foreign territory, providing a vantage point from which to critically evaluate contemporary design practices and define new paths? Young American designers are searching for alternate roles, and ways to design and live. Many experiment with models from elsewhere, places where new futures are growing from useful pre-industrial remnants. America, a country synonymous with industrialization, has no such resources upon which to build new practices, and slowing while creating value through quality is …


Design Education And Non-Eu Students: Shifts In Teaching Practice, Karen Bull, Jane Osmond Jun 2013

Design Education And Non-Eu Students: Shifts In Teaching Practice, Karen Bull, Jane Osmond

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The number of UK international HE students has gradually increased over the last decade, in particular the number of non-EU Chinese and Indian students. This influx has resulted in the recognition that exposure to an unfamiliar pedagogical cultural habitus can cause problems, often compounded by language problems. This paper outlines the response of an MA teaching team at Coventry University to misconceptions that a cohort of Chinese and Indian students expressed during a research methods module. This was evidenced by uncertainty as to what they were expected to produce in terms of a research proposal, as the extension of the …


Ecological Literacy In Design Education: A Foundation For Sustainable Design, Joanna Boehnert May 2013

Ecological Literacy In Design Education: A Foundation For Sustainable Design, Joanna Boehnert

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Responsible design in an era of scarcity and risk associated with environmental problems must be ecologically informed. Ecological literacy is necessary in order to both understand the nature of environmental problems and to respond effectively by designing sustainable ways of living. Embedding ecological literacy into design education is happening at the most progressive institutions – and yet for many others, sustainability education is still virtually absent from the curriculum. Progress is slow despite the fact that natural scientists warn that risks will escalate if we do not take dramatic action. Ecological literacy is a severe challenge as it disrupts educational …


Methodological Foundations Of Design Pedagogy: The Scholarship Of Teaching And Learning In Design, Nancy Blossom, Isil Oygur, Elizabeth Payne Tofte May 2013

Methodological Foundations Of Design Pedagogy: The Scholarship Of Teaching And Learning In Design, Nancy Blossom, Isil Oygur, Elizabeth Payne Tofte

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Design as a discipline has been discussing its body of knowledge from different perspectives. An area that will bring new insights to such discussion is a better understanding of how the knowledge in teaching has been constructed and expanded. Using Maryellen Weimer's perspective and classification scheme on the scholarship of teaching and learning (SoTL), this study aims to descriptively analyze the disciplinary pedagogy in design. The content of 174 pedagogical articles published from 1999 to 2010 in three design journals were analyzed. Findings show that in design, experience-based and research-based approaches to SoTL have almost equal significance. The plurality in …


Interdisciplinary Connections Between Health Care And Design – A Case Study In A Psychogeriatric Ward In Norway, Arild Berg, Tore Gulden May 2013

Interdisciplinary Connections Between Health Care And Design – A Case Study In A Psychogeriatric Ward In Norway, Arild Berg, Tore Gulden

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Interdisciplinary communication can contribute to the development of a sustainable environment. The promotion of interdisciplinary collaboration among specialists and with people in general is an objective in design education described in the second cycle of higher education in the Bologna process. This article introduces a case study of a creative process initiated to explore how the use of material and visual aesthetics contribute to create a health promoting environment. Health professionals were invited into a process of materializing suitable art objects for a geriatric ward in mental health care. A participatory design process illuminated different intentions from the participants and …


The Introduction Of New Technologies In Design: A Brazilian Perspective, Denise Silva Batista, Priscilla Streit, Sydney Fernandes Freitas May 2013

The Introduction Of New Technologies In Design: A Brazilian Perspective, Denise Silva Batista, Priscilla Streit, Sydney Fernandes Freitas

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Design as a field of developing new products and interfaces has been following some technological innovations, such as the appearance of new software and tools that allow the product designer perform various tasks such as product analysis. Today there are new challenges to the design field, such as continuous learning and operation of computerized equipment. The objective of this paper is to show how new technologies are related to the development process of product design by Brazilian designers.


Who Is The Designer?: An Experience Of Collectivism In Basic Design Course, Humanur Bagli, Koray Gelmez May 2013

Who Is The Designer?: An Experience Of Collectivism In Basic Design Course, Humanur Bagli, Koray Gelmez

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This study focuses on a specific Basic Design exercise, which has been conducted for four following semesters in the Department of Industrial Product Design at Istanbul Technical University (ITU), Turkey in 2010-2011. In this exercise, students were expected to design a Jury Invitation (card) collectively specialized for the specific semester. The exercise has four main phases to which students followed: Generating ideas in the form of models individually, voting, redesigning the top four or five collectively, and finalizing and reproducing. In this study, we aim to discuss the process of this exercise and the outcomes of it in the light …