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Full-Text Articles in Arts and Humanities

Discourses Across Periods Of Time, Amanda Raquel Moreno Dec 2023

Discourses Across Periods Of Time, Amanda Raquel Moreno

Theses

This literature review explores the revolutionary effect of generative artificial intelligence (AI) and virtual reality (VR) on digital art history, specifically concentrating on their capacity to enable dialogical exchanges with historical figures and deepen the understanding of artworks. This study considers the current state of research, detecting key methodologies, areas of improvement, and possible challenges and ethical concerns. The example historical figure used in this analysis is the iconic Mexican artist Frida Kahlo. Kahlo’s refusal to correspond to a specific artistic style makes her an ideal subject for generative AI and VR-based investigation, offering fresh insights into her work. The …


The Women Of The French Royal Academy: An Improved Online Exhibition Experience, Nicole Chapman Dec 2023

The Women Of The French Royal Academy: An Improved Online Exhibition Experience, Nicole Chapman

Theses

The purpose of this project is to demonstrate the capabilities of digital spaces to engage and create in-depth teaching opportunities for museum educators. The final deliverables consist of a mock museum website and virtual exhibition that features artwork created by the female artists of the French Royal Academy during the Eighteenth-Century. The content within is tailored for Advanced Placement curriculum and the public.


Gamification Of Education And Learning: Heuristic Elements, Player Types, And Learning Outcomes For Art History Games, James L. Hutson Jr. May 2022

Gamification Of Education And Learning: Heuristic Elements, Player Types, And Learning Outcomes For Art History Games, James L. Hutson Jr.

Theses

The technology of virtual reality (VR) and the gamification of education and learning has had proven educational benefits, especially in secondary education. However, there remains little to no research on the heuristic elements and mechanics that contribute to learning at the postsecondary level of education. Most research conducted has been refined to science programs, but even in these instances, a study of the effects and interests of different demographics has yet to be considered. Given the visual nature of how the discipline of art history has traditionally been taught, there are a number of virtual reality (VR) applications to assist …


Mythology In Art History: Course Curriculum, Marianna Martino May 2022

Mythology In Art History: Course Curriculum, Marianna Martino

Theses

The course entitled Mythology in Art History contains a scaffolded curriculum that introduces students to mythology throughout art history by learning how to analyze fine artwork. With each unit, students will demonstrate an increased control of art criticism, analysis, and knowledge as they develop stronger understanding of content. Students will be able to distinguish the elements of art and principles of design through various 2-dimensional and 3-dimensional art pieces from various time periods and cultures. Upon completion of this year-long program, students will demonstrate a sophisticated understanding of art analysis, allegory, and storytelling throughout art history, showing knowledge of the …


Virginia Woolf, I Understand, Nancy S. Follis Jan 1986

Virginia Woolf, I Understand, Nancy S. Follis

Theses

Unavailable.


Culminating Project, Judy A. Crockett Apr 1981

Culminating Project, Judy A. Crockett

Theses

No abstract provided.