Open Access. Powered by Scholars. Published by Universities.®

Arts and Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

Masters Theses

Series

2022

Gamification

Articles 1 - 2 of 2

Full-Text Articles in Arts and Humanities

Making Music Theory Fun, Jordan E. Montana Richards Aug 2022

Making Music Theory Fun, Jordan E. Montana Richards

Masters Theses

This curriculum project will attempt to demonstrate how having fun can facilitate learning music theory. Furthermore, in this project, I also propose that using games, songs, mnemonic devices, and other types of wordplay and edutainment (the marriage of education and entertainment) can combat summer learning loss and other learning gaps or school breaks, in addition to inspiring the motivation, interest, and desire within students to learn. My curriculum project will also claim that by having fun and enjoying their learning, students will be more likely to improve and develop their musicianship skills. Within this curriculum project, I will attempt to …


Deciduous: Using Gamified Skill Trees And Mapping To Define Learning Opportunities For Students, Daniel Allen Burau May 2022

Deciduous: Using Gamified Skill Trees And Mapping To Define Learning Opportunities For Students, Daniel Allen Burau

Masters Theses

Students can have difficulty visualizing the end goals of units of study and how one learned concept impacts another. They will benefit from seeing their progress toward completion and are motivated by how far they have come in their class. Progress in a course can be measured with the implementation of gamification tools. Gamification involves the integration of game frameworks into non-gaming areas. This research seeks to find how these and other gamification systems help increase student motivation or classroom performance. Elements of gaming are already found in some areas of education. Some schools have access to various tools to …