Open Access. Powered by Scholars. Published by Universities.®

Arts and Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

Masters Theses

Industrial and Product Design

Play

Articles 1 - 3 of 3

Full-Text Articles in Arts and Humanities

Experience The World: How The Ever-Present Accessibility Of Hands-On Opportunities & Play Enhance Logistical Learning, Mary E. Chavez May 2020

Experience The World: How The Ever-Present Accessibility Of Hands-On Opportunities & Play Enhance Logistical Learning, Mary E. Chavez

Masters Theses

Living in a digital age, it is imperative--now more than ever--that children engage in hands-on, experiential learning activities to ensure that their ability to relate to the world is not compromised by technology. Children actively need playful, open-ended and self-directed mental stimulation for their young brains to develop and grow. Public school standards stifle a child’s right to succeed in alternative strengths and inhibit opportunities for self-exploration and self-expression. Game design and fort construction are examples of accessible, hands-on activities in which a child can creatively immerse themselves. In doing so, they can begin to interact with the tangible world, …


Night Knights: Reminding Children That Their Nighttime Fear Isn't Something They Have To Face Alone, Ji Hyung Moon May 2020

Night Knights: Reminding Children That Their Nighttime Fear Isn't Something They Have To Face Alone, Ji Hyung Moon

Masters Theses

Night Knights are shining toy guardians that children bring to life through play. They engage children’s imagination that inevitably fuels their nighttime fear, and provide a chance to create stories of bravely confronting their fears through their Night Knights.


Through The Labyrinth, Rebeca Gonzalez Morales May 2020

Through The Labyrinth, Rebeca Gonzalez Morales

Masters Theses

After many turns, I made my way through. Making connections between different paths, paths I thought I had forgotten, abandoned, discarded. My goal is to understand how the environment around us affects our emotional state, our behaviour, our mental health. I seek a destigmatized idea of mental health, a way to show that it is a factor of everybody’s health meant to be prioritized as much as physical health, to expose the burden of frivolousness that it carries. I seek ways to burst the bubble that mental health lives in the world of design, to show that mental health should …