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Full-Text Articles in Arts and Humanities

Context Clues, Brynn Trusewicz May 2016

Context Clues, Brynn Trusewicz

Masters Theses

Context Clues explores the tensions between identity and appearance, especially as it relates to queer identities and the bodies that carry them.

It assumes that identity and appearance aren’t always straight forward or line up in expected ways.

It aims to expose our discomfort about this uncertainty.

It explores how we look at and evaluate others; what we observe and what we fill in.

It compares how we look at others and how we look to others.

It critiques the absurdity of how people perceive and interact with each other, by putting them in uncomfortable scenarios and exaggerating awkward situations. …


Obsessed With Obsessions: Design For Obsession, Vara Yang May 2016

Obsessed With Obsessions: Design For Obsession, Vara Yang

Masters Theses

Taking the notion of obsessions as the starting point for my thesis, I decided to investigate the daily rituals undertaken by a select group of people. I engaged myself in others’ idiosyncrasies, and found myself empathizing with their needs and desires. I found it fascinating how our obsessions vary so considerably. Yet, at the same time, I realized that each of the obsessions I explored was comparable in that the qualities that defined each obsession were essentially the same.

My thesis uses the obsession of Squeegee Girl as an example with which to demonstrate my personal concept of design. For …


Interplayable Surface: An Exploration On Augmented Gui That Co-Exists With Physical Environments, Hoon Yoon May 2016

Interplayable Surface: An Exploration On Augmented Gui That Co-Exists With Physical Environments, Hoon Yoon

Masters Theses

The main goal of this experiment-driven thesis is to envision and design an interactive GUI1(graphic user interface) that coexists with physical surfaces. Based on an understanding of user behavioral patterns for getting access to information in these types of situations, experimentations and prototypes are implemented and tested with participants. In particular, to observe the user behavioral pattern for augmented GUI within certain environments and circumstances, this thesis presents several types of participatory experimentations with physical GUIs. The experiment participants were encouraged to participate in re-creates and reorganizes physical GUI, relating to their own situational specificity or informational tendencies they have. …