Open Access. Powered by Scholars. Published by Universities.®
- Discipline
Articles 1 - 3 of 3
Full-Text Articles in Arts and Humanities
Music For Self-Attention, Jeffrey A T Lupker
Music For Self-Attention, Jeffrey A T Lupker
Electronic Thesis and Dissertation Repository
Creating an artificial intelligence aid for music composers requires a practical and modular approach that allows the composer to manipulate the technology as needed in the search for new sounds and ideas. Many existing approaches fail to capture the interest of composers as they are limited beyond their demonstrative purposes or allow minimal interaction with the composer. Score-Transformer (ST) demonstrates a practical integration of artificial intelligence to aid in the creation of new music by working seamlessly alongside any popular notation software. Furthermore, ST can be trained by the user with additional works (including their own compositions), fine-tuning it and …
Waves Of Lament, Kennedy Kimber-Johnson
Waves Of Lament, Kennedy Kimber-Johnson
Electronic Thesis and Dissertation Repository
Waves of Lament is a five movement cycle for solo organ with a duration of 23 minutes. This cycle is a reflection of the COVID-19 pandemic. Through its five movements, this work aims to depict the different chapters of life during a global pandemic. Waves of Lament, utilizes the sounds of the organ to explore various extra-musical themes from the pandemic. The first movement explores panic and anxiety, the second looks at isolation, and the third movement explores themes of rest and reflection. The fourth movements deals with the massive amount of loss we have all experienced throughout the …
Understanding Game Scoring: Software Programming, Aleatoric Composition And Mimetic Music Technology, Mack Enns
Understanding Game Scoring: Software Programming, Aleatoric Composition And Mimetic Music Technology, Mack Enns
Electronic Thesis and Dissertation Repository
"Game scoring," that is, the act of composing music for and through gaming, is distinct from other types of scoring. To begin with, unlike other scoring activities, game scoring depends on — in fact, it arguably is — software programming. The game scorer‘s choices are thus first-and-foremost limited by available gaming technology, and the "programmability" of their musical ideas given that technology, at any given historical moment. Moreover, game scores are unique in that they must allow for an unprecedented level of musical flexibility, given the high degree of user interactivity the video game medium enables and encourages. As such, …