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Stephen F. Austin State University

Conference

American Studies

2012

Articles 1 - 3 of 3

Full-Text Articles in Arts and Humanities

The Electric Housewife: Post-War Supermoms And The Modernization Of The American Home, Mary Welch Apr 2012

The Electric Housewife: Post-War Supermoms And The Modernization Of The American Home, Mary Welch

Undergraduate Research Conference

THe ideal American housewife is based off of post World War II media driven model. Society judged a 1950s family on the involvement of the wife within the home. By social standards housewives were expected to work full-time in the home. Electric appliances were introduced as saving devises and became socially accepted as necessities of the modern home. Contrary to popular belief electric home appliances did not reduce the amount of work required by a housewife but rather increased the number of obligations which she became responsible for.


From The Struggle To Liberation: A Critical Analysis Of The Film The Color Purple, Rebecca Matlock Apr 2012

From The Struggle To Liberation: A Critical Analysis Of The Film The Color Purple, Rebecca Matlock

Undergraduate Research Conference

This paper critiques and analyzes The Color Purple movie. The Color Purple movie released in 1985 is based on the 16982 novel written by author Alice Walker (Jones & Spielberg, 1985). The movie sheds light on he struggles that African American females faced as their reality in the 1930s. This paper begins with a brief overview of the movie discussing the context of the movie. The paper then discusses four intercultural concepts that is significantly related to the movie. The four concepts are: cultural norms, identity, self-awareness, and discrimination. From an intercultural communication view, the movie impacts, viewers by making …


Cold War Cultural Language Transference Into Modern Media: Fallout 3, Kyle Sitka Apr 2012

Cold War Cultural Language Transference Into Modern Media: Fallout 3, Kyle Sitka

Undergraduate Research Conference

Video games are fun. The fictional environments and plots they generate are designed with solely this purpose: to entertain. Some try to accomplish this goal by creating environments that are novel to most gamers, but most get by with reusing plots, settings, and language from older games, movies, books or historical periods. One such game, Bethesda's Fallout 3, draws on the imagery, language, and structure of Cold War America to create a chilling, post apocalyptic Washington D.C., complete with anit-communist propaganda posters and giant, irradiated cockroaches. While entertaining in its own right, a basic knowledge of the Cold War …