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Articles 1 - 6 of 6
Full-Text Articles in Arts and Humanities
Gaming Matters: Art, Science Magic And The Computer Game Medium [Book Review], Marc Ouellette
Gaming Matters: Art, Science Magic And The Computer Game Medium [Book Review], Marc Ouellette
English Faculty Publications
The singular—maybe more aptly put as the pre-eminent—image that occurs when reading Gaming Matters is that of duelling dualisms. While this is a tried-and-true method of covering a topic, from the dissoi logoi to “The Owl and the Nightingale” and beyond, it is the site and the subject of these apposites that makes for an intriguing if (intentionally) unsettling read. The very title of the book makes the exercise of reading (and likely of writing) a part of and apart from this process. Gaming Matters stands as both call and catalogue. Gaming matters, most certainly, in terms of its audience, …
Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson
Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson
English Faculty Publications
This edition is as much about Game Studies as it about the games being studied. At its heart there are really two impulses behind the collection of critical thought we have been fortunate enough to gather for this issue of Reconstruction. First, there is the sense that games can’t do anything. Second, there is the sense that games don’t do anything. Their origin (and the underlying biases) makes these sentiments particularly intriguing. In the simplest terms, these premises delineate competing camps, as well. Roger Ebert notoriously asserts that video games will never be art (Ebert). Similarly, and yet quite differently, …
Listening For The Squeaky Wheel: Designing Distance Writing Program Assessment, Virginia M. Tucker
Listening For The Squeaky Wheel: Designing Distance Writing Program Assessment, Virginia M. Tucker
English Faculty Publications
Distance writing programs still struggle with assessment strategies that can evaluate student writing as well as their ability to communicate about that writing with peers at a distance. This article uses Kim, Smith and Maeng's 2008 distance education program assessment scheme to evaluate a single distance writing program at Old Dominion University. The program's specific assessment needs include the ability to determine how well students are developing expert insider prose and working together as a virtual community. Kim, Smith and Maeng's assessment scheme was applied to six courses within the writing program, revealing that programmatic assessment weaknesses included providing varied …
Low-Stakes, Reflective Writing: Moving Students Into Their Professional Fields, Joyce Neff, Garrett J. Mcauliffe, Carl Whithaus, Nial P. Quinlan
Low-Stakes, Reflective Writing: Moving Students Into Their Professional Fields, Joyce Neff, Garrett J. Mcauliffe, Carl Whithaus, Nial P. Quinlan
English Faculty Publications
This study examines low-stakes, written commentaries from a graduate counseling course to better understand the role writing plays in the transition from being a student to becoming a professional practitioner. The cross disciplinary research team used methods from Grounded Theory to analyze 60 commentaries and found that: (1) low-stakes, reflective writing revealed changes in self-awareness from Situational Self-Knowledge to Pattern Self-Knowledge (Weinstein & Alschuler, 1985); (2) low-stakes writing provided evidence of students connecting personally to learning and then connecting learning to professional practice; and (3) low-stakes writing encouraged the instructor to make mid-course adjustments to his teaching methods. This study …
"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette
"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette
English Faculty Publications
Machinima, the practice of adapting recorded video game play into short films, highlights an often unacknowledged but significant shift in the consumption of video games and represents a key and underexplored intersection between the two leading theoretical camps. Considering the landmark series Red vs. Blue through the lens of Bolter and Grusin's propositions about "new" media's relationships with other forms offers an entry point for theorizing not only machinima but also the intersections between the ludology and narratology positions in games studies.
What Is Talmud? The Art Of Disagreement, David Metzger
What Is Talmud? The Art Of Disagreement, David Metzger
English Faculty Publications
Review of What is Talmud? The Art of Disagreement, by Sergey Dolgopolski. New York: Fordham University Press, 2009.