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Arts and Humanities Commons

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East Tennessee State University

2023

Art

Articles 1 - 3 of 3

Full-Text Articles in Arts and Humanities

A Pursuance Of Self, Kassidy Albert Dec 2023

A Pursuance Of Self, Kassidy Albert

Undergraduate Honors Theses

The self portrait is a consistent aspect of art history, with many artists returning to it again and again across their lives. This project intends to explore the function of the self portrait. Through research and execution of artwork, the artist has found that the self portrait has multiple functions, including: a practice of anatomy; a display of status, skill, and likeness; an outlet for emotion; and a place for psychological confrontation. Across the life of this project, the artist completed twenty-two self portraits in a variety of styles and materials.


Designing And Creating A Prototype Board Game, Kurtis Woodward May 2023

Designing And Creating A Prototype Board Game, Kurtis Woodward

Undergraduate Honors Theses

Abstract

The goal of this project was to create a fantasy style board game prototype that is playable and enjoyable for people new to fantasy tabletop gaming. I assembled a group of 4-5 regular tabletop board game players to play test the game as well as a second group of 4-5 family members and friends to play test who aren't regular board game players. We began with a general base game that evolved with each playtest from feedback given by the playtesters. After about 18-20 play tests, I settled on game mechanics and moved on to creating the assets of …


Visual Development Of The Night Sky Circus, Rebeca Ortiz May 2023

Visual Development Of The Night Sky Circus, Rebeca Ortiz

Undergraduate Honors Theses

This creative thesis explores the process of visual development and how one can apply it to their own body of work. Visual Development encompasses the entire concept design process, from the idea to the final design. Vis Dev artists document their journey to depict how an idea becomes a fully refined and polished concept. They illustrate a wide variety of elements, such as characters, costuming, props, and environments. The development of all of these factors then allows the artist to cultivate an imaginative and creative world that could be used for multiple forms of entertainment, such as animated films, video …