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Full-Text Articles in Arts and Humanities
Clueless: Revolutionizing Sustainable Fashion And Combating Overconsumption, Tanya Ravichandran
Clueless: Revolutionizing Sustainable Fashion And Combating Overconsumption, Tanya Ravichandran
Graphic Communication
“Clueless” revolutionizes sustainable fashion by combating wardrobe overconsumption and the industry’s carbon footprint, using AI to suggest personalized outfits from existing wardrobes tailored to weather and wear history. It enhances user engagement through features like outfit ‘shuffle’ and provides insights into wardrobe utilization and carbon impact.
It’s more than an app; it’s a step towards a greener wardrobe and a healthier planet.
Printing Trends In Board & Card Games, Jessica Lee Riddell
Printing Trends In Board & Card Games, Jessica Lee Riddell
Graphic Communication
The board and card game industry are facing growing pressures from digital games, as video and social media games become more prevalent. Emerging print and media technologies, namely printed electronics and augmented reality, could provide a board and card gaming experience that would draw in gamers who typically play digital games. The expected outcomes of the literature research, industry and market surveys, and subsequent paper are an understanding of the history of games, the current state of the game manufacturing and publishing industry, and attitudes of gamers who would be playing games embedded with the emerging technologies.