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Electronic Theses and Dissertations

2009

Game

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Full-Text Articles in Arts and Humanities

Gaming The Network Poetic: Networking And Code In Art Games, Joshua A. Fishburn Nov 2009

Gaming The Network Poetic: Networking And Code In Art Games, Joshua A. Fishburn

Electronic Theses and Dissertations

Videogames have historically used networking either to connect players for competition or cooperation or to provide an ephemeral connection to allow the upload, comparison, or assessment of single-player achievement data. The majority of videogames take place on a screen and on established platforms each of which have physical, technical, and sociocultural constraints that dictate how a player will interact. Recent art games, such as those by Jason Rohrer and the Atari VCS games of Ian Bogost highlight experiments in a more focused use of the medium from concept to interaction, both between the player and the software but also foregrounding …


Dimensions Of Identity, Alice Kramer Jan 2009

Dimensions Of Identity, Alice Kramer

Electronic Theses and Dissertations

Imagination and fantasy environments created by writers and artists have always drawn people into their worlds. Advances in technology have blurred the lines between reality and imagination. My interest has always been to question the validity of these worlds and their cultures and to transcend the evolving virtual dimension by fusing it with what we perceive to be reality.