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Articles 1 - 6 of 6
Full-Text Articles in Arts and Humanities
Wordmuse, John M. Nelson
Wordmuse, John M. Nelson
Computer Science and Software Engineering
Wordmuse is an application that allows users to enter a song and a list of keywords to create a new song. Built on Spotify's API, this project showcases the fusion of music composition and artificial intelligence. This paper also discusses the motivation, design, and creation of Wordmuse.
Sam's Story, Anna Michelle Reid, Jennifer Vazquez
Sam's Story, Anna Michelle Reid, Jennifer Vazquez
Computer Science and Software Engineering
We are exploring presenting mental health topics in video games through the eyes of an axolotl named Sam. Sam goes about his day to day life facing many difficult challenges regarding their mental health. This is an educational game to inform about different mental health symptoms and what they may look like.
Procedural Level Generation For A 2d Platformer, Brian Michael Egana
Procedural Level Generation For A 2d Platformer, Brian Michael Egana
Computer Science and Software Engineering
Procedural Content Generation (PCG), as defined in the book “Procedural Content Generation in Games”, is “the algorithmic creation of game content with limited or indirect user input”. Whether it creates the levels by itself, or together with game designers, PCG is a method used to reduce the cost of designing games, and to produce an endless amount of game content. One of the main challenges that come with PCG is the desire to use PCG algorithms to create entire levels that are feasible, unique, and fun. This is especially challenging for games of progression within the 2D platformer genre; insufficient …
How Representation Of Game Information Affects Player Performance, Matthew Paul Bryan
How Representation Of Game Information Affects Player Performance, Matthew Paul Bryan
Computer Science and Software Engineering
The goal of this small experiment was to see if it could be determined whether or not user interface design and the way information is portrayed in a game can affect a player’s performance in that game. During this study, 26 anonymous participants selected one design of a timer from three different categories to be used in a simple, objective-based game. 10 different participants were then run through three levels of that game, with each level corresponding to a different version of timer. The amount of objectives completed were recorded, as well as their thoughts on which version they preferred …
Deontological Ethical System For Google's Self-Driving Car, Edgard Alejandro Arroliga Jr.
Deontological Ethical System For Google's Self-Driving Car, Edgard Alejandro Arroliga Jr.
Computer Science and Software Engineering
Google's Self-Driving Car is a revolutionary product that is riddled with ethical conundrums. It is able to accurately scan and drive through densely populated roads without much difficulty. However, there are some situations where the car will likely have to make decisions that affect, maybe even take, the lives of those on the road. Issues such as the Trolley Problem and the Rear-End Dilemma describe situations where there seems to be no single ethical answer as to how the car should act. In order to solve these issues, I propose that a Deontological Ethical System should be implemented because it …
Quickbooks Self-Employed Ios Application, Braden Young
Quickbooks Self-Employed Ios Application, Braden Young
Computer Science and Software Engineering
No abstract provided.