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Full-Text Articles in Arts and Humanities

Finding Tomahna: Myst As 1990s Time Capsule And Community, Maxx Hirsch May 2021

Finding Tomahna: Myst As 1990s Time Capsule And Community, Maxx Hirsch

English Honors Theses

The original Myst took the 1990’s by storm, quickly becoming the best-selling games in the world after its initial release in 1993. Many gamers and reviewers look back now, accustomed to lightning-fast loading speeds and razor-sharp graphics, ask why? I believe that Myst was able to find such wild popularity because it was a relevant reflection of its time period. In all of its oddity and solitude, Myst is an excellent representation of the feelings of American adults in the 1990’s. This thesis examines Myst as a product of wartime, new technology, and of community.


Stuart Hall & Theory Of Representation In The Media: Exploring Get Out And Candyman, Lashanna Bryant Jan 2021

Stuart Hall & Theory Of Representation In The Media: Exploring Get Out And Candyman, Lashanna Bryant

Capstone Showcase

Media representation has aided in creating a toxic manifestation of what it means to be Black in America. More specifically, the exploration of Black characters in horror films has opened many doors to hidden racism, discrimination, and oversimplification of their culture and their value in society. In looking into the films Candyman and Get Out there is a clear progression throughout the early 1990s to the mid 2010s that detail a very rapid change from taking a Black character from a background role to the main character.