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Articles 1 - 7 of 7
Full-Text Articles in Arts and Humanities
Orientalism, Resistance Or Global Harmony? Entangled Strands In The Film Isle Of Dogs, Soonkwan Hong
Orientalism, Resistance Or Global Harmony? Entangled Strands In The Film Isle Of Dogs, Soonkwan Hong
Markets, Globalization & Development Review
No abstract provided.
Virtual Idol Hatsune Miku: Case Study Of New Production/Consumption Phenomena Generated By Network Effects In Japan’S Online Environment, Hajime Kobayashi, Takashi Taguchi
Virtual Idol Hatsune Miku: Case Study Of New Production/Consumption Phenomena Generated By Network Effects In Japan’S Online Environment, Hajime Kobayashi, Takashi Taguchi
Markets, Globalization & Development Review
Using Hatsune Miku, a vocaloid or a Desktop Music (DTM) software using voice synthesizer technology, as a case study, this paper explores how consumer generated media (CGM) and user generated content (UGC) diffused in Japan – rapidly at first and then at an erratic and not-so-rapid pace. The creative environment ushered in by the vocaloid platform, it appears, represents a form of "managed creativity", and not a rosy future characterized by a participatory turn to a widespread democratization of creative activity.
Critical Thinking From Japan: Additional Perspectives, Masaaki Takemura, Nikhilesh Dholakia
Critical Thinking From Japan: Additional Perspectives, Masaaki Takemura, Nikhilesh Dholakia
Markets, Globalization & Development Review
No abstract provided.
A Commentary On Narrative Platforms, Cinematic Universes, And Consumers Formerly Known As The Audience, Andreas Treske, Aras Ozgun
A Commentary On Narrative Platforms, Cinematic Universes, And Consumers Formerly Known As The Audience, Andreas Treske, Aras Ozgun
Markets, Globalization & Development Review
No abstract provided.
Virtual Avatars: Trans Experiences Of Ideal Selves Through Gaming, Kai Baldwin
Virtual Avatars: Trans Experiences Of Ideal Selves Through Gaming, Kai Baldwin
Markets, Globalization & Development Review
This article aims to explore the experiences transgender gamers have with avatars. Building on a foundation of identity construction theories from both media studies and queer studies, this study theorizes that these gamers will use their virtual world avatars to experiment with gender performance and ideal selves. These theories of identity construction are explored and examined through digital ethnography, by using the participant observation method, in which trans gamers are interviewed about their experiences with avatar creation and use. Based on the evidence gathered from those interviews, this study concludes that trans gamers in general tend to create avatars who …
The Unfree Space Of Play: Emergence And Control In The Videogame And The Platform, Logan Brown
The Unfree Space Of Play: Emergence And Control In The Videogame And The Platform, Logan Brown
Markets, Globalization & Development Review
This article attempts to understand the economic and informatic ramifications of the convergence between increasingly connective games and massive online platforms by considering recent trends in both that center around designing for emergence. Scholarship on emergence as a property of games overwhelmingly treats emergent design as a liberating force that privileges player agency in a virtual space. Yet, as games fuse with surrounding platform ecosystems like Steam, Facebook, and Google, those emergent behaviors are subject to vast systems of inscription that analyze user behavior in order to reshape the free space of emergence and extract greater social and financial capital. …
[Cntrl] + [Alt] + [Esc] ? Virtual Platforms As Spaces Of Control And Contestation, Aras Ozgun
[Cntrl] + [Alt] + [Esc] ? Virtual Platforms As Spaces Of Control And Contestation, Aras Ozgun
Markets, Globalization & Development Review
No abstract provided.