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Full-Text Articles in Arts and Humanities

Le Cinéma Face À L’Oblitération Génocidaire. Silences Éloquents Et Hors-Champ Intérieur Chez Philippe Van Leeuw Et Kivu Ruhorahoza, Alexandre Dauge-Roth, Ayse Irem Ikizler Dec 2015

Le Cinéma Face À L’Oblitération Génocidaire. Silences Éloquents Et Hors-Champ Intérieur Chez Philippe Van Leeuw Et Kivu Ruhorahoza, Alexandre Dauge-Roth, Ayse Irem Ikizler

Présence Francophone: Revue internationale de langue et de littérature

Philippe Van Leeuw and Kivu Ruhorahoza’s cinema proposes an esthetic and ethical gaze that distances itself from the historic realism that defines the majority of the films on the genocide against the Tutsi in Rwanda. By conferring an unprecedented eloquence to different types of silence and by maintaining viewers in a concerted state of ignorance, both filmmakers question societies’ will to know within the legacy of genocide and their willingness to culturally acknowledge the traumatic resonance of its aftermath.


Realizing The Witch: Science, Cinema, And The Mastery Of The Invisible [Table Of Contents], Richard Baxstrom, Todd Meyers Nov 2015

Realizing The Witch: Science, Cinema, And The Mastery Of The Invisible [Table Of Contents], Richard Baxstrom, Todd Meyers

Cinema & Media Studies

Benjamin Christensen’s Häxan (The Witch, 1922) stands as a singular film within the history of cinema. Deftly weaving contemporary scientific analysis and powerfully staged historical scenes of satanic initiation, confession under torture, possession, and persecution, Häxan creatively blends spectacle and argument to provoke a humanist re-evaluation of witchcraft in European history as well as the contemporary treatment of female “hysterics” and the mentally ill.

In Realizing the Witch, Baxstrom and Meyers show how Häxan opens a window onto wider debates in the 1920s regarding the relationship of film to scientific evidence, the evolving study of religion from historical and …


On The Convergence Of Cinema And Theme Parks: Developing A Predictable Model For Creative Design, Ryan Luke Terry Sep 2015

On The Convergence Of Cinema And Theme Parks: Developing A Predictable Model For Creative Design, Ryan Luke Terry

USF Tampa Graduate Theses and Dissertations

The goal of this research study is to develop a model of information that will enable media conglomerates and other companies, with theme park investments, to make informed and effective decisions based on scholarly and empirical evidences. In order to do this, the following research study uses historic, scholarly, journalistic, and focus group evidences to consolidate the information necessary to create a model to support concepts and designs. The paper begins with establishing why it is important for media conglomerates, with theme park investments, to integrate cinema into the park’s design. Then it looks back through the history of cinema …


Ecologies Of The Moving Image: Cinema, Affect, Nature By Adrian J Ivakhiv, Edie Steiner Feb 2015

Ecologies Of The Moving Image: Cinema, Affect, Nature By Adrian J Ivakhiv, Edie Steiner

The Goose

Review of Adrian J. Ivankhiv's Ecologies of the Moving Image: Cinema, Affect, Nature.


Evidence That Viewers Prefer Higher Frame Rate Film, Laurie M. Wilcox, Robert S. Allison, John Helliker, Bert Dunk, Roy C. Anthony Jan 2015

Evidence That Viewers Prefer Higher Frame Rate Film, Laurie M. Wilcox, Robert S. Allison, John Helliker, Bert Dunk, Roy C. Anthony

Screen Industries Research and Training Centre Works

High frame rate (HFR) movie-making refers to the capture and projection of movies at frame rates several times higher than the traditional 24 frames per second. This higher frame rate theoretically improves the quality of motion portrayed in movies, and helps avoid motion blur, judder and other undesirable artefacts. However, there is considerable debate in the cinema industry regarding the acceptance of HFR content given anecdotal reports of hyper-realistic imagery that reveals too much set and costume detail. Despite the potential theoretical advantages, there has been little empirical investigation of the impact of high-frame rate techniques on the viewer experience. …