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Full-Text Articles in Arts and Humanities

The Incorrigible Social Meaning Of Video Game Imagery, Stephanie Patridge Dec 2011

The Incorrigible Social Meaning Of Video Game Imagery, Stephanie Patridge

Religion & Philosophy Faculty Scholarship

In this paper, I consider a particular amoralist challenge against those who would morally criticize our single-player video play, viz., 'come on, it's only a game!' The amoralist challenge with which I engage gains strength from two facts: the activities to which the amoralist lays claim are only those that do not involve interactions with other rational or sentient creatures, and the amoralist concedes that there may be extrinsic, consequentialist considerations that support legitimate moral criticisms. I argue that the amoralist is mistaken and that there are non-consequentialist resources for morally evaluating our single-player game play. On my view, some …


Monstrous Thoughts And The Moral Identity Thesis, Stephanie Patridge Jan 2008

Monstrous Thoughts And The Moral Identity Thesis, Stephanie Patridge

Religion & Philosophy Faculty Scholarship

The responses are not simply imagined: we are prescribed by Justine actually to find erotically attractive the fictional events, to be amused by them, to enjoy them, to admire this kind of activity. So the novel does not just present imagined events, it also presents a point of view on them, a perspective constituted in part by actual feelings, emotions, and desires that the reader is prescribed to have toward the merely imagined events. Given that the notion of response covers such things as enjoyment and amusement, it is evident that some kinds of responses are actual, and not just …