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Full-Text Articles in Arts and Humanities
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
Assessing A Literary Legacy: The Case Of John Mcgahern, Eamon Maher
Assessing A Literary Legacy: The Case Of John Mcgahern, Eamon Maher
Articles
Since he passed away in 2006, John McGahern’s status as Ireland’s foremost prose writer in English has been reinforced by the establishment of an International Seminar and Summer School byNUIGalway and a Yearbook that captures the highlights of this event. Enhanced by wonderfully expressive photographic material and the adroit editorial skills of John Kenny, the second volume of the Yearbook has an impressive array of contributors, including Denis Sampson, probably the leading expert on McGahern’s work, David Malcolm, whose Understanding John McGahern was published in 2007, Gearo´id O ´ Tuathaigh, and Christopher Murray.