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Articles 1 - 8 of 8
Full-Text Articles in Arts and Humanities
Jewish Games For Learning: Renewing Heritage Traditions In The Digital Age, Owen Gottlieb
Jewish Games For Learning: Renewing Heritage Traditions In The Digital Age, Owen Gottlieb
Articles
Rather than a discontinuity from traditional modes of learning, new explorations of digital and strategic games in Jewish learning are markedly continuous with ancient practices. An explication of the close connections between traditional modes of Jewish learning, interpretive practice, and gaming culture can help to explain how Jews of the Digital Age can adopt and are adapting modern Games for Learning practices for contemporary purposes. The chapter opens by contextualizing a notion of Jewish Games and the field of Games for Learning. Next, the chapter explains the connections between game systems and Jewish traditions. It closes with a case study …
What Makes A Technology Appropriate?, Barrett Hazeltine
What Makes A Technology Appropriate?, Barrett Hazeltine
Articles
No abstract provided.
A Company Town, Daniel Peltz, Sheridan Coleman
Matafunctional/Metafictional Objects, Paolo Cardini
Urban Eden, Anne Tate
Design For Transitions - From And To What?, Cameron Tonkinwise
Design For Transitions - From And To What?, Cameron Tonkinwise
Articles
No abstract provided.
Critical Design And The Critical Social Sciences, Damian White
Critical Design And The Critical Social Sciences, Damian White
Articles
No abstract provided.
On Creative Dialectics, Ian Gonsher