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Articles 1 - 6 of 6
Full-Text Articles in Arts and Humanities
The Technical Code For Worship: Inquiry Of Technological Use In Corporate Musical Worship, Rayah Smith
The Technical Code For Worship: Inquiry Of Technological Use In Corporate Musical Worship, Rayah Smith
Senior Honors Theses
There are many people who have researched and written on the topic of technology in corporate musical worship. The research reveals eight biblical principles for the use of technology in those contexts as follows: technology in corporate musical worship is meant to be practical; is meant to help the Church communicate; is meant to be driven by the Holy Spirit; is meant to be intentionally efficient; is meant to encourage a unified heart of worship to God; is meant to communicate the gospel; is meant to reflect and amplify God; and is meant to be done with hearts pleasing to …
From Penny Lane To Stranger Things: Technology’S Influence On Music Production, Sami Fong
From Penny Lane To Stranger Things: Technology’S Influence On Music Production, Sami Fong
Backstage Pass
No abstract provided.
Bendit_I/O: A System For Extending Mediated And Networked Performance Techniques To Circuit-Bent Devices, Anthony Thomas Marasco
Bendit_I/O: A System For Extending Mediated And Networked Performance Techniques To Circuit-Bent Devices, Anthony Thomas Marasco
LSU Doctoral Dissertations
Circuit bending—the act of modifying a consumer device's internal circuitry in search of new, previously-unintended responses—provides artists with a chance to subvert expectations for how a certain piece of hardware should be utilized, asking them to view everyday objects as complex electronic instruments. Along with the ability to create avant-garde instruments from unique and nostalgic sound sources, the practice of circuit bending serves as a methodology for exploring the histories of discarded objects through activism, democratization, and creative resurrection. While a rich history of circuit bending continues to inspire artists today, the recent advent of smart musical instruments and the …
The Event Of Blues Music And The Effects Of Technology On The Artistic Event, Adam Rejak
The Event Of Blues Music And The Effects Of Technology On The Artistic Event, Adam Rejak
Electronic Thesis and Dissertation Repository
The goal of this dissertation is to find out whether or not blues music is an event. I explore what constitutes a musical or artistic event in modern times and to see how this has changed in relation to earlier periods. I also identify its essential formal elements. I divide blues music into two categories, namely, its technical playing qualities (the micro) and its historical changes (the macro). This division frames the entire project and illustrates that in order to discuss an artistic event, we must account for both its technical and historical aspects. I examine several theories of the …
On The Internet By Means Of Popular Music: The Cases Of Grimes And Childish Gambino, Kristopher R. K. Ohlendorf
On The Internet By Means Of Popular Music: The Cases Of Grimes And Childish Gambino, Kristopher R. K. Ohlendorf
Electronic Thesis and Dissertation Repository
What is the internet? It began as a military research experiment, but the internet has since become a sweeping cultural phenomenon. One of the most prevalent areas of the internet’s cultural dominance is in popular music, and this thesis addresses how the internet is being understood and discussed by popular music artists. I study the works of Grimes and Childish Gambino, two popular music artists who grew up alongside the internet’s rise to cultural dominance and explicitly address this experience as an integral component of their lives and works. I look specifically at discourse surrounding Grimes’ “post-internet” music and Childish …
Soft Sound: A Guide To The Tools And Techniques Of Software Synthesis, Quinn Powell
Soft Sound: A Guide To The Tools And Techniques Of Software Synthesis, Quinn Powell
Capstone Projects and Master's Theses
“Soft Sound” is an examination of software synthesis, the act of using computer software to create audio signals from scratch. It begins with the basics of sound, a prerequisite for understanding any form of synthesis. Then, it delves into a quick history of analog and digital synthesizers before jumping into the heart of the paper: a look at the forms of synthesis that are commonly done in software rather than analog hardware. These forms include wavetable modulation, frequency modulation, and granular synthesis. Different environments for implementing such techniques will be discussed, ranging from user-friendly virtual synthesizers to low-level programming environments. …