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Music

Musicology and Ethnomusicology: Student Scholarship

Series

Video games

Publication Year

Articles 1 - 4 of 4

Full-Text Articles in Arts and Humanities

Video Gamers As Performers: Annotated Bibliography, University Of Denver Nov 2022

Video Gamers As Performers: Annotated Bibliography, University Of Denver

Musicology and Ethnomusicology: Student Scholarship

This study is based on the concept and idea of video game players performing music through the games that they play. This serves as a very assessable way for people who do not have the money, time commitment, and or motivation to be able to play and perform music without any background in music literacy.


Digital Evolution: How The Development Of Digital Audio Technologies Have Changed The Way Video Game Composers Create Music, Mason Cooke Nov 2022

Digital Evolution: How The Development Of Digital Audio Technologies Have Changed The Way Video Game Composers Create Music, Mason Cooke

Musicology and Ethnomusicology: Student Scholarship

This work provides annotations for a collection of sources relevant to the topic above.


Enter Hallownest: How The Music Assists The Narrative In Hollow Knight, University Of Denver Nov 2022

Enter Hallownest: How The Music Assists The Narrative In Hollow Knight, University Of Denver

Musicology and Ethnomusicology: Student Scholarship

Annotated bibliography exploring sources on how music communicates story within the context of video games.


Tunesmith Terror Techniques: Identifying Patterns In The Music Of Horror Video Games: Annotated Bibliography, Sean Kelliher Jan 2021

Tunesmith Terror Techniques: Identifying Patterns In The Music Of Horror Video Games: Annotated Bibliography, Sean Kelliher

Musicology and Ethnomusicology: Student Scholarship

Ludomusicology, the study of music in video games, is a relatively new field in musicology that faces unique obstacles, like the lack of a standardized analytical method. This paper will use the ALI model proposed by Isabella van Elferen along with techniques suggested by Tim Summers to analyze various video games in the horror genre. Along with using analysis of other games as sources, this paper will compare the compositional techniques used to identify patterns that do or do not show up.