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Lost & Found (Game Series) [Book Chapter], Owen Gottlieb Jan 2024

Lost & Found (Game Series) [Book Chapter], Owen Gottlieb

Articles

Description of game series for use in the classroom with best practices.


Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi Dec 2023

Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi

Articles

In this roundtable interview moderated by Paul Darvasi, lecturer at the University of Toronto and co-founder of Gold Bug Interactive, Owen Gottlieb and Matthew Farber discuss research and practice at the intersection of religion, character education, and games in schools. Gottlieb is an associate professor at the Rochester Institute of Technology, founder and lead faculty at the Initiative in Religion, Culture, and Policy at the MAGIC center, and founder and director of the Interaction, Media, and Learning Lab at RIT, where he specializes in interactive media, learning, religion, and culture. Farber is an associate professor of educational technology and coordinator …


Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Androgyny In The Ancient World: The Intersection Of Politics, Religion And Gender In The Art Of Hatshepsut, Megan N. Reimer Apr 2022

Androgyny In The Ancient World: The Intersection Of Politics, Religion And Gender In The Art Of Hatshepsut, Megan N. Reimer

Student Publications

The Pharaoh Hatshepsut is one of the most well-known rulers of ancient Egypt and she has fascinated historians for decades. She ruled Egypt during the 15th century BCE, coming to power after the death of her husband, Thutmose II. Hatshepsut is particularly interesting to historians due to how she was portrayed in her art. Due to how far in the past she ruled, not many pieces of her art have survived; however, in the objects that we do have she is often shown very androgynously or even in came cases distinctly masculine. My research focuses on the many theories as …


Orphaned Landscapes: Violence, Visuality, And Appearance In Indonesia, Patricia Spyer Nov 2021

Orphaned Landscapes: Violence, Visuality, And Appearance In Indonesia, Patricia Spyer

Art & Visual Culture

Less than a year after the end of authoritarian rule in 1998, huge images of Jesus Christ and other Christian scenes proliferated on walls and billboards around a provincial town in eastern Indonesia where conflict had arisen between Muslims and Christians. A manifestation of the extreme perception that emerged amid uncertainty and the challenge to seeing brought on by urban warfare, the street paintings erected by Protestant motorbike-taxi drivers signaled a radical departure from the aniconic tradition of the old colonial church, a desire to be seen and recognized by political authorities from Jakarta to the UN and European Union, …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Vida Y Sacrificio: Los Nueve Rituales Para La Luz La Vida Y El Maíz, Marina Valls I García Aug 2020

Vida Y Sacrificio: Los Nueve Rituales Para La Luz La Vida Y El Maíz, Marina Valls I García

Congreso internacional sobre iconografía precolombina, Barcelona 2019. Actas.

El Códice Borgia presenta uno de los rituales más complejos de toda la liturgia mesoamericana; el conocido como “los nueve rituales para la luz, la vida y el maíz”. El presente estudio es la primera entrega de una serie de artículos en los que se realiza una revisión crítica e interpretativa del ceremonial litúrgico, representado entre las páginas 29 y 42 del documento. Con el objetivo de una mejor comprensión de todo el imaginario reflejado, se plantea una aproximación interdisciplinar que permita apreciar la gran cantidad de figuras poéticas visuales y sutilezas que conforman el discurso religioso y artístico mesoamericano, …


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber Aug 2018

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2018

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …


Romanticism And Religion: The Superb Lily, Alexis Marie Michelle Zilen Oct 2017

Romanticism And Religion: The Superb Lily, Alexis Marie Michelle Zilen

Wonders of Nature and Artifice

“The Superb Lily,” was donated by Geoff Jackson, class of 1991 and beloved benefactor of Gettysburg College, to Special Collections. This first edition piece was published in the twenty first page of the book, Temple of Flora. This text is considered the greatest and most famous florilegia of the twentieth century due to its accuracy of descriptions and vast size. It contained a total of thirty five floral prints. The publisher, Robert Thornton, produced numerous copies of this book in the same year, however, the exact number of copies is unknown. (excerpt)


Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon Aug 2017

Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon

Presentations and other scholarship

In this paper, we describe the design and technological methods of

our dynamic sprite system in Lost & Found, a table-top-to-mobile

card game designed to improve literacy regarding prosocial

aspects of religious legal systems, specifically, collaboration and

cooperation. Harnessing the capabilities of Unreal Engine’s

Paper2D system, we created a dynamic content creation pipeline

that empowered our game designers so that they could rapidly

iterate on the game’s systems and balance externally from the

engine. Utilizing the Unreal Blueprint component system we were

also able to modularize each actor during runtime as data may be

changed. The technological approach behind Lost …


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt Jan 2017

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & …


Nietzsche's Antichrist: The Birth Of Modern Science Out Of The Spirit Of Religion, Babette Babich Jan 2015

Nietzsche's Antichrist: The Birth Of Modern Science Out Of The Spirit Of Religion, Babette Babich

Articles and Chapters in Academic Book Collections

Nietzsche argued that the Greeks were in possessions of every theoretical, mathematical, logical, and technological antecedent for the development of what could be modern science. But if they had all these necessary prerequisites what else could they have needed? Not only had the ancient Greeks no religious world-view antagonistic to scientific inquiry, they also lacked the Judeo-Christian promissory ideal of salvation in a future life (after death). Subsequently, when Greek culture had been irretrievably lost, what Nietzsche regarded as the "decadent" Socratic ideal of reason ultimately and in connection with the preludes of religion and alchemy developed into modern science …


Rome, Women And Religion: Asserting Agency Through Decoration, Chloe Ginnegar Jan 2014

Rome, Women And Religion: Asserting Agency Through Decoration, Chloe Ginnegar

Summer Research

My research focused upon the use of Roman domestic decoration to convey feminine agency. The Roman Empire was comprised of male dominated social systems and state institutions. Men were able to define themselves through politics and business which were often public matters or conducted in the public space. The embedded patriarchal patterns seen in various facets of Roman society were inherently engrained in the domestic environment. While the Roman household was perceived to be a feminine space in its utility, the decorative elements worked to convey the paterfamilias’ identity. The decorative materials presented in my research were situated in two …


Byzantine Emperors And Old Testament Kings: Contextualizing The Paris Psalter As A Product Of Ninth And Tenth Century Byzantine Imperial Ideology, Kelsey Eldridge Jan 2011

Byzantine Emperors And Old Testament Kings: Contextualizing The Paris Psalter As A Product Of Ninth And Tenth Century Byzantine Imperial Ideology, Kelsey Eldridge

Summer Research

No abstract provided.


From Pagan To Christian: An Archaeological Study Of The Transformation Of Corinth In Late Antiquity, Eli J. Weaverdyck May 2007

From Pagan To Christian: An Archaeological Study Of The Transformation Of Corinth In Late Antiquity, Eli J. Weaverdyck

Classical Mediterranean and Middle East Honors Projects

This thesis examines the process by which Christianity became the dominant religion of Corinth as evidenced in the archaeological record. I compare the evidence in Corinth to historical evidence for the Eastern Roman Empire, including imperial legislation and evidence for Christianization in five other eastern cities. I conclude that, in order for Christianity to supplant paganism as the dominant religion in ancient society, it had to accept many of the institutions and traditions of paganism. My investigation of the archaeological evidence in Corinth, specifically the monumental architecture, the sculpture, and the cemeteries, reveals the same phenomenon in Corinth.


Review Of Paul Pfeiffer At Mc Kunst, Micol Hebron Mar 2007

Review Of Paul Pfeiffer At Mc Kunst, Micol Hebron

Art Faculty Articles and Research

This article focuses on Pfeiffer's "Four Horsemen of the Apocalypse" series as they explore notions of spectacle and spectatorship.


A Pilgrim's Progress And Preface, Cliff Edwards Jan 1989

A Pilgrim's Progress And Preface, Cliff Edwards

World Studies Publications

Preface and chapter one of Cliff Edward's book, Van Gogh and God.

From the preface: "My purpose in this book is to help us move in the direction that sensitive art critics have pointed out, to enter the territory that theologians have generally ignored: the creative spiritual quest of Vincent van Gogh that he expressed in both word and image. It is my conclusion, after several years of investigation, that an understanding of van Gogh from the perspective of his spiritual search is a key to the unity of the artist's life and work, casting new light on many of …