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Full-Text Articles in Arts and Humanities
Film Women Violence, Madison R. Ross
Film Women Violence, Madison R. Ross
Masters Theses
As a condensed version of social reality, film has become a more common object of modern sociological and criminological investigation. As such, we can explore film to understand taken-for-granted as well as innovative constructions of social phenomena. Among these are gendered violence. We can use film to dig deep into its logics, elaborated in visual and narrative representations. Prior literature has analyzed crime films and the behavioral constructions within them, outlining the representations of serial homicide, rape, mass shootings and revenge. However, few studies have outlined films that do meaningful, non-voyeuristic representational work on the issue of violence against …
Sexual Harassment As A Narrative Contest, Christine Vossler
Sexual Harassment As A Narrative Contest, Christine Vossler
Doctoral Dissertations
This dissertation examines how stories shape both the perpetration of sexual harassment and the experiences of victims during and after sexual harassment. During and after the experience of sexual harassment, a narrative contest transpires between the harasser, victim, and others who contribute to the contest by engaging in the formal and informal conversations that follow known experiences of harassment in the workplace. I analyze 22 public statements, interviews, and investigative reports, including statements from men accused of sexual harassment, women who were sexually harassed, and bystanders. A narrative framework, including concepts of narrative believability and story credibility, is used to …
Choice-Based Games And Resilience Building Of Gender Non-Conforming Individuals: An Exploratory Study, Yuri M. Cantrell
Choice-Based Games And Resilience Building Of Gender Non-Conforming Individuals: An Exploratory Study, Yuri M. Cantrell
Masters Theses
Research on gaming and user experience of the general population has been abundant, but gender non-conforming (GNC) individuals’ experiences had been largely overlooked until recent years. Using a phenomenological approach, the goal of this study is to find deeper understanding of this phenomenon by exploring what gaming experiences shape the identity of the participants. The exploration of gaming and gender non-conforming experiences through interviews can fill a gap in the current literature on gaming culture regarding this specific population. By taking a closer look at this topic, patterns and themes within games may provide insight to potential resilience building activities …