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Full-Text Articles in Arts and Humanities
A Voice From The Dust, Gian Pierotti
A Voice From The Dust, Gian Pierotti
Theses and Dissertations
We shall not starve. We shall not lack shelter. We shall have a hearth. Awake self reliance! Our art is for feeding, warmth, protection. Ceramics– our temporal salvation. Clay– our material life-force. Transformed by fire we arise with the skills of the ancients! No longer will we live in obscurity. To the deskilled, your fate is at hand! You have chosen alienation, distraction, banality, and sloth. Embrace your digital false Gods and die or be reborn to the natural physical world. Now, together we complete our reason for being. We create a new world of kinship. A hope for the …
Producto Centro Americano : Made In Honduras, Alma Leiva
Producto Centro Americano : Made In Honduras, Alma Leiva
Theses and Dissertations
PRODUCTO CENTRO AMERICANO: MADE IN HONDURAS By Alma Leiva Master of Fine Arts A thesis submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts at Virginia Commonwealth University. Virginia Commonwealth University, 2011. Thesis Director: Robert Paris, Professor Kinetic Imaging / Photography and Film I was born in 1973 in Honduras, a country under military regime. In 1982 after 20 years of military rule, Honduras finally had democratic elections. During that decade, and as a consequence of the cold war, the kidnapping, torturing, murder and disappearance of civilians became common practices among the Honduran military. …
The Anxious Fields Of Play, Luther Kroman
The Anxious Fields Of Play, Luther Kroman
Theses and Dissertations
I see myself as a maker. Most of what I do is make paintings, but to define myself as a painter puts other projects at a critical disadvantage, labeling them as “side projects.” Robert Morris once said that although visually his work may vary a great deal, he felt the ideas flowed throughout the work. I like this idea. The role of the studio and the idea of play as both diligent investigation and a way of playing a game with the viewer is part of what I will discuss. In addition, I use game spaces as a surrogate to …