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Full-Text Articles in Arts and Humanities

Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab Oct 2023

Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab

Akda: The Asian Journal of Literature, Culture, Performance

This paper will explore the possibilities of using video games as a means of remediating Philippine source texts. This begins by defining Philippine Source texts based on Dr. Joyce Arriola’s book Pelikulang Komiks: Toward a Theory of Filipino Film Adaptation (2019) and understanding how remediation changes perception of the material through concepts defined in Jay Bolter and Richard Grusin’s book, Remediation (2000). Video games will later be explored as a form of new media in the 21st century, and how media convergence and globalization has brought it to its current state. This paper will then analyze Adarna (2015), a video …


Body Genres, Embodiment And Engagement: Second Person In Audio Storytelling, Riccardo Giacconi Jul 2023

Body Genres, Embodiment And Engagement: Second Person In Audio Storytelling, Riccardo Giacconi

RadioDoc Review

In the article, “Film Bodies: Gender, Genre and Excess” (1991), Linda Williams defines as body genres the film genres that are based on stimulating certain physical reactions in the bodies of spectators. These are fear (horror), sexual arousal (pornography), and tears (melodrama). All three genres share, “an apparent lack of proper aesthetic distance, a sense of over-involvement in sensation and emotion. We feel manipulated,” by them. The bodies of whoever watches these films are involved in an “involuntary mimicry” of the body on the screen. During a talk at the 2016 Third Coast Conference, radio producer Eleanor McDowall inquired about …


Experiencing Cinematic Vr: Where Theory And Practice Converge In The Tribeca Film Festival Cinema360, John V. Pavlik Nov 2021

Experiencing Cinematic Vr: Where Theory And Practice Converge In The Tribeca Film Festival Cinema360, John V. Pavlik

Proceedings of the New York State Communication Association

Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This paper offers a theoretical framework of VR narrative structure to critically examine one such festival in cinematic VR. The spotlight here is on the fifteen entries in the 2020 Tribeca Film Festival Cinema360. Findings suggest that although the field of cinematic VR has advanced substantially in recent years in terms of narrative design and user experience, there is still a considerable distance for VR storytellers to travel to fully utilize the nature and potential of the developing medium of virtual reality.


Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu Jul 2021

Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu

Frameless

Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.


Frederick Luis Aldama. Latino Comic Book Storytelling: An Odyssey By Interview. San Diego: ¡Hyperbole Books!, 2017., Jessica Rutherford Sep 2017

Frederick Luis Aldama. Latino Comic Book Storytelling: An Odyssey By Interview. San Diego: ¡Hyperbole Books!, 2017., Jessica Rutherford

Studies in 20th & 21st Century Literature

Review of Frederick Aldama. Latino Comic Book Storytelling: An Odyssey by Interview. San Diego: ¡Hyperbole Books!, 2017.


New Hollywood: Classical Hollywood In A New Light, Wesley D. Buskirk May 2016

New Hollywood: Classical Hollywood In A New Light, Wesley D. Buskirk

Cinesthesia

This essay analyzes the manifestations of America’s post-1960 film industry, more specifically the rise of “New Hollywood.” In response to governmental intervention of the studio system, the popularization of commercial television, and the influences of the French New Wave, Hollywood’s emerging “film generation” embraced the commercialization of the star auteur and the blockbuster picture. George Lucas and Steven Spielberg, sons of the “Hollywood Renaissance,” capitalized on the potential of “high concept,” “ultra-high-budget” feature films and their associated synergetic marketing systems, a phenomenon referred to as the “blockbuster syndrome.” Jaws, a pioneering New Hollywood megapicture directed by Spielberg, exhibits the “Lucas-Spielberg” …


Literature And The Study Of Intermediality: A Book Review Article On New Work By Grishakova And Ryan And Carvalho Homem, Ioan-Flaviu Patrunjel, Asunción López-Varela Mar 2013

Literature And The Study Of Intermediality: A Book Review Article On New Work By Grishakova And Ryan And Carvalho Homem, Ioan-Flaviu Patrunjel, Asunción López-Varela

CLCWeb: Comparative Literature and Culture

No abstract provided.


12 Monkeys, Collette Sweeney May 1996

12 Monkeys, Collette Sweeney

SWITCH

The article depicts the visual and conceptual significance of the film “12 Monkeys”, directed by Terry Gilliam and starring Bruce Willis and Brad Pitt. In this film, movie genres and tropes are called into question. Terry Gilliam presents a visions of the future, but relies on the conventions of the American Western Formula. Gilliam tales a distinct approach to typical characters, allowing his proragonists to become onlookers to the foreboding issue at play. What Gilliam achieves in his 12 Monkeys is making the viewers “entertain” that the future depicted in the movie may be seen as a warning.