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Full-Text Articles in Arts and Humanities

Transmission: Premium Television Characters Outside Of The Gender Binary, Daniel L. Ketchum Aug 2014

Transmission: Premium Television Characters Outside Of The Gender Binary, Daniel L. Ketchum

Electronic Theses and Dissertations

Five fictional characters have emerged on the U.S. premium-pay-cable channels that blur the traditional male-or-female gender divide. The basics of queer theory (sex, gender, orientation, and transgender) and critical/cultural studies (encoding, decoding, and reading a text) are explained as a basis for the analysis of the characters, which seeks to answer the research question: does the premium-pay-cable television format offer truly empathetic non-binary transgender characters that challenge the dominant American ideologies about gender identity and expression? If so, how? If not, why not?

Shane McCutcheon from Showtime’s lesbian melodrama The L Word (2004- 2010), Lafayette Reynolds from HBO’s supernatural drama-comedy …


Not Dead At All, Martin Becerra May 2014

Not Dead At All, Martin Becerra

Electronic Theses and Dissertations

Not Dead At All is a nontraditional thesis, a creative product, the result of a combination of media production and social research. This paper is an attempt to explain the creative and production process behind the creation of an original media content, using the social research as a tool to increase the likeability of our characters and therefore increase the show’s chances of success.


Blivits!, Charles Sutter Jan 2014

Blivits!, Charles Sutter

Electronic Theses and Dissertations

Blivits! is a feature-length documentary produced, written, and directed by Charles Sutter in pursuit of the Master of Fine Arts in Film & Digital Media from the University of Central Florida. This thesis examines the ethical questions of making a documentary in the digital era. In accordance with the restrictions of the program's guidelines, this film was completed a budget of less than $50,000. The film was shot over 18 days, in various locations up and down the east coast of the United States. This thesis is the record of Blivits!'s journey through development until completion of picture lock.


Interior: A Micro-Budget Horror Feature, Zachary Beckler Jan 2014

Interior: A Micro-Budget Horror Feature, Zachary Beckler

Electronic Theses and Dissertations

INTERIOR is a feature-length film written, directed, and produced by Zachary Beckler as part of the requirements for earning a Master of Fine Arts in Entrepreneurial Digital Cinema from the University of Central Florida. The project aims to challenge existing conventions of the horror film on multiple levels - aesthetic, narrative, technical, and industrial - while also examining growing importance of workflow throughout all aspects of production. These challenges were both facilitated and necessitated by the limited resources available to the production team and the academic context of the production. This thesis is a record of the film, from concept …


Secondary World: The Limits Of Ludonarrative, David Dannelly Jan 2014

Secondary World: The Limits Of Ludonarrative, David Dannelly

Electronic Theses and Dissertations

Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in video games. The series covers specific topics relating to film theory, game design and art theory: specifically those associated with Gilles Deleuze, Jean Baudrillard, Jay Bolter, Richard Grusin and Andy Clark. The use of imagery, editing and presentation is intended to physically represent an extension of myself and my thinking process and which are united through the common thread of my personal feelings, thoughts and experiences in the digital age.


The Great Mirror Of Fandom: Reflections Of (And On) Otaku And Fujoshi In Anime And Manga, Clarissa Graffeo Jan 2014

The Great Mirror Of Fandom: Reflections Of (And On) Otaku And Fujoshi In Anime And Manga, Clarissa Graffeo

Electronic Theses and Dissertations

The focus of this thesis is to examine representations of otaku and fujoshi (i.e., dedicated fans of pop culture) in Japanese anime and manga from 1991 until the present. I analyze how these fictional images of fans participate in larger mass media and academic discourses about otaku and fujoshi, and how even self-produced reflections of fan identity are defined by the combination of larger normative discourses and market demands. Although many scholars have addressed fan practices and identities through surveys and participant observation, many of these studies work with Western groups of fans whose identities may not be consistent with …


Ar Physics: Transforming Physics Diagrammatic Representations On Paper Into Interactive Simulations., Yao Zhou Jan 2014

Ar Physics: Transforming Physics Diagrammatic Representations On Paper Into Interactive Simulations., Yao Zhou

Electronic Theses and Dissertations

A problem representation is a cognitive structure created by the solver in correspondence to the problem. Sketching representative diagrams in the domain of physics encourages a problem solving strategy that starts from 'envisionment' by which one internally simulates the physical events and predicts outcomes. Research studies also show that sketching representative diagrams improves learner's performance in solving physics problems. The pedagogic benefits of sketching representations on paper make this traditional learning strategy remain pivotal and worthwhile to be preserved and integrated into the current digital learning landscape. In this paper, I describe AR Physics, an Augmented Reality based application that …


What Killed Interactive Tv? An Exploration Of Why Interactive Television Has Not Been Successful, Reuben Rogak Jan 2014

What Killed Interactive Tv? An Exploration Of Why Interactive Television Has Not Been Successful, Reuben Rogak

Electronic Theses and Dissertations

The objective of this thesis is to investigate the history of interactive videos and examine some possible reasons as to why they have never been successful. Because the method of interactivity is often disrupting to the narrative, I wanted to make something that was much more fluid. To this end, I produced Man Alone Interactive, a branching story that allows users to choose their path without stopping the narrative. The purpose for creating it was to see if a different interactive mechanic would aid in the user immersion. In order to fully test this, two versions of the movie were …


Examining The Narcissism Trend In Generation Y Through Digital Narrative Film, Joshua Ingle Jan 2014

Examining The Narcissism Trend In Generation Y Through Digital Narrative Film, Joshua Ingle

Electronic Theses and Dissertations

This thesis presents an account of the making of 15 Minutes of Faye, a microbudget feature-length film created in partial fulfillment of the requirements for the degree of Master of Fine Arts in Film and Digital Media at the University of Central Florida. It chronicles the motivation behind the creation of the film, the entire creation process, plans for its distribution, and reflections on lessons learned during the creation process. The film itself was designed to challenge its viewers with the gross self-absorption of its fame-seeking protagonist, in order to promote public discourse about Generation Y's sense of entitlement, which …