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Full-Text Articles in Arts and Humanities

"Play Along" With The Authors: Half-Life 2, Bioshock, And Video Game Narrative, Samy Masadi Jun 2010

"Play Along" With The Authors: Half-Life 2, Bioshock, And Video Game Narrative, Samy Masadi

Honors Projects

Applies narrative analysis to two story-based video games, Half-Life 2 and BioShock, arguing that such games combine traditional narrative elements in innovative ways. Includes discussion of narratology, ludology, and game narrative theory.


Idealization And Desire In The Hundred Acre Wood: A.A. Milne And Christopher (Robin), Laura E. Bright Apr 2010

Idealization And Desire In The Hundred Acre Wood: A.A. Milne And Christopher (Robin), Laura E. Bright

Honors Projects

Argues that A.A. Milne's Winnie-the-Pooh and The House at Pooh Corner represent the conscious rejection, unconscious reproduction, and re-imaging of the author's traumatic Victorian childhood.


The Dark Places Of Psychology: Consciousness In Virginia Woolf's Major Novels, Linda Martin Apr 2010

The Dark Places Of Psychology: Consciousness In Virginia Woolf's Major Novels, Linda Martin

Honors Projects

In a 1919 essay, Virginia Woolf wrote that “[f]or the moderns ‘that,’ the point of interest, lies very likely in the dark places of psychology.” For Woolf, this assertion represented a career-long interest in the mind and consciousness; she made a project of describing and explaining the mystery of subjective experience in her fiction. In my paper, I argue that specific, turn-of-the-century psychologists’ and scholars’ theories of consciousness influenced and inspired Woolf to integrate their ideas into her fiction. Further, through an in-depth exploration of Woolf’s middle fiction (Jacob’s Room, Mrs. Dalloway, To the Lighthouse, and The Waves), I demonstrate …