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Full-Text Articles in Arts and Humanities
Replication Data For: Comparing Teamwork & Collaboration Competencies Between A Technology In Art Education Course And An Engineering Project Management Course, Martin Wallace, Ryan Hulla
Replication Data For: Comparing Teamwork & Collaboration Competencies Between A Technology In Art Education Course And An Engineering Project Management Course, Martin Wallace, Ryan Hulla
UTA Libraries Datasets
This data was collected over two academic years, 2018/19 and 2019/20 from students enrolled in two courses at UTA: ART 4365 Technology in Art Education and IE 4340 Engineering Project Management. The data collection instruments were pre- and post-self assessment surveys, distributed at the beginning and end of the semester. The data includes student-self reported competencies for Maker Competencies 9 and 10, "Assembles Effective Teams" and "Collaborates Effectively" on a range of 1 (low) to 5 (high).
Mapping In The Humanities: Gis Lessons For Poets, Historians, And Scientists, Emily W. Fairey
Mapping In The Humanities: Gis Lessons For Poets, Historians, And Scientists, Emily W. Fairey
Open Educational Resources
User-friendly Geographic Information Systems (GIS) is the common thread of this collection of presentations, and activities with full lesson plans. The first section of the site contains an overview of cartography, the art of creating maps, and then looks at historical mapping platforms like Hypercities and Donald Rumsey Historical Mapping Project. In the next section Google Earth Desktop Pro is introduced, with lessons and activities on the basics of GE such as pins, paths, and kml files, as well as a more complex activity on "georeferencing" an historic map over Google Earth imagery. The final section deals with ARCGIS Online …
Ghosts Of The Horseshoe, Heidi Rae Cooley, Richard Walker, Duncan Buell
Ghosts Of The Horseshoe, Heidi Rae Cooley, Richard Walker, Duncan Buell
Digital Projects
Ghosts of the Horseshoe (Ghosts) is a mobile interactive application that endeavors to bring into view--literally, on mobile micro screens (iPads and iPhones at present)--the largely unknown history of slavery at South Carolina College. It deploys game mechanics (i.e., ludic methods), as well as Augmented Reality (AR) and GPS functionality to generate awareness of and questioning about what otherwise seems ordinary: a grassy space at the center of a university campus. It organizes content into distinct but overlapping themes: (1) architectural ghosts (e.g., razed outbuildings); (2) human ghosts (e.g., un/named enslaved persons); and (3) the historic Wall delimiting the Horseshoe …
Test 366: John Deere B, Nebraska Tractor Test Lab
Test 366: John Deere B, Nebraska Tractor Test Lab
Nebraska Tractor Tests
EXPLANATION OF TEST REPORT: John Deere B
TEST A: The manufacturer's representative operates the tractor for a minimum of 12 hours using light to heavy drawbar loads in each gear.
This serves as a period for limber up, general observation and adjustments. Adjustments that are permissible include valve tappet clearance, breaker ,point gap, spark plug gaps, clutch and others of a similar nature. No new parts or accessories can be installed without having mention made of it in the report. No data' are recorded during this preliminary run except the time that the engine is operated.
BELT HORSEPOWER TESTS
TEST …