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Game Types, Game-Related Behaviors And Resilience: Creating A Roadmap For Effective Gamification Design In Higher Education, Patrick Marino Jan 2019

Game Types, Game-Related Behaviors And Resilience: Creating A Roadmap For Effective Gamification Design In Higher Education, Patrick Marino

Dissertations

Gamification, or the use of game-based mechanics and thinking in real world applications, is on the rise in educational environments. While various applications seek to increase engagement and motivation for tasks related to student success, research regarding best practices for the design of such systems is lacking. In fact, conflicting outcomes from various gamification studies at the secondary and tertiary education levels suggest that not all gamification designs are effective for increasing student success. Meanwhile, research from the medical field indicates gamification can be used to increase resilience; which has been linked to various student success outcomes including academic performance. …


Committed Seventh-Day Adventist Students At Secular Institutions Of Higher Education, Lashonda R. Anthony Jun 2013

Committed Seventh-Day Adventist Students At Secular Institutions Of Higher Education, Lashonda R. Anthony

Dissertations

The experiences of Seventh-day Adventist students at secular universities was examined. Seven women and two men attending universities in Michigan and New York were interviewed. The researcher employed a heuristically guided phenomenological method to get rich descriptions of the participants’ experiences in the secular university setting. Open-ended interviews were used to gather data regarding the student experience.

From an analysis of the data six themes arose detailing the experiences of Seventh-day Adventist students in secular environments. The themes were (a) challenges encountered in the secular environment led to a need for self-advocacy in the academic and work environment regarding maintaining …