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Full-Text Articles in Arts and Humanities

Towards A History Of Electronic Literature, Urszula Pawlicka Dec 2014

Towards A History Of Electronic Literature, Urszula Pawlicka

CLCWeb: Comparative Literature and Culture

In her article "Towards a History of Electronic Literature" Urszula Pawlicka investigates the development of theoretical frameworks of and for the study of electronic literature. Pawlicka's objective is show how electronic literature developed and posits that the field underwent to date three transitional phases including several sub-phases where certain aspects and perspectives overlapped. She argues that by distinguishing developments in different phases we can see that electronic literature moved from text to technotext, from text as decoding meaning to text as a process of information and information system, from an interpretation to experience, from visual perception to performativity, from close …


A Survey Of Electronic Literature Collections, Luis Pablo, María Goicoechea Dec 2014

A Survey Of Electronic Literature Collections, Luis Pablo, María Goicoechea

CLCWeb: Comparative Literature and Culture

In their article "A Survey of Electronic Literature Collections" Luis Pablo and María Goicoechea describe characteristics and functions of collections of electronic literature and analyze descriptors used and the way information can be accessed. Based on their observations, Pablo and Goicoechea advocate a database structure which is flexible and can produce a dynamic archiving model as texts are registered and collected so that tags form a close set for the texts in the collection and this set can expand as new texts make new tags necessary. Further, the organization of tags into ever more complex taxonomies seems inevitable, since this …


Metalanguage In Carroll's "Jabberwocky" And Biggs's Reread, Asunción López-Varela Dec 2014

Metalanguage In Carroll's "Jabberwocky" And Biggs's Reread, Asunción López-Varela

CLCWeb: Comparative Literature and Culture

In her article "Metalanguage in Carroll's 'Jabberwocky' and Biggs's reRead" Asunción López-Varela discusses Simon Biggs's installation reRead <http://www.littlepig.org.uk/reRead/reRead.htm> in relation to Lewis Carroll's poem. López-Varela posits that both works draw attention to the functioning of self-reflexive semiotic mechanisms present in human discourse and gestures. Based on the examples of the poem and the installation, López-Varela discusses how the human mind creates narratological coherence out of random and recursive patterns and argues that it does so by including other media which enable formats beyond the textual and the iconic. Further, López-Varela discusses how we are pre-disposed to process any semiotic …


Electronic Poetry And The Importance Of Digital Repository, Manuel Brito Dec 2014

Electronic Poetry And The Importance Of Digital Repository, Manuel Brito

CLCWeb: Comparative Literature and Culture

In his article "Electronic Poetry and the Importance of Digital Repository" Manuel Brito analyzes selected early digital repositories of electronic poetry. In addition to issues concerning efficiency and discursive practice, Brito's discusses the objectives, contents, and the funding of digital repositories. Brito argues that digital repositories promote poetry, enable networking and quick publishing of innovative poetry, they intensify the reading experience, and make a readership possible that is larger than that of print poetry. Networking, interaction, and web-based communication intensify the writing and reading experience while new modes of discourse are emerging continually. Not just passive consumerism promoted by an …


Introduction To New Work On Electronic Literature And Cyberculture, Maya Zalbidea, Mark C. Marino, Asunción López-Varela Dec 2014

Introduction To New Work On Electronic Literature And Cyberculture, Maya Zalbidea, Mark C. Marino, Asunción López-Varela

CLCWeb: Comparative Literature and Culture

No abstract provided.


Teaching Digital Humanities In Romania, Mădălina Nicolaescu, Adriana Mihai Dec 2014

Teaching Digital Humanities In Romania, Mădălina Nicolaescu, Adriana Mihai

CLCWeb: Comparative Literature and Culture

In their article "Teaching Digital Humanities in Romania" Mădălina Nicolaescu and Adriana Mihai describe a research project that sets out to promote digital humanities with an internet based platform in Shakespeare studies at the University of Bucharest. Texts have been collected and catalogued and the platform's technical construction is in construction. Based on the Shakespeare platform's content and presentation, Nicolaescu and Mihai propose participation strategies for involvement in the creation of a digital database that is both a research tool and a digital storytelling environment. The database is a collection of digitized translations of Shakespeare in Romanian followed by participants' …


New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann Dec 2014

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann

CLCWeb: Comparative Literature and Culture

In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …


The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon Dec 2014

The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon

CLCWeb: Comparative Literature and Culture

In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …