Open Access. Powered by Scholars. Published by Universities.®

Arts and Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Arts and Humanities

Pity The Poor Reader, Charles H. Haddad Sep 2017

Pity The Poor Reader, Charles H. Haddad

School of Communication and Journalism Faculty Publications

As a longtime writing professor, I know a painful truth: High school and college students find most writing textbooks as appealing as a mouthful of sawdust. And no wonder. These books tend to be turgid, dull and uninspiring. But what if there were a lean, lively and inspiring book - an un-textbook, if you will - that taught the fundamentals of writing well in a playful, irreverent voice that spoke to young people? Think of it as a pirate's manifesto on writing well.


A Critical Analysis Of History’S Best Wishes, Jeffery Keene Short May 2017

A Critical Analysis Of History’S Best Wishes, Jeffery Keene Short

Department of English: Dissertations, Theses, and Student Research

This is a critical, reflective analysis of a work of fiction by the author Keene Short, as a means to assess and analyze the artistic and creative development of the project as a whole. The creative work is collection of nine historical fiction short stories, some connected by characters and others standing alone in the collection. The analysis actively explores and engages with several facets relevant to the author’s creative goals, including theory, influences, background, motive, form, genre, and content. The analysis is divided into a summary, critique, and sample of one story from the collection, History’s Best Wishes.

Advisor: …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …