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Articles 1 - 9 of 9

Full-Text Articles in Arts and Humanities

Créativité Assistée Par Ordinateur : Composer La Musique D'Un Film En Utilisant Uniquement Sa Courbe De Luminosité Extraite Automatiquement, Felipe Ariani, Marcelo Caetano, Javier Elipe Gimeno, Ivan Magrin-Chagnolleau Jan 2023

Créativité Assistée Par Ordinateur : Composer La Musique D'Un Film En Utilisant Uniquement Sa Courbe De Luminosité Extraite Automatiquement, Felipe Ariani, Marcelo Caetano, Javier Elipe Gimeno, Ivan Magrin-Chagnolleau

Presidential Fellows Articles and Research

Dès sa conception, l'ordinateur a trouvé des applications pour accompagner la créativité des humains. De nos jours, le débat sur les ordinateurs et la créativité implique plusieurs défis, tels que comprendre la créativité humaine, modéliser le processus créatif, et programmer l'ordinateur pour qu'il présente un comportement qui semble être créatif dans une certaine mesure. Dans cet article, nous nous intéressons à la manière dont l'ordinateur peut être utilisé comme un outil favorisant la créativité dans une composition musicale. Nous avons extrait automatiquement la courbe de luminosité d'un film muet et l'avons ensuite utilisée pour composer une pièce musicale pour accompagner …


Automated Identification Of Astronauts On Board The International Space Station: A Case Study In Space Archaeology, Rao Hamza Ali, Amir Kanan Kashefi, Alice C. Gorman, Justin St. P. Walsh, Erik J. Linstead Aug 2022

Automated Identification Of Astronauts On Board The International Space Station: A Case Study In Space Archaeology, Rao Hamza Ali, Amir Kanan Kashefi, Alice C. Gorman, Justin St. P. Walsh, Erik J. Linstead

Art Faculty Articles and Research

We develop and apply a deep learning-based computer vision pipeline to automatically identify crew members in archival photographic imagery taken on-board the International Space Station. Our approach is able to quickly tag thousands of images from public and private photo repositories without human supervision with high degrees of accuracy, including photographs where crew faces are partially obscured. Using the results of our pipeline, we carry out a large-scale network analysis of the crew, using the imagery data to provide novel insights into the social interactions among crew during their missions.


Gender Gap In Computer Science: An Invitational Rhetoric Study, Cindy Ramirez May 2021

Gender Gap In Computer Science: An Invitational Rhetoric Study, Cindy Ramirez

Student Scholar Symposium Abstracts and Posters

This project will address the gender gap in computer science through a discourse analysis of materials used to attract young girls to the field. Applying Invitational Rhetoric, Foss and Griffin’s feminist rhetorical theory, I will determine how rhetoric is being used to attract or possibly dissuade young females from entering computer science. Women have contributed to the field of computer science beginning in the 19th century even though computers were not yet invented. Considered the world’s first programmer, Ada Lovelace helped pioneer the first modern computer science concepts, and many of the same ideas we use today, like variables and …


An Introduction To Seshat: Global History Databank, Peter Turchin, Harvey Whitehouse, Pieter François, Daniel Hoyer, Abel Alves, John Baines, David Baker, Marta Bartkowiak, Jennifer Bates, James Bennett, Julye Bidmead, Peter Bol, Alessandro Ceccarelli, Kostis Christakis, David Christian, Alan Covey, Franco De Angelis, Timothy K. Earle, Neil R. Edwards, Gary Feinman, Stephanie Grohmann, Philip B. Holden, Árni Júlíusson, Andrey Korotayev, Axel Kristinsson, Jennifer Larson, Oren Litwin, Victor Mair, Joseph G. Manning, Patrick Manning, Arkadiusz Marciniak, Gregory Mcmahon, John Miksic, Juan Carlos Moreno Garcia, Ian Morris, Ruth Mostern, Daniel Mullins, Oluwole Oyebamiji, Peter Peregrine, Cameron Petrie, Johannes Preiser-Kapeller, Peter Rudiak-Gould, Paula Sabloff, Patrick Savage, Charles Spencer, Miriam Stark, Barend Ter Haar, Stefan Thurner, Vesna Wallace, Nina Witoszek, Liye Xie Nov 2020

An Introduction To Seshat: Global History Databank, Peter Turchin, Harvey Whitehouse, Pieter François, Daniel Hoyer, Abel Alves, John Baines, David Baker, Marta Bartkowiak, Jennifer Bates, James Bennett, Julye Bidmead, Peter Bol, Alessandro Ceccarelli, Kostis Christakis, David Christian, Alan Covey, Franco De Angelis, Timothy K. Earle, Neil R. Edwards, Gary Feinman, Stephanie Grohmann, Philip B. Holden, Árni Júlíusson, Andrey Korotayev, Axel Kristinsson, Jennifer Larson, Oren Litwin, Victor Mair, Joseph G. Manning, Patrick Manning, Arkadiusz Marciniak, Gregory Mcmahon, John Miksic, Juan Carlos Moreno Garcia, Ian Morris, Ruth Mostern, Daniel Mullins, Oluwole Oyebamiji, Peter Peregrine, Cameron Petrie, Johannes Preiser-Kapeller, Peter Rudiak-Gould, Paula Sabloff, Patrick Savage, Charles Spencer, Miriam Stark, Barend Ter Haar, Stefan Thurner, Vesna Wallace, Nina Witoszek, Liye Xie

Religious Studies Faculty Articles and Research

This article introduces the Seshat: Global History Databank, its potential, and its methodology. Seshat is a databank containing vast amounts of quantitative data buttressed by qualitative nuance for a large sample of historical and archaeological polities. The sample is global in scope and covers the period from the Neolithic Revolution to the Industrial Revolution. Seshat allows scholars to capture dynamic processes and to test theories about the co-evolution (or not) of social scale and complexity, agriculture, warfare, religion, and any number of such Big Questions. Seshat is rapidly becoming a massive resource for innovative cross-cultural and cross-disciplinary research. Seshat is …


Crowdsourcing Image Extraction And Annotation: Software Development And Case Study, Ana Jofre, Vincent Berardi, Kathleen P.J. Brennan, Aisha Cornejo, Carl Bennett, John Harlan Jan 2020

Crowdsourcing Image Extraction And Annotation: Software Development And Case Study, Ana Jofre, Vincent Berardi, Kathleen P.J. Brennan, Aisha Cornejo, Carl Bennett, John Harlan

Psychology Faculty Articles and Research

We describe the development of web-based software that facilitates large-scale, crowdsourced image extraction and annotation within image-heavy corpora that are of interest to the digital humanities. An application of this software is then detailed and evaluated through a case study where it was deployed within Amazon Mechanical Turk to extract and annotate faces from the archives of Time magazine. Annotation labels included categories such as age, gender, and race that were subsequently used to train machine learning models. The systemization of our crowdsourced data collection and worker quality verification procedures are detailed within this case study. We outline a data …


The Trolley Problem In Virtual Reality, Jungsu Pak, Ariane Guirguis, Nicholas Mirchandani, Scott Cummings, Uri Maoz Dec 2019

The Trolley Problem In Virtual Reality, Jungsu Pak, Ariane Guirguis, Nicholas Mirchandani, Scott Cummings, Uri Maoz

Student Scholar Symposium Abstracts and Posters

Would people react to the Trolley problem differently based on the medium? Immersive Virtual Reality Driving Simulator was used to examine participants respond to the trolley problem in a realistic and controlled simulated environment.


Player-Response: On The Nature Of Interactive Narratives As Literature, Lee Feldman May 2018

Player-Response: On The Nature Of Interactive Narratives As Literature, Lee Feldman

English (MA) Theses

In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze video games alongside other narrative forms, such as novels and films. Video games now involve rich stories that require input and interaction on behalf of the player. This level of agency likens video games to a kind of modern hypertext, networking and weaving various narrative threads together, something which traditional modes of media lack. When examined from the lens of reader-response criticism, this interaction deepens even further, acknowledging the player’s experience as a valid interpretation of a video game’s plot. The wide freedom of choice …


Bibliography For Interstices 2018: Beyond Human: Emotion And Ai, Kristin Laughtin-Dunker Jan 2018

Bibliography For Interstices 2018: Beyond Human: Emotion And Ai, Kristin Laughtin-Dunker

Library Displays and Bibliographies

An annotated list of materials in the Leatherby Libraries to accompany the Interstices 2018: Beyond Human: Emotion and AI event held at Chapman University in February 2018. The event featured Lisa Joy, co-creator and executive producer of HBO’s Emmy winning hit series Westworld, Jon Gratch, Director for Virtual Human Research at the University of Southern California’s (USC) Institute for Creative Technologies and Caroline Bainbridge, a Professor of Psychoanalysis and Culture in the Department of Media, Culture and Language at the University of Roehampton London. The Leatherby Libraries also hosted two book club discussions of The Positronic …


Preface To "Intertwingled: The Work And Influence Of Ted Nelson", Douglas R. Dechow, Daniele C. Struppa Jan 2015

Preface To "Intertwingled: The Work And Influence Of Ted Nelson", Douglas R. Dechow, Daniele C. Struppa

Mathematics, Physics, and Computer Science Faculty Books and Book Chapters

This is the preface to "Intertwingled: The Work and Influence of Ted Nelson", which examines and honors the work and influence of the computer visionary and re-imagines its meaning for the future. Emerging from a conference held in 2014 at Chapman University, it includes contributions from world-renowned computer scientists and media figures.

The full text of this book is available on an open access basis at Springer.

The blog for the Intertwingled Conference can be read here.