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Full-Text Articles in Arts and Humanities

Cards With Class: Formalizing A Simplified Collectible Card Game, Dan Ha Jun 2024

Cards With Class: Formalizing A Simplified Collectible Card Game, Dan Ha

University Honors Theses

Collectible card games (CCGs) have been a wildly popular game genre since the release of Wizards of the Coast’s Magic: The Gathering. These games revolve around their thousands of cards and the hundreds of thousands of interactions they can create with their many effects. For designers, it is an incredibly demanding task to ensure that every single card works properly and that each card’s text unambiguously conveys its intended behavior in all cases. The task only grows more difficult over time as the number of cards in the game grows and card effects become more complex or experimental. If the …


Machines Of The Absurd: Leveraging Generative Ai For Creativity, Humor, And Playfulness, Tyler Sanders Jun 2024

Machines Of The Absurd: Leveraging Generative Ai For Creativity, Humor, And Playfulness, Tyler Sanders

College of Computing and Digital Media Dissertations

Machines of The Absurd is a collection of four projects exploring how generative AI can be leveraged for creativity, humor and playfulness.

1. neverOS — A node-based visual playground for interacting with large language models.

2. Other Calc — An iOS app with a calculator interface, where players can “calculate” text instead of numbers.

3. What Must Burn — An experiment where players type in text that can be dragged into a campfire to produce contextually appropriate sound effects.

4. Jazz vs Waffles — A turn-based comedy game, where players battle anything they type in.

Together, these projects make the …


Memories Of Recipes In Twentieth-Century Irish Cookbooks, Gary Thompson May 2024

Memories Of Recipes In Twentieth-Century Irish Cookbooks, Gary Thompson

Dublin Gastronomy Symposium

This paper analyses and categorises the ways in which authors and their publishers have chosen to include the author’s culinary, food and personal memories within the texts of twenty twentieth century Irish Cookbooks. Cookbooks are subjects of culinary nostalgia with the reading of a recipe capable of triggering in the reader a memory of a meal enjoyed, a dish cooked in times past by a loved one, or recollections of the disgust felt for a food hated in childhood. Independent from the reader, the culinary memories of the author can be captured at the time of publication in the text …


Companionship, Romance, And Self-Perception With Conversational Chatbots, Jonathan Windsor May 2024

Companionship, Romance, And Self-Perception With Conversational Chatbots, Jonathan Windsor

Student Research Submissions

Serving as a metaphorical gateway transcending the communicative barriers of physical relationships in interpersonal dialogues, artificial imators of human behavior and speech, also known as conversational chatbots; a simulation of human knowledge and existence in a bi-directional conversation, functions as a rhetor of expression. Spanning from contexts of professional to romantic, I serve to dissect and critically analyze the nuances of human-machine relationships based on pre-established literature, inviting ethical considerations and biases in their design and marketing. Corporate influences spark pre-established servitude-esque relationships with conversational agents. Professional applications, both task-oriented and emotionally based alike, paint a mixed picture of …


A Little Loud And A Little Alone: A Phenomenology Of Leadership Identity Construction Among Women In Higher Education Technology, Amy Barry May 2024

A Little Loud And A Little Alone: A Phenomenology Of Leadership Identity Construction Among Women In Higher Education Technology, Amy Barry

Department of Teaching, Learning, and Teacher Education: Dissertations, Theses, and Student Research

This qualitative study is an exploration of how women in higher education information technology (IT) positions navigate constructing their leadership identities. This includes the messy, personal, internal identity work that occurs prior to claiming their leadership identities on the public stage, followed by an examination of what the experience of attempting to claim and negotiate a leadership identity is like in the social context of their organizations. This educational and sociological study employs an Interpretative Phenomenological Analysis approach with a series of three interviews per participant that allowed the researcher to deeply explore the personal identity experiences of participants. Findings …


An Exploration Of Procedural Methods In Game Level Design, Hector Salinas May 2024

An Exploration Of Procedural Methods In Game Level Design, Hector Salinas

Computer Science and Computer Engineering Undergraduate Honors Theses

Video games offer players immersive experiences within intricately crafted worlds, and the integration of procedural methods in game level designs extends this potential by introducing dynamic, algorithmically generated content that could stand on par with handcrafted environments. This research highlights the potential to provide players with engaging experiences through procedural level generation, while potentially reducing development time for game developers.

Through a focused exploration on two-dimensional cave generation techniques, this paper aims to provide efficient solutions tailored to this specific environment. This exploration encompasses several procedural generation methods, including Midpoint Displacement, Random Walk, Cellular Automata, Perlin Worms, and Binary Space …


An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal May 2024

An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal

Electronic Theses, Projects, and Dissertations

The rise of conversational user interfaces (CUIs) powered by large language models (LLMs) is transforming human-computer interaction. This study evaluates the efficacy of LLM-powered chatbots, trained on website data, compared to browsing websites for finding information about organizations across diverse sectors. A within-subjects experiment with 165 participants was conducted, involving similar information retrieval (IR) tasks using both websites (GUIs) and chatbots (CUIs). The research questions are: (Q1) Which interface helps users find information faster: LLM chatbots or websites? (Q2) Which interface helps users find more accurate information: LLM chatbots or websites?. The findings are: (Q1) Participants found information significantly faster …


Cultural Immersion In Gaming: Ethiopian Influences In Horizon Forbidden West, Henoch Tilahun May 2024

Cultural Immersion In Gaming: Ethiopian Influences In Horizon Forbidden West, Henoch Tilahun

ART 108: Introduction to Games Studies

This paper examines the immersive incorporation of Ethiopian culture in the video game "Horizon Forbidden West," focusing on visual, narrative, and thematic themes. It explains how the game represents Ethiopian legacy and custom by examining architectural design, landscape portrayal, mythological integration, and character representation. The paper uses different academic works and gaming articles and emphasizes the game's ability to inspire empathy, curiosity, and enthusiasm for cultural diversity, as well as cross-cultural appreciation and understanding. It also investigates the importance of ethical and responsible game production approaches in ensuring accurate cultural portrayal. Finally, this paper examines the transformative power of cultural …


Scientific Frontiers In Game Studies, Prthvi Kapilavai May 2024

Scientific Frontiers In Game Studies, Prthvi Kapilavai

ART 108: Introduction to Games Studies

Video game studies as a dynamic field has benefited from this synthesis of the scientific method and critical theories that, together, enrich our understanding of video games as both technological artifacts and cultural products.(Girina and Jung, 2019). More than a mere shadow-boxing between disciplinary echo chambers, this kind of integration enriches our understanding of video game form and experience while projecting a more informed path forward into game design and game scholarship. It demonstrates how findings from psychology and cognitive science describe or explain video games’ enticement or their potential for learning, and how theories of media from the humanities …


Ai And Advocacy: Maximizing Potential, Minimizing Risk, Matthew Salzano, Nicholas Fung, Ada Lin, Sofia Marchetta, Faith Colombo, Kaylah Davis, John Flynn, Carlos Fuentes, Fion Li, Malar Paavi Muthukumaran, Angelica Paramoshin, Chrisanne Pearce, Vianney Ramos, Charles St. Hilaire, Xi Zheng, Wei Zhuang May 2024

Ai And Advocacy: Maximizing Potential, Minimizing Risk, Matthew Salzano, Nicholas Fung, Ada Lin, Sofia Marchetta, Faith Colombo, Kaylah Davis, John Flynn, Carlos Fuentes, Fion Li, Malar Paavi Muthukumaran, Angelica Paramoshin, Chrisanne Pearce, Vianney Ramos, Charles St. Hilaire, Xi Zheng, Wei Zhuang

School of Communication and Journalism Faculty Publications

New Generative AI tools are revolutionizing writing and communication. This report focuses on AI and advocacy, the act of influencing public policy and resource allocation decisions within political, economic, and social systems and institutions. This report identifies three major opportunities and accompanying risks, plus one strong recommendation for advocates considering using AI. We argue that AI can be useful for advocates, but they must be careful to center human judgment and avoid risks that could distract from their important work or even contribute to societal harms.


Humanity Amid Innovation: Exploring Our Relationship To Technology, Sarah Durkee May 2024

Humanity Amid Innovation: Exploring Our Relationship To Technology, Sarah Durkee

Senior Theses and Projects

This thesis examines the impacts of technology on fundamental aspects of human nature and experience. Drawing on the works from Kant, Turing, Arendt, Benjamin, and Freud, it explores how rapid technological change is redefining human reason, intelligence, and creativity in the digital age. The first chapter analyzes whether modern online communication platforms realize or undermine Kant's vision of an enlightened public sphere fostering free discourse and critique. It argues that prioritizing engagement over substantive debate, these digital realms corrode the depth of interaction essential for cultivating human reason. The second chapter explores the pursuit of artificial intelligence as a reproduction …


Simulacra And Historical Fidelity In Digital Recreation Of Lost Cultural Heritage: Reconstituting Period Materialities For The Period Eye, Trent Olsen, James Hutson, Charles O'Brien, Jeremiah Ratican May 2024

Simulacra And Historical Fidelity In Digital Recreation Of Lost Cultural Heritage: Reconstituting Period Materialities For The Period Eye, Trent Olsen, James Hutson, Charles O'Brien, Jeremiah Ratican

Faculty Scholarship

The advancement of digital technologies in art history has opened avenues for reconstructing lost or damaged cultural heritage, a need highlighted by the deteriorated state of many artworks from the 1785 Salon. Grounded in the concept of the “Period Eye” by art historian Michael Baxandall, which emphasizes understanding artworks within their original historical and cultural contexts, this study proposes a subfield focused on Reconstituting Period Materialities for the Period Eye. This methodology bridges comprehensive historical research with generative visual artificial intelligence (AI) technologies, facilitating the creation and immersive virtual reality viewing of artworks. Beyond mere visual replication, the approach aims …


The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis May 2024

The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis

Anthropology Department: Theses

This thesis examines the use of 3D modeling in museum exhibition to create exploratory exhibits that facilitate unique relationships between the visitors and the collection beyond what is provided by the collection’s in person counterparts. Typical use of 3D modeling in museums is currently often representative rather than exploratory. By employing a Digital Humanities lens to approach the development of a digital exhibition utilizing 3D technology and interactive elements created in a video game engine (Unity), this thesis project evaluates these potential new relationships. Using the Eloise Kruger Collection of Miniatures as a case study, the following text details the …


Jsper (Just Stablediffusion Plus Easy Retraining), Adam Rusterholz, Meghan Finn, Zach Zolliecoffer, Zach Judy Apr 2024

Jsper (Just Stablediffusion Plus Easy Retraining), Adam Rusterholz, Meghan Finn, Zach Zolliecoffer, Zach Judy

ATU Research Symposium

JSPER is an an AI art generation Web Application that is both flexible and accessible. Our goal is to enable anyone to create and use their own customized art models, regardless of technical skill level. These models can be trained on almost anything, from a person, to an animal, to a specific object, or even style. The user only has to upload a handful of images of their subject. Then, training settings get optimized at the push of a button to match the type of subject the user is training. After training, their customized model can be used to generate …


Using Ai Chatbots As Ideation Machines, Brett Hawley, Naomi Hollans Apr 2024

Using Ai Chatbots As Ideation Machines, Brett Hawley, Naomi Hollans

Student Works

The team analyzed 3 popular chatbots and found that none of them could consistently produce idea-centered essay help responses. The team approached them with 3 separate prompts, one from each of three academic subjects. The team analyzed how each chatbot adapted to the addition of personal information from the “student” and to the phrase, “what are some ideas that could help me get started?” The goal with each interaction was to receive a response in which the chatbot did not produce any pre-written content. Overall, the team’s research did not suggest that AI is fully reliable as an ideation tool.


Hgs-3 The Influence Of A Tandem Cycling Program In The Community On Physical And Functional Health, Therapeutic Bonds, And Quality Of Life For Individuals And Care Partners Coping With Parkinson’S Disease, Leila Djerdjour, Jennifer L. Trilk Apr 2024

Hgs-3 The Influence Of A Tandem Cycling Program In The Community On Physical And Functional Health, Therapeutic Bonds, And Quality Of Life For Individuals And Care Partners Coping With Parkinson’S Disease, Leila Djerdjour, Jennifer L. Trilk

SC Upstate Research Symposium

Purpose Statement: Several studies have shown that aerobic exercise can have a positive impact on alleviating symptoms experienced by individuals with Parkinson's disease (PD). Despite this evidence, the potential benefits of exercise for both PD patients and their care partners (PD dyad) remain unexplored. This research project investigates the effectiveness, therapeutic collaborations, and physical outcomes of a virtual reality (VR) tandem cycling program specifically designed for PD dyads.

Methods: Following approval from the Prisma Health Institutional Review Board, individuals with PD were identified and screened by clinical neurologists. The pre-testing measures for PD dyads (N=9) included emotional and cognitive status …


The Borderline Between Beneficial And Dishonest Ai: A Technical Report, Seth Richards, Katherine Shell, Seth Wright Apr 2024

The Borderline Between Beneficial And Dishonest Ai: A Technical Report, Seth Richards, Katherine Shell, Seth Wright

Student Works

Artificial Intelligence (AI) has been used since 1950 but it was largely overlooked by the public until 2022. Current discussions about AI center around academic integrity. This report seeks to understand if AI can be handled, used, or accepted in Lipscomb’s academic environment as a beneficial aid to writing and research, without actively doing these tasks for an individual. Generative AI is a neural network, which enables it to receive input, gather information from a database of existing content, and create new content [2]. Due to the nature of generative AI, its beneficial contributions to academia are extremely limited.


Individualized Learning As An Ai Tool: A Technical Report, Petsimnan Blessing Dayit, Kasen Holt, Nuala Roper Apr 2024

Individualized Learning As An Ai Tool: A Technical Report, Petsimnan Blessing Dayit, Kasen Holt, Nuala Roper

Student Works

The purpose of the report’s research is to test and analyze whether Artificial Intelligence (AI) platforms can be used as beneficial tools for individualized learning at Lipscomb University without violating the Academic Integrity Policy. The methods section evaluates AI on the scopes of accuracy, analytical thinking, and adaptability. The results demonstrated how each platform responded to the prompts within the lines of the scope. The answers they gave were accurate, detailed, and contained various adaptations to make explanations clearer for the user. The team concluded that AI can be used at Lipscomb as a beneficial tool for students in their …


A New Canvas Of Learning: Enhancing Formal Analysis Skills In Ap Art History Through Ai-Generated Islamic Art, Krista Carpino, James Hutson Apr 2024

A New Canvas Of Learning: Enhancing Formal Analysis Skills In Ap Art History Through Ai-Generated Islamic Art, Krista Carpino, James Hutson

Faculty Scholarship

This study explores the use of AI art generators to enhance formal analysis skills in AP Art History students, with a focus on Islamic Art and Architecture. Students, often entering the course with high academic achievements, find the unique challenge of articulating detailed visual descriptions of artworks. The study’s approach involves using AI image-generation websites, like wepik.com, where students create AI images resembling Islamic artworks studied in class. This method aims to refine their descriptive skills, focusing on visual evidence rather than relying on identifying details. The choice of Islamic Art, markedly different from other historical periods covered in the …


A Deep Dive On The Groundbreak Role Of Role Playing Games, Lawton Fong Apr 2024

A Deep Dive On The Groundbreak Role Of Role Playing Games, Lawton Fong

ART 108: Introduction to Games Studies

Role-playing games (RPGs) have revolutionized the gaming industry, fundamentally altering the way we engage with and perceive games. RPGs are defined by their emphasis on narrative-driven gameplay, character development, and immersive worlds. Originating from tabletop games like Dungeons & Dragons (D&D), RPGs have evolved into complex digital experiences that allow players to interact with richly detailed virtual environments and storylines. This genre's growth has been propelled by advances in technology, expanding from simple text-based adventures to fully realized 3D worlds. Overall, role-playing games have significantly influenced the gaming landscape and transformed our perceptions of games as interactive experiences by advancing …


Finding Identities: Identities In Video Games From A Gender, Race, And Identity Representation, Osayame Erinmwingbovo Apr 2024

Finding Identities: Identities In Video Games From A Gender, Race, And Identity Representation, Osayame Erinmwingbovo

ART 108: Introduction to Games Studies

In this paper I will bring light to the exploration of gender, race, and identity in video games. While also having a focus on how the representation crosses with social and cultural contexts. I will be researching different games from many different genres, which will show light to the way video games reflect and shape societal attitudes towards gender, race, and identity. When using close textual analysis and theoretical framework from topics that include critical race theory, media, and feminist theory. This research will help to seek to explore the nuances and complexities of representation in gaming which implicates video …


Artificial General Intelligence And The Mind-Body Problem: Exploring The Computability Of Simulated Human Intelligence In Light Of The Immaterial Mind, Caleb Parks Apr 2024

Artificial General Intelligence And The Mind-Body Problem: Exploring The Computability Of Simulated Human Intelligence In Light Of The Immaterial Mind, Caleb Parks

Senior Honors Theses

In this thesis I explore whether achieving artificial general intelligence (AGI) through simulating the human brain is theoretically possible. Because of the scientific community’s predominantly physicalist outlook on the mind-body problem, AGI research may be limited by erroneous foundational presuppositions. Arguments from linguistics and mathematics demonstrate that the human intellect is partially immaterial, opening the door for novel analysis of the mind’s simulability. I categorize mind-body problem philosophies in a manner relevant to computer science based upon state transitions, and determine their ramifications on mind-simulation. Finally, I demonstrate how classical architectures cannot resolve so-called Gödel statements, discuss why this inability …


Preserving Linguistic Diversity In The Digital Age: A Scalable Model For Cultural Heritage Continuity, James Hutson, Pace Ellsworth, Matt Ellsworth Mar 2024

Preserving Linguistic Diversity In The Digital Age: A Scalable Model For Cultural Heritage Continuity, James Hutson, Pace Ellsworth, Matt Ellsworth

Faculty Scholarship

In the face of the rapid erosion of both tangible and intangible cultural heritage globally, the urgency for effective, wide-ranging preservation methods has never been greater. Traditional approaches in cultural preservation often focus narrowly on specific niches, overlooking the broader cultural tapestry, particularly the preservation of everyday cultural elements. This article addresses this critical gap by advocating for a comprehensive, scalable model for cultural preservation that leverages machine learning and big data analytics. This model aims to document and archive a diverse range of cultural artifacts, encompassing both extraordinary and mundane aspects of heritage. A central issue highlighted in the …


Terry Riley's "In C" For Mobile Ensemble, David B. Wetzel, Griffin Moe, George K. Thiruvathukal Mar 2024

Terry Riley's "In C" For Mobile Ensemble, David B. Wetzel, Griffin Moe, George K. Thiruvathukal

Computer Science: Faculty Publications and Other Works

This workshop presents a mobile-friendly Web Audio application for a “technology ensemble play-along” of Terry Riley’s 1964 composition In C. Attendees will join in a reading of In C using available web-enabled devices as musical instruments. We hope to demonstrate an accessible music-technology experience that relies on face-to-face interaction within a shared space. In this all-electronic implementation, no special musical or technical expertise is required.

Accepted for presentation and publication at WAC 2024.


Reclaiming The Symbol: Ethics, Rhetoric, And The Humanistic Integration Of Gai - A Burkean Perspective, Daniel Plate, James Hutson Mar 2024

Reclaiming The Symbol: Ethics, Rhetoric, And The Humanistic Integration Of Gai - A Burkean Perspective, Daniel Plate, James Hutson

Faculty Scholarship

This study delves into the intersection of generative artificial intelligence (GAI) and the Humanities, guided by the critical insights of Kenneth Burke, a seminal figure in the study of rhetoric and a vocal critic of scientism and positivism. The skepticism of the American literary theorist towards an uncritical embrace of science and technology, and his concerns over the inclination of the Humanities to adopt scientific methodologies at the expense of traditional forms of inquiry, provide a critical framework for examining the new role played by GAI within the Humanities. By framing these tools in the context of Burkean rhetorical theory, …


Future-Proofing The Past: Artificial Intelligence In The Restoration Of Andalusian Architectural Heritage: A Case Study Of The Alhambra Palace, Granada, Spain, Kholoud Bader Hasan Ghaith Mar 2024

Future-Proofing The Past: Artificial Intelligence In The Restoration Of Andalusian Architectural Heritage: A Case Study Of The Alhambra Palace, Granada, Spain, Kholoud Bader Hasan Ghaith

Theses

This thesis explains the contribution of artificial intelligence in heritage restoration as an icon of Andalusian architecture by using the Alhambra as an example. The task of sustaining heritage is increasing dramatically due to the accumulation of heritage assets and the need for modern and innovative operations to cope with preservation tasks. Therefore, this thesis reviews the role of artificial intelligence in improving the restoration operation to improve accuracy and efficiency. I applied the case study as a scientific methodology to explain this work to overcome scientific and subjective obstacles, such as scarce data and software integration while explaining the …


Cybernetics: How It Compares To Science-Fiction And Future Possibilities, Anindo Majumder Feb 2024

Cybernetics: How It Compares To Science-Fiction And Future Possibilities, Anindo Majumder

CAFE Symposium 2024

Cybernetics is a branch of science that studies how information is communicated in machines and electronic equipment compared to how information is communicated in the brain and nervous system. It also relates to the theory of automatic control and physiology, particularly the physiology of the nervous system. Usage of cybernetics is very popular in various science-fiction medium. This naturally leads one to be curious if its depictions might turn into reality one day. This research paper delves into the growth of cybernetics since its inception, current applications of cybernetics, and what the future might hold.


What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman Feb 2024

What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman

Dissertations, Theses, and Capstone Projects

The word “billion” is a mathematical abstraction related to “big,” but it is difficult to understand the vast difference in value between one million and one billion; even harder to understand the vast difference in purchasing power between one billion dollars, and the average U.S. yearly income. Perhaps most difficult to conceive of is what that purchasing power and huge mass of capital translates to in terms of power. This project blends design, text, facts, and figures into an interactive narrative website that helps the user better understand their position in relation to extreme wealth: https://whatdoesonebilliondollarslooklike.website/

The site incorporates …


Does Chatgpt Know Calculus?, Kris H. Green Jan 2024

Does Chatgpt Know Calculus?, Kris H. Green

Journal of Humanistic Mathematics

Academics and educators across the world are grappling with how OpenAI’s new software, ChatGPT, will impact teaching and learning. This essay explores ChatGPT’s response to a typical calculus problem as a way of illustrating its functionality and limitations.


Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury Jan 2024

Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury

The Journal of Purdue Undergraduate Research

Implementing a 3D model into a virtual space allows the general public to engage critically with archaeological processes. There are many unseen decisions that go into reconstructing an ancient temple. Analysis of available materials and techniques, predictions of how objects were used, decisions of what sources to reference, puzzle piecing broken remains together, and even educated guesses used to fill gaps in information often go unobserved by the public. This work will educate users about those choices by allowing the side-by-side comparison of conflicting theories on the reconstruction of the Tholos at Delphi, which is an ideal site because of …