Open Access. Powered by Scholars. Published by Universities.®

Arts and Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 3 of 3

Full-Text Articles in Arts and Humanities

Latent Auto-Recursive Composition Engine, Yenkai Huang May 2024

Latent Auto-Recursive Composition Engine, Yenkai Huang

Dartmouth College Master’s Theses

This thesis investigates the shifting boundaries of art in the era of Generative AI, critically examining the essence of art and the legitimacy of AI-generated works. Despite significant advancements in the quality and accessibility of art through generative AI, such creations frequently encounter skepticism regarding their status as authentic art. To address this skepticism, the study explores the role of creative agency in various generative AI workflows and introduces an "artist-in-the-loop" system tailored for image generation models like Stable Diffusion. This system aims to deepen the artist's engagement and understanding of the creative process. Additionally, a novel tool, the Latent …


Thematic Synthesis: Rethinking Generative Music With Compositional Understanding In Game And Software Development, Jasper Moore Tucker May 2024

Thematic Synthesis: Rethinking Generative Music With Compositional Understanding In Game And Software Development, Jasper Moore Tucker

Dartmouth College Master’s Theses

Generative music, first introduced by composers like Brian Eno and David Cope in the mid-to-late 20th century, has evolved through many stages, with diverse applications across music and technology companies as well as the game industry. However, despite this widespread interest, there remains a notable lack of the foundational understanding of composition and individual expressiveness in current generative systems that was apparent in the work of early composers. This paper advocates for a shift towards prioritizing compositional thought in system design to foster greater diversity and innovation within generative music. To demonstrate this approach, a novel system synthesizing two distinct …


Physically Based Rendering Techniques To Visualize Thin-Film Smoothed Particle Hydrodynamics Fluid Simulations, Aditya H. Prasad Jun 2021

Physically Based Rendering Techniques To Visualize Thin-Film Smoothed Particle Hydrodynamics Fluid Simulations, Aditya H. Prasad

Dartmouth College Undergraduate Theses

This thesis introduces a methodology and workflow I developed to visualize smoothed hydrodynamic particle based simulations for the research paper ’Thin-Film Smoothed Particle Hydrodynamics Fluid’ (2021), that I co-authored. I introduce a physically based rendering model which allows point cloud simulation data representing thin film fluids and bubbles to be rendered in a photorealistic manner. This includes simulating the optic phenomenon of thin-film interference and rendering the resulting iridescent patterns. The key to the model lies in the implementation of a physically based surface shader that accounts for the interference of infinitely many internally reflected rays in its bidirectional surface …