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Articles 1 - 5 of 5
Full-Text Articles in Arts and Humanities
Designing An Information-Experience Using Creativity Science & Tools, Stephanie Belhomme
Designing An Information-Experience Using Creativity Science & Tools, Stephanie Belhomme
Stephanie Belhomme
An “information-experience” encapsulated by a technological/digital audio-visual tool presents data and potentially meaningful information to prompt actionable knowledge concerning: “unspoken creative process elements;” their profound impacts on both how well our “physiology of creativity” functions but also; how well foundational creative thinking and behavioral prerequisites (energy, motivation, imagination, and ownership) are leveraged.
The product: 1) introduces the user to one component of the CPS (Creative Problem Solving) Facilitation Process - Exploring the Challenge; 2) features a content specific component which prompts exploration of the many correlations between societal, organizational / community, human physiological / behavioral data, and the direct relationships …
Minecraft As Web 2.0: Amateur Creativity In Digital Games, Greg Lastowka
Minecraft As Web 2.0: Amateur Creativity In Digital Games, Greg Lastowka
Greg Lastowka
This book chapter considers how the digital game Minecraft has both enabled and benefited from various Web 2.0 practices. I begin with an explanation of the concept of Web 2.0 and then consider how that concept applies to the space of digital games.
Literary Criticism In New Media: A Critical Analysis Of The Website Television Tropes And Idioms And The Place Of Literature In Digital Culture, Linda K. Börzsei
Literary Criticism In New Media: A Critical Analysis Of The Website Television Tropes And Idioms And The Place Of Literature In Digital Culture, Linda K. Börzsei
Linda Börzsei
The aim of this thesis is to present and critically assess the website Television Tropes and Idioms (commonly known as TV Tropes, located at www.tvtropes.org), and to describe how it might be inserted into the context of literary theory and criticism, as well as show how it displays the characteristic features of New Media and indicates a possible place for literature in digital culture. The website catalogues recurring patterns and conventions in literature and entertainment media. Included in its analysis is an examination of the term 'trope' and a demonstration of the website literary critical method with the help of …
5x20 Matrix For Knowledge Management Lifecycle Based On The Five C’S Model And A Critical Review, Philadelphia University
5x20 Matrix For Knowledge Management Lifecycle Based On The Five C’S Model And A Critical Review, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
The Short Story In Jordan Its Origin And Development, Philadelphia University
The Short Story In Jordan Its Origin And Development, Philadelphia University
Philadelphia University, Jordan
No abstract provided.